ARC
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ARC is the most common enemy Raiders face when Topside. They are deadly machines that rain from the sky to ravage the surface of the Rust Belt.
They range from small, unassuming forms like roaming Surveyors and feisty Ticks to towering, multi-legged behemoths that dominate the landscape. Each ARC variant has its own strengths, weaknesses, and attack patterns, requiring different strategies to defeat.
Flying ARC (Small)
Common and weaker ARC that patrol around in open spaces. One is easy to fend off, but several at once can be problematic. Often seen assisting bigger ARC in combat. They mostly have a singular weakpoint and can be destroyed with few ammo.
Wasps, Hornets and Fireflies all share kin, being the same small drone with different armor and weaponry. They can be found patrolling in groups (especially on Riven Tides), and can easily down you if you are caught in the open.
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Flying ARC (Large)
Actual threats that loom in the sky, these are agile and stocked with devastating weapons. Often supported by smaller flying ARC, they have a lot of HP and often need heavy firepower to defeat. Being caught by one of them in the open can quickly be fatal.
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Ground ARC (Small)
Ground ARC are commonly found inside, yet some also patrol the outside. These gravity-bound ARC can only use solid material to traverse, meaning that a good high-ground can make them unable to reach you. Other ground ARC may also completely lack locomotion, being stationary instead. They tend to have smaller HP pools and lack any sophisticated attack.
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Ground ARC (Large)
These are major walking beasts, which can tank a lot of damage.
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Giant ARC
Enormous machines with a lot of health used for the most important ARC Operations. Often only defeatable with several other Raiders.
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Husks and Probes
Husks are the remnants of old ARC machines from past battles. They are scattered all over topside just waiting to be looted.
Over the duration of your time Topside, ARC Probes will land to collect data and then leave when they're finished. They can be breached using the Raider Tool and looted, but beware — they will signal to nearby ARC for help. Occasionally, damaged Probes can be found knocked over and unable to launch again.
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Behavior
Every ARC machine has three "modes" that dictate its intentions. Raiders can easily identify which active mode a machine is in by understanding the differences between the colors of light emitted by its scanner: blue, yellow, and red.
- Blue: Indicates the machine is in an unelevated patrol mode, passively searching for Raider targets or activity. It continues patrolling the area until it detects a disturbance.
- Yellow: Indicates it's in an alerted state after witnessing possible Raider activity. In this state, ARC will investigate the location of the disturbance and then lower its alert level if no Raider activity is found.
- Red: Indicates the ARC machine has found a target and entered combat mode. ARC in this state will attack until it loses its target.
Note: If attacked when on patrol, ARC can bypass their elevated state and immediately enter combat mode if an investigation isn't required to find a target. The color of the scanner will shift between red and yellow as Raiders enter and exit scanner range.
Armor
ARC have different types of armor that can tell you at a glance where their weak points are. A general rule of thumb for dealing with ARC is that weapons with higher ARC Armor Penetration will be more effective.
- Unarmored Plating is distinguished by its matte, white coloring. All weapons are semi-effective against Unarmored Plating although rounds with Moderate ARC Armor Penetration or above will be the most effective.
- Armored Plating is distinguished by its shiny, dark gray coloring. Rounds with or above Moderate ARC Armor Penetration are needed to damage Armored Plating as anything below Moderate will bounce off. Damaging Armored Plating can strip it off, revealing weaker plating.
- Weak-Points are distinguished by their matte, bright yellow coloring. Damaging Weak Points deals direct damage to ARC and should be the priority when attacking.

































































