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Trials is a ranking system in which Raiders compete for points on a leaderboard to raise their Trials rank. Trials are unlocked at Level 15.

Current Trial Week

Week 4: January 12, 2026 - January 18, 2026

Previous Trials[1]

7 weeks long, from 30 October, 2025 to 16 December, 2025 when the Flickering Flames event started. The 7th week was extended to match the event and new patch cadence that would be on Tuesdays rather than Thursdays.

Week 1: 30 October, 2025 - 5 November, 2025

Week 2: 6 Nov, 2025 – 12 Nov 2025

Week 3: November 13, 2025 – November 19, 2025

Week 4: November 20, 2025 – November 26, 2025

Week 5: November 27, 2025 – December 3, 2025

Week 6: December 4, 2025 – December 10, 2025

Week 7: December 11, 2025 – December 16, 2025

9 weeks long, from 22 of December, 2025 to 22 of Feburary, 2026. 2 weeks longer than the first season.

Week 1: December 22, 2025 – December 28, 2026

Week 2: December 29, 2025 - January 4, 2026

Week 3: January 5, 2026 - January 11, 2026

Week 4: January 12, 2026 - January 18, 2026

Week 5: January 19, 2026 - January 25, 2026

Week 6: January 26, 2026 - February 1, 2026

Week 7: February 2, 2026 - February 8, 2026

Week 8: February 9, 2026 - February 15, 2026

Week 9: February 16, 2026 - February 22, 2026

Trials

Raiders are given 5 Trials Challenges every week, which can be viewed in the Trials menu. When completing an action listed in a challenge, Raiders will earn points towards that challenge. Raiders can gain double the challenge points adventuring into maps with major map conditions, these include Night Raid, Electromagnetic Storm, Hidden Bunker, Locked Gate and Cold Snap

Upon extraction, the Raider's points for each challenge are tallied. Only a Raider's best score in each challenge is kept. Reaching certain point thresholds grants the Raider with rewards.

Below is a list of currently known challenges:

Trial Points Map Modifier
Damage any ARC enemies ? All
Damage ground-based ARC enemies 0.8 per damage All
Damage flying ARC enemies 0.8 per damage All
Damage Rocketeers 1320 per kill All
Damage Snitches 600 per kill All
Damage Hornets ? All
Damage Wasps 176 per kill All
Damage Queens or Matriarchs 0.7 per damage All
Damage Rocketeers, Leapers, or Bastions ? All
Damage Leapers 1760 per kill All
Damage Shredders 693 per kill? All?
Damage Bastions 2250 per kill All
Destroy Fireballs 364 per kill All
Destroy Pops 444 per kill All
Destroy Ticks 308 per kill All
Destroy Ticks, Fireballs and Pops 235 per kill All
Search First Wave Husks 600 per husk All
Search Supply Drops 800 per supply drop All
Search frozen Raider containers 1000 per container Cold Snap only
Harvest Plants 150 per plant All
Open Probes 667 per probe All
Download data during Hidden Bunker 1200 per data Hidden Bunker only
Deliver carriables (Field Crate) 500 per crate All
Throw Snowballs at Rocketeers 250 per hit Cold Snap only
Throw Snowballs at Bastions 200 per hit Cold Snap only

Divisions

Once a Raider has at least one point in a given week, they are placed in a division of 100 total Raiders, all of which are at the same rank. Divisions are filled on a first-come, first-serve basis (e.g. The first 100 Raiders to score a point in Trials each week will be placed together, then the next 100 Raiders, etc). Raiders are ranked according to the combined score of their personal best runs in each challenge. On Monday, Raiders will change ranks depending on their place in their division's leaderboard.

The exception to this is the Cantina Legend rank, which is reserved for the top 1000 players in Hotshot.

Ranks

There are 14 total ranks in Trials. Each rank rewards new cosmetics once the Trial season ends. Each rank title is split into three sub-ranks, with the exception of Hotshot and Cantina Legend. New starting Raiders begin at Rookie I, but in a new season Raiders start at 2 ranks below their last placement (Daredevil II on Season 1 would let you start as Wildcard III on Season 2).

Rank Distribution

Rookie I

Rookie II

Rookie III

Top 5%?: 3x Promotion

Top 30%: 2x Promotion

31-60%: Promotion

61-100%: Unchanged

Tryhard I

Tryhard II

Tryhard III

Top 5%?: 3x Promotion

Top 20%: 2x Promotion

21-50%: Promotion

51-80%: Unchanged

81-100%: Demotion

Wildcard I

Wildcard II

Wildcard III

Top 5%: 3x Promotion

6-16%: 2x Promotion

17-40%: Promotion

41-75%: Unchanged

76-100%: Demotion

Daredevil I

Daredevil II

Top 5%: 3x Promotion

Top 6-???(13)%: 2x Promotion

???(14)-40%: Promotion

41-70%: Unchanged

71-100%: Demotion

Daredevil III

Top 30%: Promotion

31-70%: Unchanged

71-100%: Demotion

Hotshot

Cantina Legend

Global Leaderboard, no more Divisions

Top 1000: Cantina Legend Rank

Top 70%: Hotshot Rank

71-100%: Demotion

Rewards

There are two forms of rewards a Raider can receive from Trials: challenge rewards, and seasonal rewards.

Challenge Rewards

Challenge rewards are earned by reaching 1000, 2500, and 4000 points on a trial. These reward a random Uncommon, Rare, and Epic item or blueprint, respectively. Challenge rewards claimed automatically after you extract from the map. Rewards can only be claimed once per challenge tier per week.

Season Rewards

At the end of a season, Raiders are rewarded with cosmetics and emotes based on their final ranked placement. Finishing with a high rank rewards all of the items from the lower ranks.

Rank Reward

Rookie II

Happy Jig Emote

Rookie III

Black Eye Face Style

Tryhard I

Archeologist Backpack Color

Tryhard III

Briefcase Backpack Attachment

Wildcard I

Mastery Medal Backpack Charm

Wildcard III

Bow and Arrow Emote

Daredevil I

Patrol Outfit

Headgear (Patrol Variant) Outfit Variant

Cantina Legend

Scarlet Black (Patrol Color) Outfit Color

Rank Reward

Rookie II

Needs a Shower Emote

Rookie III

Eye Stripe Face Style

Tryhard I

Archeologist Backpack Color

Tryhard III

Football Backpack Attachment

Wildcard I

Mastery Medal Backpack Charm

Daredevil I

Alpino Outfit

Headgear (Alpino Variant) Outfit Variant

Bag (Alpino Variant) Outfit Variant

Hotshot

Pink Brown (Alpino Color) Outfit Color

Cantina Legend

Blue Orange (Alpino Color) Outfit Color

  1. Future trials can be checked by moving the system date forward, so some trials may be from a future date but be already listed once confirmed, and may be subject to change.