ARC
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ARC is the most common enemy Raiders face when Topside. They are deadly machines that rain from the sky to ravage the surface of the Rust Belt.
They range from small, unassuming forms like roaming Surveyors and feisty Ticks to towering, multi-legged behemoths that dominate the landscape. Each ARC variant has its own strengths, weaknesses, and attack patterns, requiring different strategies to defeat.
Variants
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Husks and Probes
Husks — the remnants of old ARC machines from past battles — are scattered all over Topside just waiting to be looted.
Over the duration of your time Topside, ARC Probes will land to collect data and then leave when they're finished. They can be breached using the Raider Tool and looted, but beware — they will signal to nearby ARC for help. Occasionally, damaged Probes can be found knocked over and unable to launch again.
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Behavior
Every ARC machine has three "modes" that dictate its intentions. Raiders can easily identify which active mode a machine is in by understanding the differences between the colors of light emitted by its scanner: blue, yellow, and red.
- Blue: Indicates the machine is in an unelevated patrol mode passively searching for Raider targets or activity. It continues its patrol of an area until it finds a disturbance.
- Yellow: Indicates it's in an alerted state after witnessing possible Raider activity. In this state, ARC will investigate the location of the disturbance and then lower its alert level if no Raider activity is found.
- Red: Indicates the ARC machine has found a target and entered combat mode. ARC in this state will attack until it loses its target.
Note: If attacked when on patrol, ARC can bypass their elevated state and immediately enter combat mode if an investigation isn't required to find a target. The color of the scanner will shift between red and yellow as Raiders enter and exit scanner range.
Armor
ARC have different types of armor that can tell you at a glance where their weak-points are. A general rule of thumb for dealing with ARC is that weapons with higher ARC Armor Penetration will be more effective.
- Unarmored Plating is distinguished by its matte, white coloring. All weapons are semi-effective against Unarmored Plating although rounds with Moderate ARC Armor Penetration or above will be the most effective.
- Armored Plating is distinguished by its shiny, dark gray coloring. Rounds with or above Moderate ARC Armor Penetration are needed to damage Armored Plating as anything below Moderate will bounce off. Damaging Armored Plating can strip it off, revealing weaker plating.
- Weak-Points are distinguished by their matte, bright yellow coloring. Damaging Weak-Points deals direct damage to ARC and should be the priority when attacking.
























