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ARC is the most common enemy Raiders face when Topside. They are deadly machines that rain from the sky to ravage the surface of the Rust Belt.

They range from small, unassuming forms like roaming Surveyors and feisty Ticks to towering, multi-legged behemoths that dominate the landscape. Each ARC variant has its own strengths, weaknesses, and attack patterns, requiring different strategies to defeat.

Variants

ARC
Notable drops XP gained Tips

Snitch
  • Destroy: 100
  • Loot: 200
  • Easily destabilized with destroyed thrusters.
  • Loudly alerts nearby ARC to Raider presence.
  • Destroy Quickly to avoid it summoning ARC Reinforcements

Wasp
  • Destroy: 100
  • Loot: 200
  • Easily destabilized with destroyed thrusters.

Hornet
  • Destroy: 150
  • Loot: 250
  • Unarmored rear thrusters.
  • Easily destabilized with destroyed thrusters.
  • Dodge Roll when it sounds its attack

Tick
  • Destroy: 50
  • Loot: 100
  • Often heard before seen.
  • Easily destroyed with any weapon.
  • Dodge Roll as soon as it latches on.

Pop
  • Destroy: 50
  • Loot: 100
  • Climb to avoid if ambushed.
  • Easily destroyed with any weapon.
  • Dodge roll over it to bait its explosion (takes a few tries to get it right)

Fireball
  • Destroy: 100
  • Loot: 200
  • Climb to avoid if ambushed.
  • Weak point is exposed when it opens to attack.
  • Run or Dodge Roll away after destroying it to avoid fire.
  • 1 heavy ammo round or shoot it when it exposes its white core

Turret
  • Destroy: 100
  • Loot: 200
  • Bait its attack and hide behind cover.
  • Use heavy ammo (usually 2 shots)

Sentinel
  • Destroy: 200
  • Loot: 300
  • Bait its attack and hide behind cover.
  • Shooting Yellow Canister on its arm

Surveyor
  • Destroy: 200
  • Loot: 300 for core + 100 per part
  • Weak point is exposed when shooting laser.
  • Flees at high speed.
  • Stun using Hornet Drivers, Showstoppers, etc.
  • Explosives recommended.

Shredder
  • Destroy: 200
  • Loot: 250
  • Weak point is thrusters.
  • Never engage without adequate cover.
  • Hide behind cover when it signals its attack.
  • Only found on Stella Montis
  • Heavy Ammo or Grenades recommended.
  • Hullcracker

Comet
  • Destroy: 100
  • Loot: 200

Firefly
  • Destroy: 150
  • Loot: 250
  • Semi-armored thrusters.
  • Shooting Yellow Canister on its body
  • Easily destabilized with destroyed thrusters.

Spotter
  • Destroy: 100
  • Loot: 200
  • Quickly destroy them before target lock.
  • Find vertical cover to avoid Bombardier attacks.

Bombardier
  • Destroy: 500
  • Loot: 300 per part
  • Weak points are the yellow leg joints and rear canister. Heavy ammo and the Hullcracker are most effective
  • Destroy Spotter to reduce its vision
  • Avoid close-range shockwave attack.
  • Deadline on its rear
  • Wolfpack Grenade
  • Find cover above you and in front of you while you shoot at its leg joints.

Bastion
  • Destroy: 500
  • Loot: 250 per part
  • Weak points are yellow leg joints and rear canister.
  • Slow, but can turn its gun quickly.
  • Deadline on its rear or on top of its head
  • Wolfpack Grenade
  • Helpless when stunned using Hornet Drivers, Showstoppers, etc.
  • Same cover technique as Bombardier

Leaper
  • Destroy: 500
  • Loot: 600 for core + 500 per part

Rocketeer
  • Destroy: 500
  • Loot: 500 per part
  • Weak points are thrusters and above scanner.
  • Silver Canister on its back
  • 2 Wolfpack Grenades

Queen
  • Destroy: 1000
  • Loot: 1000 for core + 500 per part
  • Shoot off the armor plates, then aim for the Red Glowing Core
  • Yellow Weakpoints on its Legs
  • Deadline its head or when core is exposed

Matriarch
  • Destroy: 1000
  • Loot: 1000 for core + 500 per part
  • Shoot off the armor plates, then aim for the Red Glowing Core
  • Yellow Weakpoints on the Legs
  • Deadline its head or when core is exposed

Husks and Probes

Husks — the remnants of old ARC machines from past battles — are scattered all over Topside just waiting to be looted.

Over the duration of your time Topside, ARC Probes will land to collect data and then leave when they're finished. They can be breached using the Raider Tool and looted, but beware — they will signal to nearby ARC for help. Occasionally, damaged Probes can be found knocked over and unable to launch again.

ARC
Notable drops XP gained

Wasp Husk
  • 400

ARC Probe
  • 700

ARC Courier
  • 700

Rocketeer Husk
  • 700

Baron Husk
  • 500

Deforester Husk
  • 0

Behavior

Every ARC machine has three "modes" that dictate its intentions. Raiders can easily identify which active mode a machine is in by understanding the differences between the colors of light emitted by its scanner: blue, yellow, and red.

  • Blue: Indicates the machine is in an unelevated patrol mode passively searching for Raider targets or activity. It continues its patrol of an area until it finds a disturbance.
  • Yellow: Indicates it's in an alerted state after witnessing possible Raider activity. In this state, ARC will investigate the location of the disturbance and then lower its alert level if no Raider activity is found.
  • Red: Indicates the ARC machine has found a target and entered combat mode. ARC in this state will attack until it loses its target.

Note: If attacked when on patrol, ARC can bypass their elevated state and immediately enter combat mode if an investigation isn't required to find a target. The color of the scanner will shift between red and yellow as Raiders enter and exit scanner range.

Armor

ARC have different types of armor that can tell you at a glance where their weak-points are. A general rule of thumb for dealing with ARC is that weapons with higher ARC Armor Penetration will be more effective.

  • Unarmored Plating is distinguished by its matte, white coloring. All weapons are semi-effective against Unarmored Plating although rounds with Moderate ARC Armor Penetration or above will be the most effective.
  • Armored Plating is distinguished by its shiny, dark gray coloring. Rounds with or above Moderate ARC Armor Penetration are needed to damage Armored Plating as anything below Moderate will bounce off. Damaging Armored Plating can strip it off, revealing weaker plating.
  • Weak-Points are distinguished by their matte, bright yellow coloring. Damaging Weak-Points deals direct damage to ARC and should be the priority when attacking.