| Name | Description | Skill Affected | Known Value(s)[1] | Max Points | Requires |
|---|---|---|---|---|---|
| Used To The Weight | Wearing a shield doesn't slow you down as much. | Movement Speed | Reduces the penalty of medium & heavy shields by up to 50%. Example: Heavy Shield drops to 7.5% from 15%, and Medium Shield to 2.5% from 5% | 5 | - |
| Blast-Born | Your hearing is less affected by nearby explosions. | Hearing Enhancement | Reduces the duration of the ringing noise heard when near explosions from 8.5s to 4.5s at max level | 5 | Used To The Weight |
| Gentle Pressure | You make less noise when breaching. | Noise Reduction | - | 5 | Used To The Weight |
| Fight Or Flight | When you're hurt in combat, regain a fixed amount of stamina. Has cooldown between uses. | Stamina Regeneration | When hit by a player (not ARC), recover 2.82% / 5.90% / 8.97% / 12.56% / 15.64% of the full stamina bar | 5 | Blast-Born |
| Proficient Pryer | Breaching doors and containers takes less time | Breach Time Reduction | Increases breach speed by ~5% per level, however the last level gives a 10% (full second) increase for a total of 30% increase. As an example, breaching a door with 5/5 will reduce it from 10 seconds to 7 seconds | 5 | Gentle Pressure |
| Survivor's Stamina | When you're critically hurt, your stamina regenerates faster. | Stamina Regeneration | - | 1 | Fight or Flight & 15 Points in Conditioning. |
| Unburdened Roll | If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. | Stamina Cost Reduction | After receiving damage you have at least 8 seconds[2] window to roll at no stamina cost | 1 | Proficient Pryer & 15 Points in Conditioning. |
| Downed But Determined | When you're downed, it takes longer before you collapse. | Max Downtime | Base is 100s, each level gives ~6 seconds[3] extra, to a total of 132s | 5 | Survivor's Stamina |
| A Little Extra | Breaching an object generates resources. | Loot Find Chance | Breaching gives 1-2 crafting materials related to the container, a few examples: breaching a door is likely to give Metal Parts, a server can drop Wires, and Probes and Couriers can drop Arc Circuitry. | 1 | Survivor's Stamina or Unburdened Roll |
| Effortless Swing | Melee abilities cost less stamina | Stamina Cost Reduction | At 5/5, grants an extra 5 swings if standing for a total of 15, or an extra 4 swings if walking for a total of 12 | 5 | Unburdened Roll |
| Turtle Crawl | While downed, you take less damage. | Downtime Damage Reduction | 10% damage reduction per point, to a maximum of 50% | 5 | Downed But Determined |
| Loaded Arms | Your equipped weapon has less impact on your encumbrance. | Encumbrance Reduction | Reduces weight of equipped weapons by 50% | 1 | A Little Extra |
| Sky-Clearing Swing | You deal more melee damage to drones. | Melee Damage | - | 5 | Effortless Swing |
| Back On Your Feet | When you're critically hurt, your health regenerates until a certain limit. | Health Regeneration | - | 1 | Turtle Crawl or Loaded Arms & 36 Points in Conditioning. |
| Flyswatter | Wasps and Turrets can now be destroyed with a single melee attack | Melee Damage | - | 1 | Loaded Arms or Sky-Clearing Swing & 36 Points in Conditioning. |
Skills
From ARC Raiders Wiki
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A Raider is more than just their gear. You can also invest Experience into a skill tree with three distinct specializations: Conditioning, Survival, and Mobility. Allocate points between branches in skill tree at your discretion, to create your unique build.
The default maximum skill points you can obtain is 76, gained from levels 0-75. However, completing Projects can grant bonus skill points above the maximum.
The current only Expedition Project will grant 1 skill point for each
1,000,000 of stash value (items & coin are added), up to a maximum of 5 additional skill points.
Can be reset in exchange for Coins,
2,000 Coins per skill point, however there is no option to reset specific nodes, instead the whole tree needs to be reset.
Skills Table
| Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
|---|---|---|---|---|---|
| Nimble Climber | You can climb and vault more quickly | Climb and Vault Speed | - | 5 | - |
| Marathon Runner | Moving around costs less stamina | Stamina Cost Reduction | Allows you to sprint an extra ~3 seconds at 5/5 for a total of ~20 seconds | 5 | Nimble Climber |
| Slip and Slide | You can slide further and faster[4] | Movement Speed | - | 5 | Nimble Climber |
| Youthful Lungs | Increase your max stamina. | Max Stamina | Increases stamina by ~24%, this effectively allows you to sprint an extra ~5 seconds for a total of ~25 seconds if combined with a 5/5 Marathon Runner | 5 | Marathon Runner |
| Sturdy Ankles | You take less fall damage when falling from a non-lethal height. | Fall Damage Reduction | - | 5 | Slip and Slide |
| Carry The Momentum | After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. | Stamina Cost Reduction | 3 seconds of sprinting with no stamina cost. Cooldown is ~8 seconds (needs further testing) | 1 | Youthful Lungs & 15 Points in Mobility. |
| Calming Stroll | While walking, your stamina regenerates as if you were standing still. | Stamina Regeneration | Only works while walking (not jogging, which is the default movement), this also applies while aiming down sights. Reduces time to fully recover stamina from 21 seconds down to 14 seconds which is a ~33% increase in stamina regeneration | 1 | Sturdy Ankles & 15 Points in Mobility. |
| Effortless Roll | Dodge Rolls cost less stamina. | Stamina Cost Reduction | - | 5 | Carry The Momentum |
| Crawl Before You Walk | When you're downed, you crawl faster. | Movement Speed | - | 5 | Carry The Momentum or Calming Stroll |
| Off The Wall | You can Wall Leap further.[5] | Wall Leap Distance | - | 5 | Calming Stroll |
| Heroic Leap | You can Sprint Dodge Roll Further. | Sprint Dodge Distance | - | 5 | Effortless Roll |
| Vigorous Vaulter | Vaulting is no longer slowed down while exhausted. | Climb and Vault Speed | - | 1 | Crawl Before You Walk |
| Ready To Roll | When falling, your timing window to perform a Recovery Roll is increased. | Recover Roll Window | - | 5 | Off The Wall |
| Vaults on Vaults on Vaults | Vaulting no longer costs stamina. | Stamina Cost Reduction | - | 1 | Heroic Leap or Vigorous Vaulter & 36 Points in Mobility. |
| Vault Spring | Lets you jump at the end of a vault. | Vault Jump | - | 1 | Vigorous Vaulter or Ready to Roll & 36 Points in Mobility. |
| Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
|---|---|---|---|---|---|
| Agile Croucher | Your movement speed while crouching is increased. | Movement Speed | 2.5% increased crouching speed per level, up to a maximum of 10%. | 5 | - |
| Looter's Instincts | When searching a container, loot is revealed faster | Loot Speed | 5% increase looting reveal speed per point, up to a maximum of 25%. | 5 | Agile Croucher |
| Revitalizing Squat | Stamina regeneration while crouched is increased. | Stamina Regeneration | 4% increase in stamina regeneration per level, up to a maximum of 20%. This does not work while crouch moving. | 5 | Agile Croucher |
| Silent Scavenger | You make less noise when looting. | Noise Reduction | - | 5 | Looter's Instincts |
| In-round Crafting | Unlocks the ability to field-craft items while topside. | Field Crafting | Adds ability to craft the following: Li'l Smoke Grenade, Light Impact Grenade, Fruit Mix, Shield Recharger, Adrenaline Shot, Agave Juice, Bandage, Flame Spray | 1 | Revitalizing Squat |
| Suffer In Silence | While critically hurt, your movement makes less noise. | Noise Reduction | - | 1 | Silent Scavenger & 15 Points in Survival. |
| Good As New | While under a healing effect, stamina regeneration is increased. | Stamina Regeneration | While using a healing item (like Bandages), increases stamina regeneration by 18%. The effect does not work with shield recharging, and stops once the healing effect ends. | 1 | In-round Crafting & 15 Points in Survival. |
| Broad Shoulders | Increases the maximum weight you can carry. | Max Encumbrance | Increases maximum weight by 2 points, per level, up to a maximum of 10. | 5 | Suffer In Silence |
| Traveling Tinkerer | Unlocks additional items to field craft. | Field Crafting | Unlocks the following: Noisemaker, Blaze Grenade Trap, Smoke Grenade Trap, Lure Grenade Trap, Gas Grenade Trap, Herbal Bandage, Raider Hatch Key. You also unlock crafting grenade traps in Workbench in the Hideout. | 1 | Suffer In Silence or Good as New |
| Stubborn Mule | Your stamina regeneration is less affected by being over-encumbered. | Stamina Regeneration | Increases stamina regeneration by ~11.6% while being over-encumbered at max level. This is tested while standing still. | 5 | Good as New |
| Looter's Luck | While looting, there's a chance to reveal twice as many items at once | Loot Speed | When looting the "search" icon appears on two items in the container, instead of one. When the duration completes both items are revealed. | 5 | Broad Shoulders |
| One Raider's Scraps | When looting Raider containers, you have a small chance of finding additional field-crafted items. | Loot Find Chance | - | 5 | Traveling Tinkerer |
| Three Deep Breaths | After an ability drains your stamina, you recover more quickly. | Stamina Regeneration | Reduces base recovery time from exhaustion[6] by 0.5s per point. | 5 | Stubborn Mule |
| Security Breach | Lets you breach Security Lockers. | Loot Option | - | 1 | Looter's Luck or One Raider's Scraps & 36 Points in Survival. |
| Minesweeper | Mines and explosive deployables can be defused when in close proximity | Explosive Defuse | - | 1 | One Raider's Scraps or Three Deep Breaths & 36 Points in Survival. |
Interactive Skill Tree
History
| Patch | |
|---|---|
| 1.7.0 |
|
Notes
- ↑ These values are found through player testing, thus exact values may not be 100% accurate.
- ↑ Further testing required for the true threshold.
- ↑ Some levels seem to round up to 7 seconds.
- ↑ Only affects sliding down slopes, flat ground is unaffected.
- ↑ Wall Leap is a jump starting from a mantling position on a ledge of any type. Needs distance testing.
- ↑ Exhaustion happen once stamina is depleted (flashing bar),recovery is the time after stamina depletion before you can sprint and roll.