Grenades
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Grenades are throwable devices used to damage Raiders and ARCs or for non-damaging utility purposes (e.g., to create a smoke screen, distract Arcs, or illuminate an area. In a pinch, certain ARC parts or scavenged loot can be thrown and used as makeshift grenades.
Grenades
| Item | Description |
|---|---|
| A grenade that detonates on impact, dealing explosive damage in a small radius. | |
| A grenade that detonates after a delay, dealing explosive damage in its radius. | |
| A grenade that detonates on impact, covering an area in fire that deals damage over time. | |
| A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | |
| A grenade that detonates after a delay, stunning enemies within it's radius. | |
| A grenade that sticks to surfaces, dealing explosive damage after a short delay. | |
| A homing grenade that targets a single nearby ARC dealing explosive damage on impact. | |
| A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. | |
| A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | |
| A grenade that emits a trail of flammable gas along its path, causing an explosive chain reaction when it ignites. | |
| A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. | |
| A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. | |
| A Grenade that pops into a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders. | |
| A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. | |
| A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. | |
| A throwable chemical light that illuminates the area around it. |
Throwables
| Item | Description |
|---|---|
| Can be thrown, and will explode if shot. | |
| Can be thrown and will briefly stun nearby targets. | |
| Can be thrown to call in ARC. | |
| Can be thrown to create a violent singularity. | |
| Can be thrown to create small fires. | |
| Can be thrown to create a loud noise. | |
| Can be thrown to create noise. | |
| Can be thrown, and will explode if shot. |























