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Shields are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. Augments are needed to wear the higher end shields.

Name Image Description Shield Charge Damage Mitigation Movement Penalty Compatible With Weight
Light Shield Light Shield A lightweight shield that offers limited protection without severely impacting mobility. 40 40% NIL • All Augments 5kg
Medium Shield Medium Shield A standard shield that offers fair protection at a moderate cost to mobility. 70 42.5% 5% Reduced Movement Speed • Tactical MK.1
• Combat MK.1
• Tactical MK.2
• Combat MK.2
• Tactical MK.3 (Healing)
• Combat MK.3 (Aggressive)
7kg
Heavy Shield Heavy Shield A heavy shield that blocks a large portion of incoming damage, but carries a significant cost to mobility. 80 52.5% 15% Reduced Movement Speed • Combat MK.2
• Combat MK.3 (Aggressive)
• Tactical MK.3 (Defensive)
9kg

Notes

Each blue box inside the shield bar is worth 10 shield points. Shields do not act as extra health, but take a portion of the damage you've taken as shield damage instead.

Every free loadout will give you a light shield.

Used to the Weight perk from the Conditioning Skill Tree will reduce the effects of the movement penalty from the medium/heavy shields.

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