Shields
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Shields are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. Augments are needed to wear the higher end shields.
| Name | Image | Description | Shield Charge | Damage Mitigation | Movement Penalty | Compatible With | Weight |
|---|---|---|---|---|---|---|---|
| Light Shield | A lightweight shield that offers limited protection without severely impacting mobility. | 40 | 40% | NIL | • All Augments | 5kg | |
| Medium Shield | A standard shield that offers fair protection at a moderate cost to mobility. | 70 | 42.5% | 5% Reduced Movement Speed | • Tactical MK.1 • Combat MK.1 • Tactical MK.2 • Combat MK.2 • Tactical MK.3 (Healing) • Combat MK.3 (Aggressive) |
7kg | |
| Heavy Shield | A heavy shield that blocks a large portion of incoming damage, but carries a significant cost to mobility. | 80 | 52.5% | 15% Reduced Movement Speed | • Combat MK.2 • Combat MK.3 (Aggressive) • Tactical MK.3 (Defensive) |
9kg |
Notes
Each blue box inside the shield bar is worth 10 shield points. Shields do not act as extra health, but take a portion of the damage you've taken as shield damage instead.
Every free loadout will give you a light shield.
Used to the Weight perk from the Conditioning Skill Tree will reduce the effects of the movement penalty from the medium/heavy shields.