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Expedition
From ARC Raiders Wiki
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Expedition
Type
Recurring
Duration
57 days
Start
May 11, 2026
End
July 07, 2026
Construct a caravan to send your Raider off on an Expedition beyond the Rust Belt.
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
Undertaking an Expedition means your Raider leaves the Rust Belt for good. Preparing your caravan takes time and resources, and once it departs, much of your progress will be reset. Some rewards and advantages carry over to your next Raider, lasting until the next Expedition begins. These advantages can be increased by continuing to send Raiders on future Expeditions.
An Expedition is a recurring Project that offers players the opportunity to reset the progress of their Raider in exchange for permanent and temporary rewards. Anything inherent to Raider progress is reset, such as level, skills, and inventory. Account-level progress such as cosmetics, achievements, and anything involving real money is preserved. This Project is permanently unlocked once a Raider reaches level 20.
The total duration of the Expedition Project is approximately two months, divided into two phases. The first is the preparation phase, when players construct and supply their caravan. The final week or two is the Expedition Window, during which eligible players may sign up to depart and complete a challenge for up to 5 bonus Skill Points.
The upcoming Expedition Window is scheduled to open on July 7, 2026, with closing date unknown.
Stages
Each Expedition is a personal undertaking, with each player building and supplying their own Caravan. The first stage takes place during the preparation phase, while the remaining four occur during the Expedition Window.
Complete the Caravan
Players contribute goods and equipment to the Caravan over six stages. Contributions can be made at any time, including between Expedition Windows, and progress carries over across cycles.
Sign up
Once the Window opens, players sign up to depart. Completing the Caravan does not count as signing up.
Complete the Challenge
Optional. Players may earn up to 5 bonus skill points by completing the Expedition's challenge within the Window. The current challenge is based on dealing damage to any valid target.
Catch up
Optional. Players who have completed at least one previous Expedition may recover up to 5 Skill Points missed from earlier departures per catch-up.
Depart
All signed-up Raiders automatically depart when the Expedition Window closes. Players create a new Raider who receives the Expedition's permanent and temporary rewards.
Damage requirements
1 : 5,000 damage
2 : 10,000 damage
3 : 30,000 damage
4 : 50,000 damage
5 : 100,000 damage
From Embark
To put this into perspective, 100,000 damage is approximately equivalent to destroying 20 Bastions. We have tested these thresholds internally, and found that in a single, very good round, 8,000 - 10,000 damage was an achievable number.
Completing an Expedition gives permanent unlocks and temporary advantages. Temporary buffs can stack up to a maximum of three times for each consecutive departure of Expeditions, but are lost as soon as one departure window is missed.
Permanent rewards will persist regardless of if the Expedition project is completed again. Rewards depend upon which Expedition (in order) is completed.
Expedition
Rewards
1
Expedition 1 Indicator icon
The Patchwork Raider outfit
Scrappy Janitor Cap
+12 Stash space
Up to 5 Skill points depending on the amount of damage dealt during the departure window. Skill Points awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage.
2
Expedition 2 Indicator icon
Patchwork Raider outfit (evolved) - 4 additional Toggles & 2 new color options (Beige Orange + Yellow)
Scrappy Beanie
+12 Stash space
Up to 5 Skill points depending on the amount of damage dealt during the departure window. Skill Points awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage.
Catch up: For each skill point missed on a departed Expedition 1, additional skill points can be earned for an additional 300,000 value each after this expedition's skill points are earned.
3
Expedition 3 Indicator icon
Patchwork Raider outfit (evolved+) - 4 additional Toggles (Leg Accessories + Bandolier + Mask + Goggles) & 2 new color options (White Red + Black Green)
Scrappy Turban
+12 Stash space
Up to 5 Skill points depending on the amount of damage dealt during the departure window. Skill Points awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage.
Catch up: For each skill point missed on a departed Expedition 1 or 2, additional skill points can be earned for 300,000 stash value (coin or items) each after this expedition's skill points are earned, but only up to 5 at once.
Requirements
These requirements are completed in order, starting from the first Expedition. Only if these are completed and the Expedition has departed, may the next Expedition be started. Rewards are also bound to the associated Expedition.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Catch up
The catch up system allows players who completed a previous Expedition without earning all available Skill Points to reclaim the ones they missed during subsequent Expeditions, at a heavily discounted coin cost.
For example, a player who completed the previous Expedition and earned only 3 out of 5 Skill Points can reclaim the 2 they missed. During the next Expedition, earning all 5 Skill Points requires 600k per Skill Point, for a total of 3,000,000 in stash value and coins combined. The 2 missed Skill Points can then be reclaimed for 300k each, bringing the grand total to 3,600,000 to earn all current and reclaimed Skill Points.
A few important notes:
Rewards and requirements may change in future Expeditions, and catch up skill points won't be available indefinitely.
Skill Points can only be reclaimed for Expeditions the player participated in. Players who did not sign up during the Expedition window are unable to reclaim those Skill Points