Building the base structure and frame of the caravan.
| 150x | Metal Parts | |
| 200x | Rubber Parts | |
| 80x | ARC Alloy | |
| 15x | Steel Spring |
Currently the only type of projects are Expeditions. Its possible in the future other types of projects will be available.
Undertaking an Expedition means your Raider leaves the Rust Belt for good. Preparing your caravan takes time and resources, and once it departs, much of your progress will be reset. Some rewards and advantages carry over to your next Raider, lasting until the next Expedition begins. These advantages can be increased by continuing to send Raiders on future Expeditions. There are 6 Steps to build the Expedition.
When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider.
| This will be reset | This will be kept |
|---|---|
| Stash Upgrade Progress | Unlocked Maps |
| Inventory Items | Unlocked Workshop Stations |
| Blueprints | Codex Entries |
| Coins | Raider Tokens |
| Player Level | Cred |
| Skill Points | Raider Decks Progress |
| Raider Den | Active Leaderboards |
| Workshop | Trials |
| Quests | Cosmetics |
| Personal Event Progress | |
| Bonus Skill Points Earned From Expeditions | |
| Bonus Stash Slots Earned From Expeditions |
Disclaimer For Workshop(s): You keep the workshop but it's reset to level 1 after an Expedition
Completing an Expedition gives permanent unlocks and temporary advantages for your new Raider lasting advantages until the next Expedition departs.
| Permanent Unlocks |
|---|
| The Patchwork Raider outfit |
| Scrappy Janitor Cap |
| Expeditions Indicator icon |
Skill points (depending on stash value):
|
| +12 Stash space |
Temporary Unlocks stack up to a maximum of three times for each consecutive completion of expeditions. They are lost as soon as one expedition is not completed.
| Temporary Unlocks |
|---|
| 10% repair buff |
| 5% xp boost |
| 6% more materials from Scrappy |
Preparing for an Expedition happens in five stages, each requiring specific resources or items. You will construct a caravan, stock it with supplies, and then leave everything behind to depart. First, you will lay the foundation, install the core systems, construct the framework, and outfit the caravan for travel. Lastly, you will load it with as many supplies as it can carry.
Building the base structure and frame of the caravan.
| 150x | Metal Parts | |
| 200x | Rubber Parts | |
| 80x | ARC Alloy | |
| 15x | Steel Spring |
Connecting wiring, ventilation, and essential power systems.
| 35x | Durable Cloth | |
| 30x | Wires | |
| 30x | Electrical Components | |
| 5x | Cooling Fan |
Building walls and roof, installing core systems, and defining the interior layout.
| 5 x | Light Bulb | |
| 30 x | Battery | |
| 20 x | Sensors | |
| 1 x | Exodus Modules |
Adding storage, workbenches, utilities, and personal touches.
| 5 x | Humidifier | |
| 5 x | Advanced Electrical Components | |
| 3 x | Magnetic Accelerator | |
| 3 x | Leaper Pulse Unit |
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.

| 250,000 credits worth of "Combat Items" (Ammunition, Grenades, Traps, Weapons, Weapon Modifications) |
| 100,000 credits worth of "Survival Items" (Augments, Healing, Quick Use, Shields) |
| 180,000 credits worth of "Provisions" (Keys, Nature Items, Old World Items, Trinkets) |
| 300,000 credits worth of "Materials" (Advanced Materials, Basic Materials, Recyclables, Refined Materials, Topside Materials) |
Your Caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
An Expedition runs on a set schedule, with each preparation stage unlocked over time. You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time.
Construct a caravan to send your Raider off on an Expedition beyond the Rust Belt.