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Currently the only type of projects are Expeditions. Its possible in the future other types of projects will be available.

Expedition

Overview

Undertaking an Expedition means your Raider leaves the Rust Belt for good. Preparing your caravan takes time and resources, and once it departs, much of your progress will be reset. Some rewards and advantages carry over to your next Raider, lasting until the next Expedition begins. These advantages can be increased by continuing to send Raiders on future Expeditions. There are 6 Steps to build the Expedition.

Details

When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider.

This will be reset This will be kept
Stash Upgrade Progress Unlocked Maps
Inventory Items Unlocked Workshop Stations
Blueprints Codex Entries
Coins Raider Tokens
Player Level Cred
Skill Points Raider Decks Progress
Raider Den Active Leaderboards
Workshop Trials
Quests Cosmetics
Personal Event Progress
Bonus Skill Points Earned From Expeditions
Bonus Stash Slots Earned From Expeditions

Disclaimer For Workshop(s): You keep the workshop but it's reset to level 1 after an Expedition

Rewards & Buffs

Completing an Expedition gives permanent unlocks and temporary advantages for your new Raider lasting advantages until the next Expedition departs.

Permanent Unlocks
The Patchwork Raider outfit
Scrappy Janitor Cap
Expeditions Indicator icon
Skill points (depending on stash value):
  • 1 Skill point for each 1,000,000 of stash value (items & coin are added)
  • Maximum 5 skill points
+12 Stash space

Temporary Unlocks stack up to a maximum of three times for each consecutive completion of expeditions. They are lost as soon as one expedition is not completed.

Temporary Unlocks
10% repair buff
5% xp boost
6% more materials from Scrappy

Steps

Preparing for an Expedition happens in five stages, each requiring specific resources or items. You will construct a caravan, stock it with supplies, and then leave everything behind to depart. First, you will lay the foundation, install the core systems, construct the framework, and outfit the caravan for travel. Lastly, you will load it with as many supplies as it can carry.

Project Stages

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.

Requirements
250,000 credits worth of "Combat Items" (Ammunition, Grenades, Traps, Weapons, Weapon Modifications)
100,000 credits worth of "Survival Items" (Augments, Healing, Quick Use, Shields)
180,000 credits worth of "Provisions" (Keys, Nature Items, Old World Items, Trinkets)
300,000 credits worth of "Materials" (Advanced Materials, Basic Materials, Recyclables, Refined Materials, Topside Materials)

Your Caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

Expedition Calendar

An Expedition runs on a set schedule, with each preparation stage unlocked over time. You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time.

Expedition 1

Construct a caravan to send your Raider off on an Expedition beyond the Rust Belt.