Expedition
More actions
Undertaking an Expedition means your Raider leaves the Rust Belt for good. Preparing your caravan takes time and resources, and once it departs, much of your progress will be reset. Some rewards and advantages carry over to your next Raider, lasting until the next Expedition begins. These advantages can be increased by continuing to send Raiders on future Expeditions.
An Expedition is a recurring Project that offers players the opportunity to reset the progress of their Raider in exchange for permanent and temporary rewards. Anything inherent to Raider progress is reset, such as level, skills, and inventory. Account-level progress such as cosmetics, achievements, and anything involving real money is preserved. This Project is permanently unlocked once a Raider reaches level 20.
The total duration of the Expedition Project is approximately two months, divided into two phases. The first is the preparation phase, when players construct and supply their caravan. The final week or two is the Expedition Window, during which eligible players may sign up to depart and complete a challenge for up to 5 bonus Skill Points or Mystery Rewards.
The upcoming Expedition Window opens on September 8, 2026 , 1pm CEST/11am UTC/4am PT, and closes September 29, 2026 10am CEST/8am UTC/1am PT.
Stages
Each Expedition is a personal undertaking, with each player building and supplying their own Caravan. The first stage takes place during the preparation phase, while the remaining four occur during the Expedition Window.
- Complete the Caravan
Players contribute goods and equipment to the Caravan over six stages. Contributions can be made at any time, including between Expedition Windows, and progress carries over across cycles.
- Sign up
Once the Window opens, players sign up to depart. Completing the Caravan does not count as signing up.
- Complete the Challenge
Optional. Players may earn up to 5 bonus skill points by completing the Expedition's challenge within the Window. The current challenge is based on dealing damage to any valid target.
- Depart
All signed-up Raiders automatically depart when the Expedition Window closes. Players create a new Raider who receives the Expedition's permanent and temporary rewards.
No Last Call for this Expedition, make sure to sign up for departure during the window.
Damage requirements
- 1 : 5,000 damage
- 2 : 10,000 damage
- 3 : 30,000 damage
- 4 : 50,000 damage
- 5 : 100,000 damage
From Embark
To put this into perspective, 100,000 damage is approximately equivalent to destroying 20 Bastions. We have tested these thresholds internally, and found that in a single, very good round, 8,000 - 10,000 damage was an achievable number.
Progression reset
| What is reset | What is kept |
|---|---|
| Stash Upgrade Progress | Unlocked Maps |
| Inventory Items | Codex Entries |
| Blueprints | |
| Player Level | |
| Raider Decks Progress | |
| Raider Den | Active Leaderboards |
| Workshop | Trials |
| Quests[1] | Cosmetics |
| Personal Event Progress | |
| Bonus Skill Points Earned From Expeditions | |
| Bonus Stash Slots Earned From Expeditions |
Rewards
Completing an Expedition gives permanent unlocks and temporary advantages. Temporary buffs can stack up to a maximum of three times for each consecutive departure of Expeditions, but are lost as soon as one departure window is missed.
| Per completion | Max value | |
|---|---|---|
| +10% repair buff | +30% repair buff | |
| 5% XP boost | 15% XP boost | |
| +6% materials from Scrappy | +18% materials |
Permanent rewards will persist regardless of if the Expedition project is completed again. Rewards depend upon which Expedition (in order) is completed.
| Expedition | Rewards |
|---|---|
| 1 | Expedition 1 Indicator icon |
| The Patchwork Raider outfit (1/3) | |
| Scrappy Janitor Cap | |
| +12 Stash space | |
| Up to 5 Skill points depending on the amount of damage dealt during the departure window. Skill Points awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage. | |
| 2 | Expedition 2 Indicator icon |
| Patchwork Raider outfit evolved (2/3) - 4 additional Toggles & 2 new color options (Beige Orange + Yellow) | |
| Scrappy Beanie | |
| +12 Stash space | |
| Up to 5 Skill points depending on the amount of damage dealt during the departure window. Skill Points awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage. | |
| Catch up: For each skill point missed on a departed Expedition 1, additional skill points can be earned for an additional 300,000 value each after this expedition's skill points are earned. | |
| 3 | Expedition 3 Indicator icon |
| Patchwork Raider outfit evolved+ - 4 additional Toggles (Leg Accessories + Bandolier + Mask + Goggles) & 2 new color options (White Red + Black Green) (3/3) | |
| Scrappy Turban | |
| +12 Stash space | |
| Up to 5 Skill points depending on the amount of damage dealt during the departure window. Skill Points awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage. | |
| Catch up: For each skill point missed on a departed Expedition 1 or 2, additional skill points can be earned for 300,000 stash value (coin or items) each after this expedition's skill points are earned, but only up to 5 at once. | |
| 4 | Expedition 4 Indicator icon |
| Zenith Raider outfit (1/2) | |
| +12 Stash space | |
| Up to 5 "Mystery Rewards" depending on the amount of damage dealt during the departure window. The "Mystery Rewards" awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage. | |
| Catch up: For each skill point missed on a departed Expedition 1 or 2, additional skill points can be earned for 300,000 stash value (coin or items) each after this expedition's skill points are earned, but only up to 5 at once. | |
| 5 | Expedition 5 Indicator icon File:Icon Expedition 5.png |
| Zenith Raider outfit (2/2) | |
| +12 Stash space | |
| Up to 5 "Mystery Rewards" depending on the amount of damage dealt during the departure window. The "Mystery Rewards" awarded at 5,000, 10,000, 30,000, 50,000, and 100,000 points of damage. | |
| Catch up: For each skill point missed on a departed Expedition 1 or 2, additional skill points can be earned for 300,000 stash value (coin or items) each after this expedition's skill points are earned, but only up to 5 at once. |
Requirements
These requirements are completed in order, starting from the first Expedition. Only if these are completed and the Expedition has departed, may the next Expedition be started. Rewards are also bound to the associated Expedition.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 150× Metal Parts

- 200× Rubber Parts

- 80× ARC Alloy

- 15× Steel Spring

Connecting wiring, ventilation, and essential power systems
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 35× Durable Cloth

- 30× Wires

- 30× Electrical Components

- 5× Cooling Fan

Building walls and roof, installing, core systems, and defining the interior layout
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 5× Light Bulb

- 30× Battery

- 20× Sensors

- 1× Exodus Modules

Adding storage, workbenches, utilities, and personal touches
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 150× Metal Parts

- 200× Plastic Parts

- 80× ARC Alloy

- 15× Steel Spring

Connecting wiring, ventilation, and essential power systems
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 35× Durable Cloth

- 25× Wires

- 20× Electrical Components

- 4× Cooling Coil

Building walls and roof, installing, core systems, and defining the interior layout
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 4× Light Bulb

- 30× Battery

- 10× Shredder Gyro

- 1× Exodus Modules

Adding storage, workbenches, utilities, and personal touches
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 150× Metal Parts

- 100× Chemicals

- 80× ARC Alloy

- 15× Steel Spring

Connecting wiring, ventilation, and essential power systems
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 30× Durable Cloth

- 25× Wires

- 20× Electrical Components

- 3× Industrial Charger

Building walls and roof, installing, core systems, and defining the interior layout
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 1× Coffee Pot

- 25× Battery

- 5× Firefly Burner

- 1× Exodus Modules

Adding storage, workbenches, utilities, and personal touches
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 150× Metal Parts

- 100× Chemicals

- 80× ARC Alloy

- 15× Canister

Connecting wiring, ventilation, and essential power systems
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 30× Durable Cloth

- 25× Oil

- 20× Electrical Components

- 3× Industrial Charger

Building walls and roof, installing, core systems, and defining the interior layout
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 20× ARC Motion Core

- 15× Speaker Component

- 5× Turbine Compressor

- 2× Exodus Modules

Adding storage, workbenches, utilities, and personal touches
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Building the base structure and frame of the caravan
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 150× Metal Parts

- 100× Plastic Parts

- 80× ARC Alloy

- 15× Magnet

Connecting wiring, ventilation, and essential power systems
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 30× Durable Cloth

- 25× Duct Tape

- 20× Mechanical Components

- 10× Voltage Converter

Building walls and roof, installing, core systems, and defining the interior layout
The following items must be committed to progress to the next stage, and cannot be retrieved.
- 20× ARC Circuitry

- 15× Speaker Component

- 5× Bastion Cell

- 3× Magnetic Accelerator

Adding storage, workbenches, utilities, and personal touches
The following items must be committed to progress to the next stage, and cannot be retrieved.
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.
The following types of items must be committed to progress to the next stage, and cannot be retrieved.
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
Mystery Rewards
Players embarking on their fourth Expedition will no longer earn Skill Points from the Expedition Challenge. Instead, you'll receive Blueprints and Raider Tokens, delivered after your departure.
Blueprints
Each completed departure objective rewards you with one Blueprint. Keep in mind that these Blueprints are temporary and will reset when you depart on your next Expedition. The Damage Challenge rewards are safeguarded against duplicates, meaning you won't receive the same Blueprint twice. However, this protection does not extend to the Blueprints you have carried over in Ermal's Vault.
- List of potential Blueprints:
- Heavy Gun Parts Blueprint
- Complex Gun Parts Blueprint
- Padded Stock Blueprint
- Extended Barrel III Blueprint
- Muzzle Brake III Blueprint
- Stable Stock III Blueprint
- Vertical Grip III Blueprint
- Venator Blueprint
- Rascal Blueprint
- Osprey Blueprint
- Trailblazer Blueprint
- Anvil Blueprint
- Bettina Blueprint
- Hullcracker Blueprint
- Tempest Blueprint
- Vulcano Blueprint
- Dolabra Blueprint
- Aphelion Blueprint
- Combat Mk. 3 (Flanking) Blueprint
- Tactical Mk. 3 (Defensive) Blueprint
- Looting Mk. 3 (Safekeeper) Blueprint
- Looting Mk. 3 (Survivor) Blueprint
- Wolfpack Blueprint
- Powered Descender Blueprint
- Snap Hook Blueprint
Raider Tokens
150 Raider Tokens will be rewarded for completing each departure objective. Unlike Blueprints, they are permanent and will not reset with the next Expedition.
Catch up
The catch up system allows players who completed a previous Expedition without earning all available Skill Points to reclaim the ones they missed during subsequent Expeditions, at a heavily discounted coin cost.
For example, a player who completed the previous Expedition and earned only 3 out of 5 Skill Points can reclaim the 2 they missed. During the next Expedition, earning all 5 Skill Points requires 600k per Skill Point, for a total of 3,000,000 in stash value and coins combined. The 2 missed Skill Points can then be reclaimed for 300k each, bringing the grand total to 3,600,000 to earn all current and reclaimed Skill Points.
A few important notes:
- Rewards and requirements may change in future Expeditions, and catch up skill points won't be available indefinitely.
- Skill Points can only be reclaimed for Expeditions the player participated in. Players who did not sign up during the Expedition window are unable to reclaim those Skill Points
List of Expeditions
| Start date | Departure window open date | End date |
|---|---|---|
| October 30, 2025 | December 17, 2025 | December 22, 2025 |
| December 22, 2025 | February 24, 2026 | March 2, 2026 |
| March 2, 2026 | April 29, 2026 | May 11, 2026 |
| May 11, 2026 | July 7, 2026 | July 21, 2026 |
| July 21, 2026 | September 8, 2026 | September 29, 2026 |
After the 29th September 2026 the expeditions will be paused until early 2027
Version History
| Patch | |
|---|---|
| 1.25.0 [2] | Bonus Skill Points are now granted based on total damage inflicted during the Expedition Window. |
| 1.17.0 | Reduced the stash value requirement per Skill Point from 1,000,000 to 600,000. |
Information about the Expedition break
The upcoming Expedition will be the last to depart under the current schedule. After that, Expeditions will be paused for one cycle as we improve the experience based on player feedback.
What It Means For Your Progression
If you do not depart during the upcoming window, you will be compensated for any resources you have committed. You will be able to take part in Expeditions again after the pause.
Extended Window; No Late Departures
If you depart on your Expedition, your next Raider will receive Expedition rewards as usual. Late departures will not be possible.
The current Expedition window will be extended by one week.
From Embark
We have been carefully reviewing your feedback on Expeditions, and while we've made ongoing improvements along the way, we've come to realize that some of the issues you've raised, like the tight departure windows, the reward structure, and accessibility for new players, need more than incremental fixes. They call for bigger changes.
In order to address those concerns, we need to pause the Expeditions for a while. The fifth Expedition will be the last one until early 2027, when Expeditions will return with major improvements, tackling some of the biggest player pain points. So, if you’ve been on the fence about departing - now is the time! We will share more details on what those changes will look like in September.
During the pause period, any of the consecutive buffs you have earned will persist so no progress is lost. If you have completed all five Expeditions, the Zenith Outfit will be fully unlocked. Also, since Caravans will be reset, any partially completed Caravans will be replaced with Ermal Vouchers of equal value which can be used to purchase Ermal offers together with ARC Parts and firearms trade, or sold for Coin.
As always, keep the feedback coming. Let us know what you think, and we will continue to make improvements.











































