Weapons
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A Weapon is a gun that fires projectile- or energy-based ammunition. Raiders use Weapons to attack and defend against ARC and one another.
Each Weapon belongs to a class that broadly describes its characteristics, such as the Assault Rifle, which rewards controlled bursts, or the Shotgun, which excels at close range. Raiders can permanently improve a Weapon through upgrades, or enhance it with swappable mods.
With few exceptions, the Ammo type determines how easily a Weapon penetrates ARC armor, ranging from very weak to very strong.
Upgrades
After constructing a Gunsmith, Raiders can use materials found Topside or purchased from Traders to permanently improve the characteristics of most Weapons up to three times. The numerals I, II, III, and IV in a Weapon's name indicate how many times it has been upgraded. The specific improvements granted vary by Weapon.
Upgrading also restores a Weapon's appearance, gradually replacing rust and faded paint with a cleaner finish until it looks new.
After Level IV many weapons, such as the Rattler or the Kettle, have the ability to undergo an Amplification. More information on:
Mods
Weapon mods, also known as modifications or attachments, are items used to adjust the properties of a weapon. Each weapon has a limited number of special slots that can accept mods. Unlike upgrades, weapon mods can be freely added and removed.
Raiders are encouraged to try different combinations of mods on their favorite weapons in the Practice Range.
Classes
Assault Rifles
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Light Ammo | Semi-Automatic | 8.5 | 30 | 42.8 |
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| Medium Ammo | Fully-Automatic | 9 | 33.3 | 56.2 |
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| Medium Ammo | 3-Round Burst | 9.5 | 18.3 | 55.9 |
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| Medium Ammo | Fully-Automatic | 10 | 36.7 | 55.9 |
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| Heavy Ammo | Fully-Automatic | 16 | 28.7 | 52.3 |
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Battle Rifles
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Heavy Ammo | Break-Action | 40 | 6.6 | 53.1 |
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| Light Ammo | Semi-Automatic | 19 | 11.2 | 51.8 |
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| Medium Ammo | Lever-Action | 35 | 21 | 68.8 |
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| Energy Clip | 2-Round Burst | 25 | 9 | 76 |
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SMGs
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Light Ammo | Fully-Automatic | 6.5 | 45.3 | 42.1 |
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| Medium Ammo | Fully-Automatic | 6.5 | 56.7 | 51 |
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| Light Ammo | Fully-Automatic | 6 | 66.7 | 44 |
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Shotguns
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Shotgun Ammo | Pump-Action | 67.5 | 14 | 20 |
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| Shotgun Ammo | Semi-Automatic | 49.5 | 26.3 | 26 |
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| Energy Clip | Semi-Automatic | 50 / 40 | ? | 80 (full charged) | N/A |
Pistols
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Light Ammo | Slide-Action | 20 | 9 | 38.6 |
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| Light Ammo | Semi-Automatic | 10 | 28 | 41.7 |
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| Medium Ammo | Semi-Automatic | 16 | 36.7 | 48.4 |
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Hand Cannons
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Heavy Ammo | Double-Action | 24 | 23.3 | 32.4 | N/A | |
| Heavy Ammo | Single-Action | 40 | 16.3 | 50.2 |
|
LMGs
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Medium Ammo | Fully-Automatic | 8 | 58.3 | 49.9 |
|
Sniper Rifles
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Medium Ammo | Bolt-Action | 45 | 17.7 | 80.3 |
| |
| Energy Clip | Bolt-Action | 60 | 7.7 | 71.7 | N/A |
Specials
| Ammo Type | Firing Mode | Damage | Fire Rate | Range | Mod Slots | |
|---|---|---|---|---|---|---|
| Launcher Ammo | Break-Action | 75 | 13.7 | 28.3 | N/A | |
| Launcher Ammo | Pump-Action | 100 | 20.3 | 38.9 |
| |
| Energy Clip | Fully-Automatic | 8 | 33.3 | 68.6 | N/A |
References
- ↑ As the Aphelion cannot be upgraded, exact numerical stats are missing. As such, values show are a close estimation based on bar size.






































