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Amplified Weapons are a set of weapons that can be upgraded to Level 5, unlocking Amplification slots that allow raiders to modify weapon functionality.

Requirements

To upgrade weapons to Level 5 and activate Amplifications, raiders must upgrade the following workshops:

Upgrading

Upgrading a weapon to Level 5 requires a specific Amplification Module matching the weapon's base rarity tier:

Rarity Tier Required Upgrade Material
Common Amplification Module Mk. I
Uncommon Amplification Module Mk. II
Rare Amplification Module Mk. III
Epic Amplification Module Mk. IV
Legendary Amplification Module Mk. V

Amplification Modules can be acquired from:

Upon reaching Level 5, all weapons receive immediate stat enhancements:

  • Every Level 5 Amplified Weapon gains +70 Max Durability.
  • Most weapons also gain baseline improvements upon reaching Level 5, such as increased fire rate, reduced reload times, higher bullet velocity, or improved dispersion recovery.

Repairing

Repairing Level 5 weapons require Amplified Fragments. Repair buffs acquired from expeditions are percentage based, so Level 5 weapons greatly benefit from it.

Knocked out raiders drop amplified weapons with their durability reduced to 10%.

System Mechanics

Once a weapon reaches Level 5, players can select and activate available Amplifications. Once an Amplification is activated, it cannot be removed or changed.

Certain amplifications may be unavailable:

  • until the corresponding Amplified Research is completed in the Research Station,
  • until prior amplifications are activated first (e.g., Charged Burst requires Increased Burst),
  • because another amplification conflicts with it (e.g., Burst-Fire locks out Full-Auto).

Assault Rifles

Kettle V

X-Rounds
Adds an explosive compound to the projectile, dealing slightly increased damage to Raiders and significantly increased damage to ARC Armor plating.
  • +6.5 Base Damage
  • 400% Increased Damage vs ARC Armor
  • 15% Increased Vertical Recoil
  • 15% Increased Horizontal Recoil
  • 30% Reduced Bullet Velocity
  • 20% Reduced Fire Rate
  • -4 Magazine Size

Research: Embedded Blast Engineering
Materials: 3 Fossilized Lightning
Conflicts: Anti-Shield, Full-Auto, Magazine Mod

Anti-Shield
Redistributes damage to prioritize breaking shields faster.
  • 100% Increased Damage vs Raider Shields
  • -2 Base Damage

Research: Shield Stess Testing
Materials: 3 Assessor Matrix
Conflicts: X-Rounds

Full-Auto
Makes the weapon fully automatic, at the cost of accuracy and stability.
  • 15% Increased Fire Rate
  • 20% Reduced Headshot Damage Multiplier
  • 30% Increased Vertical Recoil
  • 30% Increased Horizontal Recoil
  • 30% Increased Max Shot Dispersion

Materials: 3 Pneumatic Actuator
Conflicts: X-Rounds

More Reload
Increases the number of bullets loaded at a time, reducing reload time.
  • +2 Bullets Loaded at a time

Materials: 2 Propellant Valve Assembly

Drum Mag
Significantly increases magazine capacity by attaching a drum mag. However, it must still be reloaded a couple of bullets at time.
  • +40 Magazine Size
  • 50% Increased Vertical Recoil
  • 50% Increased Horizontal Recoil
  • 30% Increased Max Shot Dispersion
  • 30% Increased Base Dispersion
  • 30% Increased ADS Dispersion
  • 10% Reduced ADS Speed

Research: Magazine Geometry 101
Materials: 4 Pressure Regulator
Requires: More Reload

Incendiary Rounds
Adds an incendiary compound to the projectile, setting targets on fire when hit.
  • +5/s Burn Damage
  • +2s Burn Duration

Research: Thermite-Tipped Rounds
Materials: 3 Fossilized Lightning

Bigger Mag
Increases the magazine capacity.
  • +15 Magazine Size

Materials: 3 Pressure Regulator
Conflicts: Semi-Auto

Semi-Auto
Makes the weapon semi-automatic.
  • +3 Base Damage
  • 20% Reduced Max Shot Dispersion
  • 20% Reduced Fire Rate

Research: Trigger Reset Systems
Materials: 3 Pneumatic Actuator
Conflicts: Bigger Mag

X-Rounds
Adds an explosive compound to the projectile, dealing slightly increased damage to Raiders and significantly increased damage to ARC Armor plating.
  • +3 Base Damage
  • 25% Increased Damage vs ARC Armor
  • 20% Increased Vertical Recoil
  • 20% Increased Horizontal Recoil
  • 30% Reduced Bullet Velocity
  • -4 Magazine Size

Research: Embedded Blast Engineering
Materials: 3 Fossilized Lightning
Requires: Semi-Auto
Conflicts: Bigger Mag

Battle Rifles

More Reload
Increases the number of bullets loaded at a time, reducing reload time.
  • +1 Bullets Loaded at a time

Materials: 2 Propellant Valve Assembly

Scoped
Adds a scope to the weapon, allowing it to be fired from a scoped view.

Research: Top Mounted Optics Retrofittings
Materials: 4 Fluted Rotor Core
Conflicts: Magazine Mod

Bigger Mag
Increases the magazine capacity.
  • +6 Magazine Size

Materials: 3 Pressure Regulator

Charged Burst
Changes the firing mode to charge and release. The longer the charge is held, the more projectiles are fired upon release.
  • +2 Max Projectiles in Burst
  • +2 Magazine Size
  • -2.5 Base Damage
  • 60% Increased Vertical Recoil
  • 60% Increased Horizontal Recoil

Research: High-Voltage Exposure
Materials: 2 Queen Reactor

Increased Burst
Increases the number of projectiles fired within a burst.
  • +2 Max Projectiles in Burst

Research: Extended Burst Cycles
Materials: 2 Pressure Regulator
Requires: Charged Burst

Incendiary Rounds
Adds an incendiary compound to the projectile, setting targets on fire when hit.
  • +5/s Burn Damage
  • +2s Burn Duration

Research: Thermite-Tipped Rounds
Materials: 3 Fossilized Lightning

SMGs

Carbine Conversion
Repurposes the Canto as a carbine, greatly improving stability and accuracy at the cost of agility.
  • 50% Reduced ADS Recoil
  • 20% Reduced Max Shot Dispersion
  • 20% Reduced Per-Shot Dispersion
  • 20% Reduced Base Dispersion
  • 10% Reduced Fire Rate
  • 20% Increased Equip Time
  • 20% Increased Unequip Time

Materials: 3 Propellant Valve Assembly
Conflicts: Sprint Shooting, Stock Mod

Sprint Shooting
Ergonomic fittings that allow the weapon to be comfortably fired while sprinting.

Research: Mobile-Fire Grip Fittings
Materials: 4 Fluted Rotor Core
Conflicts: Carbine Conversion, Stock Mod

Incendiary Rounds
Adds an incendiary compound to the projectile, setting targets on fire when hit.
  • +5/s Burn Damage
  • +2s Burn Duration

Research: Thermite-Tipped Rounds
Materials: 3 Fossilized Lightning

Shotguns

More Reload
Increases the number of bullets loaded at a time, reducing reload time.
  • +1 Shells Loaded at a time

Materials: 2 Propellant Valve Assembly

Slug Rounds
Replaces the normal shotgun shells with a single large projectile that deals massive damage.
  • -8 Projectiles Per Shot
  • 900% Increased Projectile Damage
  • 200% Increased Damage vs ARC Armor
  • 40% Reduced Base Dispersion
  • 50% Reduced Bullet Velocity

Research: Solid-Core Casting Tech
Materials: 4 Turbine Compressor

Pistols

Incendiary Rounds
Adds an incendiary compound to the projectile, setting targets on fire when hit.
  • +5/s Burn Damage
  • +2s Burn Duration

Research: Thermite-Tipped Rounds
Materials: 3 Fossilized Lightning
Conflicts: Semi-Auto, Tracker Rounds

Semi-Auto
Makes the weapon semi-automatic.
  • 150% Increased Fire Rate
  • 20% Reduced Headshot Damage Multiplier
  • 40% Increased Per-Shot Dispersion

Research: Trigger Reset Systems
Materials: 3 Pneumatic Actuator
Conflicts: Incendiary Rounds, Tracker Rounds

Sprint Shooting
Ergonomic fittings that allow the weapon to be comfortably fired while sprinting.

Research: Mobile-Fire Grip Fittings
Materials: 3 Fluted Rotor Core
Requires: Semi-Auto

Tracker Rounds
Replaces the bullets with tracker rounds that briefly reveal the position of targets they hit.
  • +5s Tracking Duration

Materials: 1 Matriarch Reactor
Conflicts: Incendiary Rounds, Semi-Auto

Burst Fire
Makes the weapon fire in a burst.
  • +2 Projectiles in Burst

Research: Burst Assembly Recovery
Materials: 2 Queen Reactor
Conflicts: Full-Auto

Increased Burst
Increases the number of projectiles fired within a burst.
  • +2 Projectiles in Burst
  • +3 Magazine Size

Research: Extended Burst Cycles
Materials: 2 Pressure Regulator
Requires: Burst Fire

Full-Auto
Makes the weapon fully automatic, at the cost of accuracy and stability.
  • 60% Increased Fire Rate
  • -2 Base Damage
  • 60% Reduced Headshot Damage Multiplier
  • 50% Increased Vertical Recoil
  • 50% Increased Horizontal Recoil
  • 100% Increased Dispersion Recovery Time
  • 50% Increased Base Dispersion
  • 50% Increased ADS Dispersion

Materials: 3 Pneumatic Actuator
Conflicts: Burst Fire

Sprint Shooting
Ergonomic fittings that allow the weapon to be comfortably fired while sprinting.

Research: Mobile-Fire Grip Fittings
Materials: 4 Fluted Rotor Core

Hand Cannons

X-Rounds
Adds an explosive compound to the projectile, dealing slightly increased damage to Raiders and significantly increased damage to ARC Armor plating.
  • +5 Base Damage
  • 33% Increased Damage vs ARC Armor
  • 10% Reduced Headshot Damage Multiplier
  • 30% Increased Vertical Recoil
  • 30% Increased Horizontal Recoil
  • 50% Reduced Bullet Velocity

Research: Embedded Blast Engineering
Materials: 3 Fossilized Lightning
Conflicts: Anvil Splitter

Anvil Splitter
Replaces the Anvil's bullets with rounds that split into four weaker projectiles.
  • +3 Projectiles Per Shot
  • 30% Reduced Base Dispersion
  • 90% Reduced Dispersion Recovery Time
  • 40% Increased ADS Dispersion
  • 70% Reduced Projectile Damage
  • 40% Reduced Headshot Damage Multiplier

Materials: 3 Turbine Compressor
Conflicts: X-Rounds

Sniper Rifles

Tracker Rounds
Replaces the bullets with tracker rounds that briefly reveal the position of targets they hit.
  • +5s Tracking Duration
  • 60% Reduced Bullet Velocity

Materials: 2 Matriarch Reactor
Conflicts: Anti-Weak Point

Anti-Weak Point
Deals increased damage to ARC weak points, but deals less damage to ARC armor plating.
  • 100% Increased Damage vs ARC Weak Points

Research: Targeted Component Trial
Materials: 2 Assessor Matrix
Conflicts: Tracker Rounds

Ergonomic Bolt
Ergonomic bolt that allows the user to perform the bolt-action while scoped.

Research: Action Economy
Materials: 3 Fluted Rotor Core
Conflicts: Stock Mod

Bigger Mag
Increases the magazine capacity.
  • +5 Magazine Size

Materials: 3 Pressure Regulator

Scoped
Adds a scope to the weapon, allowing it to be fired from a scoped view.

Research: Top Mounted Optics Retrofittings
Materials: 3 Fluted Rotor Core

Ergonomic Bolt
Ergonomic bolt that allows the user to perform the bolt-action while scoped.

Research: Action Economy
Materials: 3 Fluted Rotor Core

Specials

High Velocity
Increases the velocity of the projectile fired.
  • 100% Increased Projectile Velocity
  • 50% Reduced ADS Dispersion

Materials: 2 Pneumatic Actuator

Sprint Shooting
Ergonomic fittings that allow the weapon to be comfortably fired while sprinting.

Research: Mobile-Fire Grip Fittings
Materials: 2 Fluted Rotor Core

Incendiary Grenades
Adds an incendiary compound to the projectile, causing it to spread fire when detonating on ARC.
  • +11.25/s Burn Damage
  • +5s Burn Duration
  • 40% Reduced Projectile Damage
  • 15% Reduced Projectile Velocity

Research: Compact Combustion Charges
Materials: 3 Fossilized Lightning

Incendiary Grenades
Adds an incendiary compound to the projectile, causing it to spread fire when detonating on ARC.
  • +11.25/s Burn Damage
  • +5s Burn Duration
  • 40% Reduced Projectile Damage
  • 50% Reduced Projectile Velocity

Research: Compact Combustion Charges
Materials: 3 Fossilized Lightning

Mag Reload
Removes the need to reload one projectile at a time.

Materials: 3 Propellant Valve Assembly

Ramping Damage
Gradually increases the Equalizer's damage while its laser remains in contact with a valid target.

Research: Beam Resonance Tech
Materials: 3 Queen Reactor
Conflicts: Anti-Weak Point

Anti-Weak Point
Deals increased damage to ARC weak points, but deals less damage to ARC armor plating.
  • 67% Increased Damage vs ARC Weak Points
  • 60% Reduced Damage vs ARC Armor

Research: Targeted Component Trial
Materials: 2 Assessor Matrix
Conflicts: Ramping Damage

Bigger Mag
Increases the magazine capacity.
  • +30 Magazine Size

Materials: 3 Pressure Regulator