Augments
Shields
Medical
Name
|
Description
|
Adrenaline Shot
|
A serum that fully restores stamina and temporarily increases stamina regeneration.
|
Agave
|
A piece of an agave leaf. Can be used to regain a small amount of health.
|
Agave Juice
|
A concoction that temporarily increases stamina regeneration, at a small initial cost to health.
|
Apricot
|
A sun ripe apricot. Can be consumed for a small amount of stamina.
|
ARC Powercell
|
Drops from all ARC enemies, can be used to recharge shields in a pinch.
|
Bandage
|
A medical item that gradually restores health over time.
|
Bloated Tuna Can
|
Something tells you that you don't want to open this...
|
Defibrillator
|
An injection to quickly revive downed raiders and restores some health.
|
Expired Pasta
|
Can (reluctantly) be consumed to restore small amounts of health.
|
Fabric
|
Can be used to slowly restore small amounts of health.
|
Fruit Mix
|
A food item that moderately increases both health and stamina.
|
Herbal Bandage
|
An improvised medical item that gradually restores health over time.
|
Lemon
|
Can be consumed for a small amount of stamina.
|
Moss
|
Can be consumed to regain a small amount of health.
|
Mushroom
|
Can be consumed to regain a small amount of health.
|
Olives
|
Can be consumed for a small amount of stamina.
|
Prickly Pear
|
Can be consumed for a small amount of stamina.
|
Resin
|
Can be used to gradually restore a small amount of health over time.
|
Shield Recharger
|
A handheld repair kit that recharges a shield on use.
|
Sterilized Bandage
|
A medical item that gradually restores a large amount of health over time.
|
Vita Shot
|
A medical item that restores a large amount of health.
|
Vita Spray
|
A medical item that continuously restores health during use. Can be used on yourself or your allies.
|
Gadgets
Name
|
Image
|
Description
|
Barricade Kit
|
|
A deployable cover that can block incoming damage until it breaks. Health: 500
|
Binoculars
|
|
A basic pair of binoculars with two levels of magnification.
|
Door Blocker
|
|
A locking mechanism that can be placed on large metal doors to limit access.
|
Photoelectric Cloak
|
|
A gadget that allows the user to conceal themselves from ARC.
|
Remote Raider Flare
|
|
A deployable device that when manually triggered, launches a Raider Distress Flare
|
Snap Hook
|
|
A gadget that allows the user to scale structures and cover large distances.
|
Zipline
|
|
A deployable zipline that allows you to quickly move between two locations.
|
Grenades
Name
|
Description
|
Bison Driver
|
Can be thrown to create a violent singularity.
|
Blaze Grenade
|
A grenade that detonates on impact, covering an area in fire that deals damage over time.
|
Fireball Burner
|
Can be thrown to create small fires.
|
Gas Grenade
|
A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect.
|
Heavy Fuze Grenade
|
A grenade that detonates after a delay, dealing explosive damage in its radius.
|
Hornet Driver
|
Can be recycled into ARC Alloy.
|
Light Impact Grenade
|
A grenade that detonates on impact, dealing explosive damage in a small radius.
|
Lure Grenade
|
A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire.
|
Showstopper
|
A grenade that detonates after a delay, stunning enemies within it's radius.
|
Smoke Grenade
|
A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders.
|
Snap Blast Grenade
|
A grenade that sticks to surfaces, dealing explosive damage after a short delay.
|
Snitch Scanner
|
Can be thrown to call in ARC.
|
Synthesized Fuel
|
Used to craft utility items and explosives. Can be recycled into chemicals.
|
Tagging Grenade
|
A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location.
|
Trigger 'Nade
|
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered.
|
Wasp Driver
|
Can be recycled into ARC Alloy.
|
Wolfpack
|
A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact.
|
Mines & Traps
Name
|
Description
|
Jolt Mine
|
A proximity triggered mine that pops up and stuns anything within its radius.
|
Jump Mine
|
A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius.
|
Laser Trap: Fire
|
A deployable laser trip wire that detonates a Blaze Grenade.
|
Laser Trap: Gas
|
A deployable laser trip wire that detonates a Gas Grenade.
|
Laser Trap: Lure
|
A deployable laser trip wire that detonates a Lure Grenade.
|
Laser Trap: Smoke
|
A deployable laser trip wire that detonates a Smoke Grenade.
|