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Equipment

From ARC Raiders Wiki

Augments

Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.

Name Backpack Slots Weight Limit Safe Pocket Slots Quick Use Slots Shield Compatibility Weapon Slots
Raider Augment I 16 50kg 2 6 Light or Medium Shields 2
Raider Augment II 18 55kg 2 6 Light or Medium Shields 2
Raider Augment III 20 55kg 2 6 Light, Medium or Heavy Shields 2
Raider Augment IV 24 60kg 3 8 Light, Medium or Heavy Shields 2

Shields

Name Shield Charge Damage Mitigation Movement Penalty
Light Shield 50 23% NIL
Medium Shield 80 45% 5% Reduced Movement Speed
Heavy Shield 120 65% 15% Reduced Movement Speed

Gadgets

Name Description
Barricade Kit A deployable cover that can block incoming damage until it breaks. Health: 500
Binoculars A basic pair of binoculars with two levels of magnification.
Door Blocker A locking mechanism that can be placed on large metal doors to limit access.
Photoelectric Cloak A gadget that allows the user to conceal themselves from ARC.
Remote Distress Flare A deployable device that when manually triggered, launches a Raider Distress Flare
Snap Hook A gadget that allows the user to scale structures and cover large distances.
Zipline A deployable zipline that allows you to quickly move between two locations.

Grenades

Name Description
Bison Driver Can be thrown to create a violent singularity.
Blaze Grenade A grenade that detonates on impact, covering an area in fire that deals damage over time.
Fireball Burner Can be thrown to create small fires.
Gas Grenade A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect.
Heavy Fuze Grenade A grenade that detonates after a delay, dealing explosive damage in its radius.
Hornet Driver Can be recycled into ARC Alloy.
Lure Grenade A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire.
Showstopper A grenade that detonates after a delay, stunning enemies within it's radius.
Smoke Grenade A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders.
Snap Blast Grenade A grenade that sticks to surfaces, dealing explosive damage after a short delay.
Snitch Scanner Can be thrown to call in ARC.
Synthesized Fuel Used to craft utility items and explosives. Can be recycled into chemicals.
Tagging Grenade A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location.
Wasp Driver Can be recycled into ARC Alloy.
Wolfpack A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact.

Mines & Traps

Name Description
Jolt Mine A proximity triggered mine that pops up and stuns anything within its radius.
Jump Mine A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius.
Laser Trap: Fire A deployable laser trip wire that detonates a Blaze Grenade.
Laser Trap: Gas A deployable laser trip wire that detonates a Gas Grenade.
Laser Trap: Lure A deployable laser trip wire that detonates a Lure Grenade.
Laser Trap: Smoke A deployable laser trip wire that detonates a Smoke Grenade.