Augments
Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.
Name
|
Backpack Slots
|
Weight Limit
|
Safe Pocket Slots
|
Quick Use Slots
|
Shield Compatibility
|
Weapon Slots
|
Raider Augment I
|
16
|
50kg
|
2
|
6
|
Light or Medium Shields
|
2
|
Raider Augment II
|
18
|
55kg
|
2
|
6
|
Light or Medium Shields
|
2
|
Raider Augment III
|
20
|
55kg
|
2
|
6
|
Light, Medium or Heavy Shields
|
2
|
Raider Augment IV
|
24
|
60kg
|
3
|
8
|
Light, Medium or Heavy Shields
|
2
|
Shields
Name
|
Shield Charge
|
Damage Mitigation
|
Movement Penalty
|
Light Shield
|
50
|
23%
|
NIL
|
Medium Shield
|
80
|
45%
|
5% Reduced Movement Speed
|
Heavy Shield
|
120
|
65%
|
15% Reduced Movement Speed
|
Gadgets
Name
|
Description
|
Barricade Kit
|
A deployable cover that can block incoming damage until it breaks. Health: 500
|
Binoculars
|
A basic pair of binoculars with two levels of magnification.
|
Door Blocker
|
A locking mechanism that can be placed on large metal doors to limit access.
|
Photoelectric Cloak
|
A gadget that allows the user to conceal themselves from ARC.
|
Remote Distress Flare
|
A deployable device that when manually triggered, launches a Raider Distress Flare
|
Snap Hook
|
A gadget that allows the user to scale structures and cover large distances.
|
Zipline
|
A deployable zipline that allows you to quickly move between two locations.
|
Grenades
Name
|
Description
|
Bison Driver
|
Can be thrown to create a violent singularity.
|
Blaze Grenade
|
A grenade that detonates on impact, covering an area in fire that deals damage over time.
|
Fireball Burner
|
Can be thrown to create small fires.
|
Gas Grenade
|
A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect.
|
Heavy Fuze Grenade
|
A grenade that detonates after a delay, dealing explosive damage in its radius.
|
Hornet Driver
|
Can be recycled into ARC Alloy.
|
Lure Grenade
|
A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire.
|
Showstopper
|
A grenade that detonates after a delay, stunning enemies within it's radius.
|
Smoke Grenade
|
A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders.
|
Snap Blast Grenade
|
A grenade that sticks to surfaces, dealing explosive damage after a short delay.
|
Snitch Scanner
|
Can be thrown to call in ARC.
|
Synthesized Fuel
|
Used to craft utility items and explosives. Can be recycled into chemicals.
|
Tagging Grenade
|
A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location.
|
Wasp Driver
|
Can be recycled into ARC Alloy.
|
Wolfpack
|
A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact.
|
Mines & Traps
Name
|
Description
|
Jolt Mine
|
A proximity triggered mine that pops up and stuns anything within its radius.
|
Jump Mine
|
A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius.
|
Laser Trap: Fire
|
A deployable laser trip wire that detonates a Blaze Grenade.
|
Laser Trap: Gas
|
A deployable laser trip wire that detonates a Gas Grenade.
|
Laser Trap: Lure
|
A deployable laser trip wire that detonates a Lure Grenade.
|
Laser Trap: Smoke
|
A deployable laser trip wire that detonates a Smoke Grenade.
|