Augments
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Augments are devices that Raiders equip to adjust backpack space, weight capacity, and Shield compatibility. Each Augment offers different bonuses, and rarer ones grant unique perks that can substantially affect how the wearer approaches combat or survival.
Raiders cannot remove or replace Augments while deployed Topside. They lose durability in increments of 30 when the wearer is knocked out.
Augments Mk. 0
| Image | Name | Weight limit | Backpack slots | Safe Pocket slots | Quick Use slots | Weapon slots | Shield compatibility |
|---|---|---|---|---|---|---|---|
| Free Loadout Augment | 14 | 0 | 4 | 2 |
Augments Mk. 1
| Image | Name | Weight limit | Backpack slots | Safe Pocket slots | Quick Use slots | Weapon slots | Shield compatibility |
|---|---|---|---|---|---|---|---|
| Combat Mk. 1 | 16 | 1 | 4 | 2 | |||
| Looting Mk. 1 | 18 | 1 | 4 | 2 | |||
| Tactical Mk. 1 | 15 | 1 | 5 | 2 |
Augments Mk. 2
| Imag | Name | Weight limit | Backpack slots | Safe Pocket slots | Quick Use slots | Augmented slots | Weapon slots | Shield compatibility |
|---|---|---|---|---|---|---|---|---|
| Combat Mk. 2 | 18 | 1 | 4 | 1 Grenade | 2 | |||
| Looting Mk. 2 | 22 | 2 | 4 | 3 Trinket | 2 | |||
| Tactical Mk. 2 | 17 | 1 | 5 | 1 Utility | 2 |
Augments Mk. 3
| Image | Name | Weight limit | Backpack slots | Safe Pocket slots | Quick Use slots | Augmented slots | Weapon slots | Shield compatibility |
|---|---|---|---|---|---|---|---|---|
| Combat Mk. 3 (Aggressive) | 18 | 1 | 4 | 2 Grenade | 2 | |||
| Combat Mk. 3 (Flanking) | 20 | 2 | 5 | 3 Utility | 2 | |||
| Looting Mk. 3 (Cautious) | 24 | 2 | 5 | 1 Integrated Binoculars | 2 | |||
| Looting Mk. 3 (Safekeeper) | 18 | 1 | 4 | 2 Trinket | 2 | |||
| Looting Mk. 3 (Survivor) | 20 | 3 | 5 | 1 Utility | 2 | |||
| Tactical Mk. 3 (Defensive) | 20 | 1 | 5 | 1 Integrated Shield Recharger | 2 | |||
| Tactical Mk. 3 (Healing) | 16 | 3 | 4 | 3 Healing | 2 | |||
| Tactical Mk. 3 (Revival) | 16 | 2 | 5 | 1 Integrated Defibrillator | 2 |


















