Combat Mk. 2
From ARC Raiders Wiki
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| Augment | |
| Rare | |
| Combat Mk. 2 | |
|---|---|
| A Combat augment more focused on maneuverability than absorbing damage. | |
| Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. | |
| Shield Compatibility | Light, Medium, Heavy |
| Weight Limit | |
18
4
0
1
0
0
1
| |
The Combat Mk. 2 is a Rare Combat Augment and the direct upgrade to the Combat Mk. 1, with more backpack slots and higher weight capacity. It introduces Heavy Shield compatibility, a unique passive, and one dedicated grenade slot.
Compared to the other Rare (Mk. 2) Augments, it has a moderate weight capacity and amount of backpack slots, can support more shield types, and weighs the heaviest at three weight units (one more than Looting and Tactical Mk. 2).
Sources
- Scavenging
- Crafting
- Sold by Lance
Required Materials to Craft
| Ingredients | Requirements | Result | ||
|---|---|---|---|---|
| 2× Electrical Components 3× Magnet | → | Gear Bench 2 | → | 1× Combat Mk. 2 |
Required Materials to Repair
| Item | Repair cost | Durability |
|---|---|---|
| 1x Combat Mk. 2 | 1x Electrical Components 1x Magnet |
+50 |
Recycled & Salvaged Materials
| Item | Recycling results | Salvaging results | |
|---|---|---|---|
| Combat Mk. 2 | → | 1× Electrical Components 1× Magnet | 1× Electrical Components |



