Combat Mk. 2
From ARC Raiders Wiki
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| Augment | |
| Rare | |
| Combat Mk. 2 | |
|---|---|
| A Combat augment more focused on maneuverability than absorbing damage. | |
Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. | |
| Max Loadout Weight | 55.0 |
| Shield Compatibility | Light, Medium, Heavy |
18
4
0
1
0
0
1
| |
| Recycles Into | |
The Combat Mk. 2 is a Rare Combat Augment and the direct upgrade to the Combat Mk. 1, with more backpack slots and higher weight capacity. It introduces Heavy Shield compatibility, a unique passive, and one dedicated grenade slot.
Compared to the other Rare (Mk. 2) Augments, it has a moderate weight capacity and amount of backpack slots, can support more shield types, and weighs the heaviest at three weight units (one more than Looting and Tactical Mk. 2).
Sources
Required materials to craft
| Ingredients | Requirements | Result | ||
|---|---|---|---|---|
| 2× Electrical Components 3× Magnet | → | Gear Bench 2 | → | 1× Combat Mk. 2 |
Required materials to repair
| Item | Repair cost | Durability |
|---|---|---|
| 1× Combat Mk. 2 | 1× Electrical Components 1× Magnet |
+50 |
Recycled & Salvaged materials
| Item | Recycling results | Salvaging results | |
|---|---|---|---|
| Combat Mk. 2 | → | 1× Electrical Components 1× Magnet | 1× Electrical Components |







