Equipment: Difference between revisions
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!Name |
!Name |
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!Image |
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!Backpack Slots |
!Backpack Slots |
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!Weight Limit |
!Weight Limit |
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|[[Free Loadout Augment]] |
|[[Free Loadout Augment]] |
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|[[File:Free Loadout Augment.png|50px]] |
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|14 |
|14 |
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|35kg |
|35kg |
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|[[Looting Mk. 1]] |
|[[Looting Mk. 1]] |
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|[[File:Looting Mk. 1.png|50px]] |
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|18 |
|18 |
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|50kg |
|50kg |
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|[[Combat Mk. 1]] |
|[[Combat Mk. 1]] |
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||[[File:Combat Mk. 1.png|50px]] |
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|16 |
|16 |
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|45kg |
|45kg |
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|[[Tactical Mk. 1]] |
|[[Tactical Mk. 1]] |
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|[[File:Tactical Mk. 1.png|50px]] |
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|15 |
|15 |
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|40kg |
|40kg |
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Revision as of 19:09, 22 October 2025
Augments
Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.
| Name | Image | Backpack Slots | Weight Limit | Safe Pocket Slots | Quick Use Slots | Shield Compatibility | Weapon Slots |
|---|---|---|---|---|---|---|---|
| Free Loadout Augment | 14 | 35kg | 0 | 4 | Light Shields | 2 | |
| Looting Mk. 1 | 18 | 50kg | 1 | 4 | Light Shields | 2 | |
| Combat Mk. 1 | 16 | 45kg | 1 | 4 | Light or Medium Shields | 2 | |
| Tactical Mk. 1 | 15 | 40kg | 1 | 5 | Light or Medium Shields | 2 |
Shields
| Name | Image | Shield Charge | Damage Mitigation | Movement Penalty |
|---|---|---|---|---|
| Light Shield | 40 | 40% | NIL | |
| Medium Shield | 70 | 42.5% | 5% Reduced Movement Speed | |
| Heavy Shield | 120 | 65% | 15% Reduced Movement Speed |
Medical
| Name | Description |
|---|---|
| Adrenaline Shot | A serum that fully restores stamina and temporarily increases stamina regeneration. |
| Agave | A piece of an agave leaf. Can be used to regain a small amount of health. |
| Agave Juice | A concoction that temporarily increases stamina regeneration, at a small initial cost to health. |
| Apricot | A sun ripe apricot. Can be consumed for a small amount of stamina. |
| ARC Powercell | A valuable resource that drops from all ARC enemies. |
| Bandage | A medical item that gradually restores health over time. |
| Bloated Tuna Can | Something tells you that you don't want to open this... |
| Defibrillator | An injection to quickly revive downed raiders and restores some health. |
| Expired Pasta | Can (reluctantly) be consumed to restore small amounts of health. |
| Fabric | Can be used to slowly restore small amounts of health. |
| Fruit Mix | A food item that moderately increases both health and stamina. |
| Herbal Bandage | An improvised medical item that gradually restores health over time. |
| Lemon | Can be consumed for a small amount of stamina. |
| Moss | Can be consumed to regain a small amount of health. |
| Mushroom | Can be consumed to regain a small amount of health. |
| Olives | Can be consumed for a small amount of stamina. |
| Prickly Pear | Can be consumed for a small amount of stamina. |
| Resin | Can be used to gradually restore a small amount of health over time. |
| Shield Recharger | A handheld repair kit that recharges a shield over time. |
| Sterilized Bandage | A medical item that gradually restores a large amount of health over time. |
| Surge Shield Recharger | A handheld kit that recharges a shield on use. |
| Vita Shot | A medical item that restores a large amount of health. |
| Vita Spray | A medical item that continuously restores health during use. Can be used on yourself or your allies. |
Gadgets
| Name | Image | Description |
|---|---|---|
| Barricade Kit | A deployable cover that can block incoming damage until it breaks. Health: 500 | |
| Binoculars | A basic pair of binoculars with two levels of magnification. | |
| Door Blocker | A locking mechanism that can be placed on large metal doors to limit access. | |
| Flame Spray | WIP | A classic makeshift weapon, sure to leave scorch marks. |
| Photoelectric Cloak | A gadget that allows the user to conceal themselves from ARC. | |
| Remote Raider Flare | A deployable device that when manually triggered, launches a Raider Distress Flare | |
| Snap Hook | A gadget that allows the user to scale structures and cover large distances. | |
| Zipline | A deployable zipline that allows you to quickly move between two locations. |
Grenades
| Name | Description |
|---|---|
| Blaze Grenade | A grenade that detonates on impact, covering an area in fire that deals damage over time. |
| Fireball Burner | Can be thrown to create small fires. |
| Gas Grenade | A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. |
| Heavy Fuze Grenade | A grenade that detonates after a delay, dealing explosive damage in its radius. |
| Hornet Driver | Can be recycled into ARC Alloy. |
| Leaper Pulse Unit | Can be thrown to create a violent singularity. |
| Li'l Smoke Grenade | A Grenade that pops into a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders. |
| Light Impact Grenade | A grenade that detonates on impact, dealing explosive damage in a small radius. |
| Lure Grenade | A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. |
| Showstopper | A grenade that detonates after a delay, stunning enemies within it's radius. |
| Shrapnel Grenade | A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. |
| Smoke Grenade | A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. |
| Snap Blast Grenade | A grenade that sticks to surfaces, dealing explosive damage after a short delay. |
| Snitch Scanner | Can be thrown to call in ARC. |
| Synthesized Fuel | Used to craft utility items and explosives. Can be recycled into chemicals. |
| Tagging Grenade | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. |
| Trigger 'Nade | A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. |
| Wasp Driver | Can be recycled into ARC Alloy. |
| Wolfpack | A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. |
Mines & Traps
| Name | Description |
|---|---|
| Jolt Mine | A proximity triggered mine that pops up and stuns anything within its radius. |
| Jump Mine | A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius. |
| Blaze Grenade Trap | A deployable laser trip wire that detonates a Blaze Grenade. |
| Laser Trap: Gas | A deployable laser trip wire that detonates a Gas Grenade. |
| Laser Trap: Lure | A deployable laser trip wire that detonates a Lure Grenade. |
| Laser Trap: Smoke | A deployable laser trip wire that detonates a Smoke Grenade. |