Quick Use
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Quick Use items consist of a wide variety of tools and consumables that Raiders can use to support mobility, combat, or recovery.
| Category | Description | |
|---|---|---|
| Healing Items | Healing items are used by all Raiders to survive on the Topside. Some healing items focus on health, some recharging shield, and others stamina. | |
| Utility Items | Utility items are deployable items that gives Raiders survival and tactical options beyond shooting. They control positioning, information, helping them scout, block paths, escape, or set up fights. | |
| Gadgets | Gadgets are single-purpose tools with wide variety of functions. They vary from musical instruments to very advanced tools such as the Photoelectric Cloak and the Snap Hook. | |
| Grenades | Grenades are throwable items used to damage Raiders and ARCs, or for tactical effects such as smoke screens or distractions. In a pinch, certain ARC parts or scavenged loot can be thrown and used as makeshift grenades. | |
| Traps | Traps are deployable devices that create hazards, deal damage, or apply status effects to ARC or Raiders when triggered. | |
Healing
Healing items can be split into 3 types: Health, Shield, and Stamina restorative items.
Health
| Name | Image | Healing | Use Time | Duration | Description |
|---|---|---|---|---|---|
| Agave | 1/s | 1s | 10s | A piece of an agave leaf. Can be used to regain a small amount of health. | |
| Bandage | 2/s | 1.5s | 10s | A medical item that gradually restores health over time. | |
| Defibrillator | 50 | 1.5s | - | An injection to quickly revive downed raiders and restores some health. | |
| Integrated Defibrillator | 50 | 1.5s | - | Reusable Defibrillator included in the Tactical Mk. 3 (Revival) augment. | |
| Expired Pasta | 15 | 1s | - | Can (reluctantly) be consumed to restore small amounts of health. | |
| Fabric | 0.4/s | 1s | 25s | Can be used to slowly restore small amounts of health. | |
| Fruit Mix | 25 | 2s | - | A food item that moderately increases both health and stamina. | |
| Herbal Bandage | 3.5/s | 1.5s | 10s | An improvised medical item that gradually restores health over time. | |
| Moss | 1/s | 1s | 10s | Can be consumed to regain a small amount of health. | |
| Mushroom | 15 | 1s | - | Can be consumed to regain a small amount of health. | |
| Resin | 1/s | 1s | 10s | Can be used to gradually restore a small amount of health over time. | |
| Sterilized Bandage | 5/s | 1.5s | 10s | A medical item that gradually restores a large amount of health over time. | |
| Vita Shot | 50 | 4s | - | A medical item that restores a large amount of health. | |
| Vita Spray | 10/s | 0s | 150 Capacity | A medical item that continuously restores health during use. Can be used on yourself or your allies. |
Shield
| Item | Recharge | Use Time | Duration | Description |
|---|---|---|---|---|
| 2/s | 3s | 10s | A valuable resource that drops from all ARC enemies. | |
| 50 | 2s | - | Reusable Surge Shield recharger included in the Tactical Mk. 3 (Defensive) augment. | |
| 4/s | 2s | 10s | A handheld repair kit that recharges a shield over time. | |
| 50 | 5s | - | A handheld kit that recharges a shield on use. |
Stamina
| Item | Stamina | Use Time | Duration | Description |
|---|---|---|---|---|
| 5/s + 100 | 1s | 10s | A serum that fully restores stamina and temporarily increases stamina regeneration. | |
| 5/s | 1s | 10s | A concoction that temporarily increases stamina regeneration, at a small initial cost to health. | |
| 20 | 1s | - | A sun ripe apricot. Can be consumed for a small amount of stamina. | |
| 25 | 1s | - | Something tells you that you don't want to open this... | |
| 50 | 2s | - | A food item that moderately increases both health and stamina. | |
| 20 | 1s | - | Can be consumed for a small amount of stamina. | |
| 20 | 1s | - | Can be consumed for a small amount of stamina. | |
| 20 | 1s | - | Can be consumed for a small amount of stamina. |
Utility
| Item | Description |
|---|---|
| A deployable cover that can block incoming damage until it breaks. | |
| A locking mechanism that can be placed on large metal doors to limit access. | |
| A remotely triggered arrangement of dazzling fireworks, sure to put on a show. | |
| A deployable device that, when manually triggered, launches a Raider Distress Flare. | |
| A deployable zipline that allows you to quickly move between two locations. | |
| A deployable device that periodically electrifies the area around itself and briefly stuns anything caught within it. |
Gadgets
| Item | Description |
|---|---|
| A basic pair of binoculars with two levels of magnification. | |
| A classic makeshift weapon, sure to leave scorch marks. | |
| A playable acoustic guitar used to attract ARC's attention, and impress other Raiders. | |
| Binoculars included with Looting Mk. 3 (Cautious) augment. | |
| Shield Recharger included with Tactical Mk. 3 (Defensive) augment. | |
| A deployable proximity sensor that sounds an alarm when enemy raiders are detected. | |
| A gadget that allows the user to conceal themselves from ARC. | |
| A playable recorder used to attract ARC's attention, and impress other Raiders. | |
| A rhythmic instrument used to attract ARC's attention, and impress other Raiders. | |
| A gadget that allows the user to scale structures and cover large distances. |
Grenades
| Item | Description |
|---|---|
| A grenade that detonates on impact, dealing explosive damage in a small radius. | |
| A grenade that detonates after a delay, dealing explosive damage in its radius. | |
| A grenade that detonates on impact, covering an area in fire that deals damage over time. | |
| A grenade that emits a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | |
| A grenade that detonates after a delay, stunning enemies within its radius. | |
| A grenade that sticks to surfaces, dealing explosive damage after a short delay. | |
| A homing grenade that targets a single nearby ARC dealing explosive damage on impact. | |
| A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. | |
| A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | |
| A grenade that emits a trail of flammable gas along its path, causing an explosive chain reaction when it ignites. | |
| A grenade that scatters into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. | |
| A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. | |
| A grenade that pops into a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders. | |
| A grenade that creates a lingering smoke cloud on impact, blocking visibility from ARC and other Raiders. | |
| A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. | |
| A throwable chemical light that illuminates the area around it. | |
| A throwable chemical light that illuminates the area around it. | |
| A throwable chemical light that illuminates the area around it. | |
| A throwable chemical light that illuminates the area around it. | |
| A device that sparks and pops in a pleasant manner. |
Traps
| Item | Description |
|---|---|
| A laser trip wire that detonates a Blaze Grenade. | |
| A laser trip wire that detonates a Gas Grenade. | |
| A laser trip wire that detonates a Lure Grenade. | |
| A laser trip wire that detonates a Smoke Grenade. |
Mines
Mines are proximity-triggered devices that detonate when any enemy moves close to them.
| Item | Description |
|---|---|
| A proximity-triggered mine that pops up and explodes, dealing damage to anything within its radius. | |
| A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina. | |
| A proximity-triggered mine that pops up and stuns anything within its radius. | |
| A proximity-triggered mine that pops up and knocks back anything within its radius. | |
| A mine that deals damage to anything within its radius once the timer runs out. |






































































