Skills
More actions
Skills are unique features that grant Raiders passive improvements or new abilities. They are purchased at the Skill Tree using a special currency called 
Obtaining
Raiders are rewarded one Skill Point each time they gain enough experience to level up, for a total of 76. Additionally, up to five Skill Points can be earned for each completed Expedition.
Skill Tree
The Skill Tree is split into three "branches" that focus on different specializations: Conditioning, Mobility, and Survival. There is no restriction on spending Skill Points between branches, but many Skills only become available after a prerequisite number of Skill Points are spent in a specific branch.
Sometimes mistakes are made, or it is time to change things up. Raiders can spend 

Nodes
List of skills
| Icon | Name | Description | Details[1] | Max Points | Node Type |
|---|---|---|---|---|---|
| Used To The Weight | Wearing a shield doesn't slow you down as much. | 1 | Initial Node | ||
| Three Deep Breaths | After an ability drains your stamina, you recover more quickly. | ||||
| Vigorous Vaulter | Vaulting is no longer slowed down while exhausted. | Vaulting is usually slower while exhausted, this skill eliminates that reduction in vault speed. | 1 | ||
| Stubborn Mule | Your stamina regeneration is less affected by being over-encumbered. | ||||
| Vault 'N' Carry | Lets you vault while holding a carryable | 1 | |||
| Mule's Gallop | Lets you sprint while over-encumbered | Option 1 | Large Node 1 (10 Points) | ||
| Back On Your Feet | When you're critically hurt, your health regenerates until a certain limit. | Option 2 | Large Node 1 (10 Points) | ||
| Downed But Determined | When you're downed, it takes longer before you collapse. | Default is 100 seconds, each level gives ~6 seconds. | 5 | ||
| Crawl Before You Walk | When you're downed, you crawl faster. | 5 | |||
| Broad Shoulders | Increases the maximum weight you can carry. | Increases maximum weight by 2 points, per level, up to a maximum of 10. | 5 | ||
| Speedy Mule | Reduces the speed penalty when severely over-encumbered. | ||||
| Loaded Arms | Your equipped weapon has less impact on your encumbrance. | 1 | |||
| Proficient Pryer | Breaching doors and containers takes less time. | Increases breach speed by ~5% per Skill Point. Last Skill Point gives a 10% increase. Breaching a door will take 7 seconds instead of 10. | 5 | ||
| Security Breach | Lets you breach Security Lockers. | This allows you to breach open Security Lockers and also open Security Lockers other players have breached. | Option 1 | Large Node 2 (30/40 Points) | |
| Weapon Bash | Lets you perform a melee attack using your equipped weapon. | Option 2 | Large Node 2 (30/40 Points) | ||
| Bull Rush | When your weapon is stowed, allows you to knock back players and ARC while sprinting. | Option 3 | Large Node 2 (30/40 Points) |
| Icon | Name | Description | Details | Max points | Node Type |
|---|---|---|---|---|---|
| Youthful Lungs | Increase your max stamina. | Initial Node | |||
| Sure-Footed Scrambler | While sprinting, increases the time you can scramble up steep slopes. | ||||
| Ready To Roll | When Falling, your timing window to perform a Recovery Roll is increased. | ||||
| Nimble Climber | You can climb and vault more quickly | ||||
| Fight Or Flight | When you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses. | ||||
| Vault Spring | Lets you jump at the end of a vault. | Option 1 | Large Node 1 (10 Points) | ||
| Vaults On Vaults On Vaults | Vaulting no longer costs stamina. | Option 2 | Large Node 1 (10 Points) | ||
| Effortless Roll | Dodge Rolls cost less stamina. | ||||
| Slip And Slide | You can slide further and faster. | ||||
| Right Back At It | Reduces the time to get back up after a heavy landing. | ||||
| Off The Wall | You can Wall Leap further. | ||||
| Marathon Runner | Moving around costs less stamina. | ||||
| Swift Start | Increases the duration of the high speed at the start of a sprint. | ||||
| Sprinting On Fumes | Stamina never fully drains while sprinting. Any action or damage cancels the skill. Recovery time scales with duration. | Option 1 | Large Node 2 (30/40 Points) | ||
| Wall Run | Sprinting at a wall allows you to run up it for a few steps. | Option 2 | Large Node 2 (30/40 Points) | ||
| In The Flow | Chaining together mobility moves while sprinting increases the speed, and reduces the stamina cost. | Option 3 | Large Node 2 (30/40 Points) |
| Icon | Name | Description | Details | Max points | Requires |
|---|---|---|---|---|---|
| In-round Crafting | Unlocks the ability to field-craft items while topside. | Adds ability to craft the following: Flame Spray, Shaker, Li'l Smoke Grenade, Light Impact Grenade, Fruit Mix, Shield Recharger, Adrenaline Shot, Agave Juice, Bandage | 1 | Initial Node | |
| Looter's Instincts | When searching a container, loot is revealed faster. | ||||
| Silent Scavenger | You make less noise when looting. | ||||
| Sturdy Ankles | You take less fall damage when falling from a non-lethal height. | ||||
| Agile Croucher | Your movement speed when crouched is increased. | ||||
| Quick Roll | A faster version of the Dodge Roll, at reduced stamina cost. Covers a shorter distance. | Option 1 | Large Node (10 Points) | ||
| Minesweeper | Mines and explosive deployables can be defused when in close proximity. | Option 2 | Large Node (10 Points) | ||
| Gentle Pressure | You make less noise when breaching. | ||||
| A Little Extra | Breaching an object generates resources. | Breaching gives 1–2 crafting materials. | 1 | ||
| Traveling Tinkerer | Unlocks additional items to field craft. | Unlocks the following: Noisemaker, Blaze Grenade Trap, Smoke Grenade Trap, Lure Grenade Trap, Gas Grenade Trap, Herbal Bandage, Raider Hatch Key. You also unlock crafting grenade traps in Workbench in the Hideout. | 1 | ||
| Looter's Luck | While looting, there is a chance to reveal twice as many items at once. | When looting, the "search" animation appears on two items in the container, instead of one. When the animation completes both items are revealed. | 5 | ||
| Stylish Landing | You can use the Recovery Roll from higher up. | ||||
| Turtle Crawl | While downed, you take less damage | 5 | |||
| Road Warrior | Increases the amount of ammo and ARC Powercells looted from ARC, and allows you to recycle at full efficiency while in a round. | Option 1 | Large Node 2 (30/40 Points) | ||
| Nomadic Crafting | Allows you to field craft a much wider range of items. | Option 2 | Large Node 2 (30/40 Points) | ||
| Field Repair | Allows you to repair weapons, shields and gadgets up to 30% durability while in a round. | Option 3 | Large Node 2 (30/40 Points) |
History
| Patch | |
|---|---|
| Frozen Trail 2.0 |
|
| 1.47.0 |
|
| 1.7.0 |
References
- ↑ Values found through player testing; may not be completely accurate.































































