Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
---|---|---|---|---|---|
Youthful Lungs | Increase your max stamina. | Max Stamina | +10 Stamina per point | 5 | - |
Stubborn Mule | Your stamina regeneration is less affected by being over-encumbered. | Stamina Regeneration | +15% Encumbered Stamina Regeneration per point | 5 | Youthful Lungs |
Proper Breathing | Your stamina regenerates faster | Stamina Regneration | +20% Stamina Regeneration per point | 5 | Youthful Lungs |
Used To The Weight | Wearing a shield doesn't slow you down as much. | Movement Speed | -10% Shield Penalty per point | 5 | Stubborn Mule |
Three Deep Breaths | After an ability drains your stamina, you recover more quickly. | Stamina Regneration | +25% Ability Recovery per point | 5 | Proper Breathing |
Good As New | While under a healing effect, stamina regeneration is increased. | Stamina Regneration | +50% Stamina Regeneration While Healing | 1 | Used To The Weight |
Calming Stroll | While walking, your stamina regenerates as if you were standing still. | Stamina Regneration | Full Regeneration | 1 | Three Deep Breaths |
Blast-Born | Your hearing is less affected by nearby explosions. | Hearing Enhancement | -20% Explosion Volume per point | 5 | Good As New, Calming Stroll |
Broad Shoulders | Increases the maximum weight you can carry. | Max Encumbrance | +2KG per point | 5 | Good As New |
Sky-Clearing Swing | You deal more melee damage to drones. | Melee Damage | +30% Melee Damage per point | 5 | Calming Stroll |
Sturdy Ankles | You take less fall damage when falling from a non-lethal height. | Fall Damage Reduction | -15% Fall Damage per point | 5 | Blast-Born |
Loaded Arms | Your equipped weapon has less impact on your encumbrance. | Encumbrance Reduction | -30% Weapon Weight | 1 | Broad Shoulders |
Proficient Pryer | Breaching doors and containers takes less time | Breach Time Reduction | +20% Breach Speed per point | 5 | Sky-Clearing Swing |
Security Breach | Lets you breach Security Lockers. | Loot Option | Ability to Breach Security Lockers | 1 | Loaded Arms, Sturdy Ankles |
Flyswatter | A single melee attack destroys a Tick, Pop, Wasp and Turret. | Melee Damage | Ability to Instakill Small ARC With Melee | 1 | Proficient Pryer, Sturdy Ankles |
Skills
From ARC Raiders Wiki
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A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: Conditioning, Survival, and Mobility. Allocate points between branches in skill tree at your discretion, to create your unique build.
Interactive Skill Tree
Credits to Dread
Skills Table
Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
---|---|---|---|---|---|
Nimble Climber | You can climb and vault more quickly. | Climb and Vault Speed | +15% Climb Speed per point | 5 | - |
Agile Croucher | Your movement speed while crouching is increased. | Movement Speed | +10% Crouch Speed per point | 5 | Nimble Climber |
Marathon Runner | Moving around costs less stamina. | Stamina Cost Reduction | -10% Stamina Usage per point | 5 | Nimble Climber |
Slip and Slide | You can slide further and faster | Movement Speed | +20% Slide Distance per point | 5 | Agile Croucher |
Effortless Roll | Dodge Rolls cost less stamina. | Stamina Cost Reduction | -15% Dodge Stamina Cost per point | 5 | Marathon Runner |
Survivor's Stamina | When you're critically hurt, your stamina regenerates faster. | Stamina Regneration | +100% Stamina Regeneration While Critical | 1 | Slip and Slide |
Carry The Momentum | After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. | Stamina Cost Reduction | 3 Second Sprint | 1 | Effortless Roll |
Fight Or Flight | When you're hurt in combat, regain a fixed amount of stamina. Has a 15-second cooldown between uses. | Stamina Regneration | +10 Stamina Regeneration per point | 5 | Survivor's Stamina, Carry The Momentum |
Off The Wall | You can Wall Leap further. | Wall Leap Distance | +20% Leap Distance per point | 5 | Survivor's Stamina |
Ready To Roll | When falling, your timing window to perform a Recovery Roll is increased. | Recover Roll Window | +30% Roll Window per point | 5 | Carry The Momentum |
Crawl Before You Walk | When you're downed, you crawl faster. | Movement Speed | +15% Crawl Speed per point | 5 | Fight Or Flight |
Vigorous Vaulter | Vaulting is no longer slowed down while exhausted. | Climb and Vault Speed | No Penalty | 1 | Off The Wall |
Heroic Leap | You can Dodge Roll Further. | Roll Distance | +10% Jump Height per point | 5 | Ready To Roll |
Vaults on Vaults on Vaults | Vaulting no longer costs stamina. | Stamina Cost Reduction | 0 Stamina Cost While Vaulting | 1 | Vigorous Vaulter, Crawl Before You Walk |
Vault Spring | Lets you jump at the end of a vault. | Vault Jump | Jump At The End Of A Vault | 1 | Heroic Leap, Crawl Before You Walk |
Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
---|---|---|---|---|---|
Looter's Instincts | When searching a container, loot is revealed faster | Loot Speed | +20% Loot Speed per point | 5 | - |
Silent Scavenger | You make less noise when looting. | Noise Reduction | -20% Loot Noise per point | 5 | Looter's Instincts |
Just Another Plant | While crouched, you are less noticeable to ARC | ARC Aggro Reduction | -15% Detection per point | 5 | Looter's Instincts |
Gentle Pressure | You make less noise when breaching. | Noise Reduction | -20% Breach Noise per point | 5 | Silent Scavenger |
Distracting Aura | ARC enemies are less accurate when targeting you. | ARC Accuracy Reduction | -10% ARC Accuracy per point | 5 | Just Another Plant |
Suffer In Silence | While critically hurt, your movement makes less noise. | Noise Reduction | -50% Noise While Critical Health | 1 | Gentle Pressure |
Unburdened Roll | If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. | Stamina Cost Reduction | 3 Second Free Dodge Roll | 1 | Distracting Aura |
Traveling Tinkerer | Unlocks additional items to field craft. | Field Crafting | Raider Hatch Key, Grenade Traps | 5 | Suffer In Silence, Unburdened Roll |
Looter’s Luck | While looting, there's a chance to reveal twice as many items at once. | Loot Find Chance | +5% Chance per point | 5 | Suffer In Silence |
Downed But Determined | When you're downed, it takes longer before you collapse. | Max Downtime | +20% Downed Duration per point | 5 | Unburdened Roll |
One Raider's Scraps | When looting Raider containers, you have a small chance of finding additional field-crafted items. | Loot Find Chance | +3% Chance per point | 5 | Traveling Tinkerer |
A Little Extra | Breaching an object generates resources. | Loot Find Chance | 1-3 Items | 1 | Looter’s Luck |
Turtle Crawl | While downed, you take less damage. | Downtime Damage Reduction | +10% Downed Damage Resistance per point | 5 | Downed But Determined |
Minesweeper | Mines and explosive deployables can be defused when in close proximity | Explosive Defuse | Ability to Defuse Mines | 1 | A Little Extra, One Raider's Scraps |
Back On Your Feet | When you're critically hurt, your health regenerates until a certain limit. | Health Regeneration | Regenerate Up To 25% | 1 | Turtle Crawl, One Raider's Scraps |