Equipment: Difference between revisions
From ARC Raiders Wiki
More actions
Content deleted Content added
mNo edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
{| class="sortable wikitable" |
{| class="sortable wikitable" |
||
!Name |
!Name |
||
!Image |
|||
!Backpack Slots |
!Backpack Slots |
||
!Weight Limit |
!Weight Limit |
||
| Line 11: | Line 10: | ||
!Weapon Slots |
!Weapon Slots |
||
|- |
|- |
||
|[[ |
|[[Looting Mk. 1]] |
||
| ⚫ | |||
|[[File:Raider Augment Level 1.png|alt=Raider Augment Level 1|50x50px]] |
|||
| ⚫ | |||
|50kg |
|50kg |
||
|2 |
|2 |
||
| |
|4 |
||
|Light |
|Light Shields |
||
|2 |
|2 |
||
|- |
|- |
||
|[[ |
|[[Combat Mk. 1]] |
||
| ⚫ | |||
|[[File:Raider Augment Level 2.png|alt=Raider Augment Level 2|50x50px]] |
|||
|45kg |
|||
| ⚫ | |||
|55kg |
|||
|2 |
|2 |
||
|6 |
|6 |
||
|Light or Medium Shields |
|Light or Medium Shields |
||
|2 |
|||
|- |
|||
|[[Raider Augment III]] |
|||
|[[File:Raider Augment Level 3.png|alt=Raider Augment Level 3|50x50px]] |
|||
|20 |
|||
|55kg |
|||
|2 |
|||
|6 |
|||
|Light, Medium or Heavy Shields |
|||
|2 |
|||
|- |
|||
|[[Raider Augment IV]] |
|||
|[[File:Raider Augment Level 4.png|alt=Raider Augment Level 4|50x50px]] |
|||
|24 |
|||
|60kg |
|||
|3 |
|||
|8 |
|||
|Light, Medium or Heavy Shields |
|||
|2 |
|2 |
||
|} |
|} |
||
Revision as of 10:24, 17 October 2025
Augments
Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.
| Name | Backpack Slots | Weight Limit | Safe Pocket Slots | Quick Use Slots | Shield Compatibility | Weapon Slots |
|---|---|---|---|---|---|---|
| Looting Mk. 1 | 18 | 50kg | 2 | 4 | Light Shields | 2 |
| Combat Mk. 1 | 16 | 45kg | 2 | 6 | Light or Medium Shields | 2 |
Shields
| Name | Image | Shield Charge | Damage Mitigation | Movement Penalty |
|---|---|---|---|---|
| Light Shield | 50 | 23% | NIL | |
| Medium Shield | 80 | 45% | 5% Reduced Movement Speed | |
| Heavy Shield | 120 | 65% | 15% Reduced Movement Speed |
Medical
| Name | Description |
|---|---|
| Adrenaline Shot | A serum that fully restores stamina and temporarily increases stamina regeneration. |
| Agave | A piece of an agave leaf. Can be used to regain a small amount of health. |
| Agave Juice | A concoction that temporarily increases stamina regeneration, at a small initial cost to health. |
| Apricot | A sun ripe apricot. Can be consumed for a small amount of stamina. |
| ARC Powercell | Drops from all ARC enemies, can be used to recharge shields in a pinch. |
| Bandage | A medical item that gradually restores health over time. |
| Bloated Tuna Can | Something tells you that you don't want to open this... |
| Defibrillator | An injection to quickly revive downed raiders and restores some health. |
| Expired Pasta | Can (reluctantly) be consumed to restore small amounts of health. |
| Fabric | Can be used to slowly restore small amounts of health. |
| Fruit Mix | A food item that moderately increases both health and stamina. |
| Herbal Bandage | An improvised medical item that gradually restores health over time. |
| Lemon | Can be consumed for a small amount of stamina. |
| Moss | Can be consumed to regain a small amount of health. |
| Mushroom | Can be consumed to regain a small amount of health. |
| Olives | Can be consumed for a small amount of stamina. |
| Prickly Pear | Can be consumed for a small amount of stamina. |
| Resin | Can be used to gradually restore a small amount of health over time. |
| Shield Recharger | A handheld repair kit that recharges a shield on use. |
| Sterilized Bandage | A medical item that gradually restores a large amount of health over time. |
| Vita Shot | A medical item that restores a large amount of health. |
| Vita Spray | A medical item that continuously restores health during use. Can be used on yourself or your allies. |
Gadgets
| Name | Image | Description |
|---|---|---|
| Barricade Kit | A deployable cover that can block incoming damage until it breaks. Health: 500 | |
| Binoculars | A basic pair of binoculars with two levels of magnification. | |
| Door Blocker | A locking mechanism that can be placed on large metal doors to limit access. | |
| Photoelectric Cloak | A gadget that allows the user to conceal themselves from ARC. | |
| Remote Raider Flare | A deployable device that when manually triggered, launches a Raider Distress Flare | |
| Snap Hook | A gadget that allows the user to scale structures and cover large distances. | |
| Zipline | A deployable zipline that allows you to quickly move between two locations. |
Grenades
| Name | Description |
|---|---|
| Bison Driver | Can be thrown to create a violent singularity. |
| Blaze Grenade | A grenade that detonates on impact, covering an area in fire that deals damage over time. |
| Fireball Burner | Can be thrown to create small fires. |
| Gas Grenade | A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. |
| Heavy Fuze Grenade | A grenade that detonates after a delay, dealing explosive damage in its radius. |
| Hornet Driver | Can be recycled into ARC Alloy. |
| Light Impact Grenade | A grenade that detonates on impact, dealing explosive damage in a small radius. |
| Lure Grenade | A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. |
| Showstopper | A grenade that detonates after a delay, stunning enemies within it's radius. |
| Smoke Grenade | A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. |
| Snap Blast Grenade | A grenade that sticks to surfaces, dealing explosive damage after a short delay. |
| Snitch Scanner | Can be thrown to call in ARC. |
| Synthesized Fuel | Used to craft utility items and explosives. Can be recycled into chemicals. |
| Tagging Grenade | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. |
| Trigger 'Nade | A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. |
| Wasp Driver | Can be recycled into ARC Alloy. |
| Wolfpack | A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. |
Mines & Traps
| Name | Description |
|---|---|
| Jolt Mine | A proximity triggered mine that pops up and stuns anything within its radius. |
| Jump Mine | A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius. |
| Laser Trap: Fire | A deployable laser trip wire that detonates a Blaze Grenade. |
| Laser Trap: Gas | A deployable laser trip wire that detonates a Gas Grenade. |
| Laser Trap: Lure | A deployable laser trip wire that detonates a Lure Grenade. |
| Laser Trap: Smoke | A deployable laser trip wire that detonates a Smoke Grenade. |