Equipment: Difference between revisions
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=== Augments === |
=== Augments === |
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----[[Augments]] are used by your raider to primarily increase carry space, weight capacity, and [[Shields|shield]] compatibility. Some augments have additional perks. Augments cannot be adjusted while Topside. |
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Some Augments increase [[Quick Use]] slots at the cost of Weight Capacity. |
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{| class="sortable wikitable" |
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!Name |
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!Image |
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!Backpack Slots |
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!Weight Limit |
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!Safe Pocket Slots |
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!Quick Use Slots |
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!Shield Compatibility |
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!Weapon Slots |
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|- |
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|[[Free Loadout Augment]] |
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|[[File:Free Loadout Augment.png|link=Free Loadout Augment|50px]] |
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|14 |
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|35kg |
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|0 |
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|4 |
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|Light Shields |
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|2 |
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|- |
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|[[Looting Mk. 1]] |
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|[[File:Looting Mk. 1.png|link=Looting Mk. 1|50px]] |
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|18 |
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|50kg |
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|1 |
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|4 |
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|Light Shields |
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|2 |
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|- |
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|[[Combat Mk. 1]] |
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||[[File:Combat Mk. 1.png|link=Combat Mk. 1|50px]] |
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|16 |
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|45kg |
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|1 |
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|4 |
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|Light or Medium Shields |
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|2 |
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|- |
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|[[Tactical Mk. 1]] |
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|[[File:Tactical Mk. 1.png|link=Tactical Mk. 1|50px]] |
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|15 |
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|40kg |
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|1 |
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|5 |
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|Light or Medium Shields |
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|2 |
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|} |
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=== Shields === |
=== Shields === |
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----[[Shields]] are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. [[Augments]] are need to wear the higher end shields. |
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{| class="sortable wikitable" |
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!Name |
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!Image |
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!Shield Charge |
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!Damage Mitigation |
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!Movement Penalty |
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|- |
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|[[Light Shield]] |
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|[[File:Light_Shield.png|link=Light Shield|alt=Light Shield|50px]] |
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|40 |
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|40% |
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|NIL |
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|- |
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|[[Medium Shield]] |
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|[[File:Medium_Shield.png|link=Medium Shield|alt=Medium Shield|50px]] |
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|70 |
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|42.5% |
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|5% Reduced Movement Speed |
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|- |
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|[[Heavy Shield]] |
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|[[File:Heavy_Shield.png|link=Heavy Shield|alt=Heavy Shield|50px]] |
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|80 |
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|52.5% |
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|15% Reduced Movement Speed |
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|} |
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=== |
=== Healing === |
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----[[Healing]] items are used by all Raiders to survive while Topside. Some healing items focus on health, some recharging shield, and others stamina. |
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{| class="wikitable" |
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!Name |
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!Image |
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!Description |
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|- |
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|[[Adrenaline Shot]] |
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|[[File:Adrenaline Shot.png|link=Adrenaline Shot|50px]] |
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|A serum that fully restores stamina and temporarily increases stamina regeneration. |
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|- |
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|[[Agave]] |
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|? |
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|A piece of an agave leaf. Can be used to regain a small amount of health. |
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|- |
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|[[Agave Juice]] |
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|? |
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|A concoction that temporarily increases stamina regeneration, at a small initial cost to health. |
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|- |
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|[[Apricot]] |
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|? |
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|A sun ripe apricot. Can be consumed for a small amount of stamina. |
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|- |
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|[[ARC Powercell]] |
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|[[File:ARC Powercell.png|link=ARC Powercell|50px]] |
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|A valuable resource that drops from all ARC enemies. |
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|- |
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|[[Bandage]] |
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|[[File:Bandage.png|link=Bandage|50px]] |
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|A medical item that gradually restores health over time. |
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|- |
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|[[Bloated Tuna Can]] |
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|[[File:Bloated Tuna Can.png|link=Bloated Tuna Can|50px]] |
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|Something tells you that you don't want to open this... |
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|- |
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|[[Defibrillator]] |
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|[[File:Defibrillator.png|link=Defibrillator|50px]] |
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|An injection to quickly revive downed raiders and restores some health. |
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|- |
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|[[Expired Pasta]] |
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|? |
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|Can (reluctantly) be consumed to restore small amounts of health. |
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|- |
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|[[Fabric]] |
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|[[File:Fabric.png|link=Fabric|50px]] |
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|Can be used to slowly restore small amounts of health. |
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|- |
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|[[Fruit Mix]] |
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|? |
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|A food item that moderately increases both health and stamina. |
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|- |
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|[[Herbal Bandage]] |
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|[[File:Herbal Bandage.png|link=Herbal Bandage|50px]] |
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|An improvised medical item that gradually restores health over time. |
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|- |
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|[[Lemon]] |
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|? |
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|Can be consumed for a small amount of stamina. |
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|- |
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|[[Moss]] |
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|? |
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|Can be consumed to regain a small amount of health. |
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|- |
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|[[Mushroom]] |
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|? |
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|Can be consumed to regain a small amount of health. |
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|- |
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|[[Olives]] |
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|? |
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|Can be consumed for a small amount of stamina. |
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|- |
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|[[Prickly Pear]] |
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|? |
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|Can be consumed for a small amount of stamina. |
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|- |
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|[[Resin]] |
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|? |
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|Can be used to gradually restore a small amount of health over time. |
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|- |
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|[[Shield Recharger]] |
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|[[File:Shield Recharger.png|link=Shield Recharger|50px]] |
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|A handheld repair kit that recharges a shield over time. |
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|- |
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|[[Sterilized Bandage]] |
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|[[File:Sterilized Bandage.png|link=Sterilized Bandage|50px]] |
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|A medical item that gradually restores a large amount of health over time. |
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|- |
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|[[Surge Shield Recharger]] |
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|[[File:Surge Shield Recharger.png|link=Surge Shield Recharger|50px]] |
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|A handheld kit that recharges a shield on use. |
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|- |
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|[[Vita Shot]] |
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|[[File:Vita Shot.png|link=Vita Shot|50px]] |
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|A medical item that restores a large amount of health. |
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|- |
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|[[Vita Spray]] |
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|[[File:Vita Spray.png|link=Vita Spray|50px]] |
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|A medical item that continuously restores health during use. Can be used on yourself or your allies. |
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|} |
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=== |
=== Quick Use === |
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----You have 2 different types of [[Quick Use]] items, Utility and Gadgets. Both types try solve any possible problems you'll run into while Topside, be it from other Raiders or [[ARC]]. |
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{| class="wikitable" |
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!Name |
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!Image |
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!Description |
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|- |
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|[[Barricade Kit]] |
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|[[File:Barricade Kit.png|link=Barricade Kit|50px]] |
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|A deployable cover that can block incoming damage until it breaks. Health: 500 |
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|- |
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|[[Binoculars]] |
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|[[File:Binoculars.png|link=Binoculars|50px]] |
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|A basic pair of binoculars with two levels of magnification. |
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|- |
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|[[Door Blocker]] |
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|[[File:Door Blocker.png|link=Door Blocker|50px]] |
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|A locking mechanism that can be placed on large metal doors to limit access. |
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|- |
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|[[Flame Spray]] |
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|[[File:Flame Spray.png|link=flame Spray|50px]] |
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|A classic makeshift weapon, sure to leave scorch marks. |
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|- |
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|[[Photoelectric Cloak]] |
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|[[File:Photoelectric Cloak.png|link=Photoelectric Cloak|50px]] |
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|A gadget that allows the user to conceal themselves from ARC. |
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|- |
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|[[Remote Raider Flare]] |
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|[[File:Remote Distress Flare.png|link=Remote Distress Flare|50px]] |
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|A deployable device that when manually triggered, launches a Raider Distress Flare |
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|- |
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|[[Snap Hook]] |
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|[[File:Snap Hook.png|link=Snap Hook|50px]] |
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|A gadget that allows the user to scale structures and cover large distances. |
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|- |
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|[[Zipline]] |
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|[[File:Zipline.png|link=Zipline|50px]] |
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|A deployable zipline that allows you to quickly move between two locations. |
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|} |
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=== Grenades === |
=== Grenades === |
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----[[Grenades]] have lots of different functions that are used by Raiders to accomplish all sorts of tasks. In a pinch some [[ARC]] parts or scavenged loot can be thrown and used as makeshift grenades. |
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{| class="wikitable" |
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!Name |
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!Image |
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!Description |
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|- |
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|[[Blaze Grenade]] |
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|[[File:Blaze Grenade.png|link=Blaze Grenade|50px]] |
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|A grenade that detonates on impact, covering an area in fire that deals damage over time. |
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|- |
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|[[Fireball Burner]] |
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|[[File:Fireball Burner.png|link=Fireball Burner|50px]] |
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|Can be thrown to create small fires. |
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|- |
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|[[Gas Grenade]] |
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|[[File:Gas Grenade.png|link=Gas Grenade|50px]] |
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|A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. |
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|- |
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|[[Heavy Fuze Grenade]] |
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|[[File:Heavy Fuze Grenade.png|link=Heavy Fuze Grenade|50px]] |
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|A grenade that detonates after a delay, dealing explosive damage in its radius. |
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|- |
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|[[Hornet Driver]] |
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|[[File:Hornet Driver.png|link=Hornet Driver|50px]] |
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|Can be recycled into ARC Alloy. |
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|- |
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|[[Leaper Pulse Unit]] |
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|[[File:Leaper Pulse Unit.png|linkLeaper Pulse Unit|50px]] |
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|Can be thrown to create a violent singularity. |
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|- |
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|[[Li'l Smoke Grenade]] |
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|[[File:Lil Smoke Grenade.png|link=Li'l Smoke Grenade|50px]] |
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|A Grenade that pops into a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders. |
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|- |
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|[[Light Impact Grenade]] |
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|[[File:Light Impact Grenade.png|link=Light Impact Grenade|50px]] |
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|A grenade that detonates on impact, dealing explosive damage in a small radius. |
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|- |
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|[[Lure Grenade]] |
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|[[File:Lure Grenade.png|link=Lure Grenade|50px]] |
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|A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. |
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|- |
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|[[Showstopper]] |
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|[[File:Showstopper.png|link=Showstopper|50px]] |
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|A grenade that detonates after a delay, stunning enemies within it's radius. |
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|- |
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|[[Shrapnel Grenade]] |
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|? |
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|A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. |
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|- |
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|[[Smoke Grenade]] |
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|[[File:Smoke Grenade.png|link=Smoke Grenade|50px]] |
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|A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. |
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|- |
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|[[Snap Blast Grenade]] |
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|[[File:Snap Blast Grenade.png|link=Snap Blast Grenade|50px]] |
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|A grenade that sticks to surfaces, dealing explosive damage after a short delay. |
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|- |
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|[[Snitch Scanner]] |
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|? |
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|Can be thrown to call in ARC. |
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|- |
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|[[Synthesized Fuel]] |
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|? |
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|Used to craft utility items and explosives. Can be recycled into chemicals. |
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|- |
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|[[Tagging Grenade]] |
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|[[File:Tagging Grenade.png|link=Tagging Grenade|50px]] |
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|A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. |
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|- |
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|[[Trigger 'Nade]] |
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|[[File:Trigger Nade.png|link=Trigger 'Nade|50px]] |
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|A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. |
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|- |
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|[[Wasp Driver]] |
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|[[File:Wasp Driver.png|link=Wasp Driver|50px]] |
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|Can be recycled into ARC Alloy. |
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|- |
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|[[Wolfpack]] |
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|[[File:Wolfpack.png|link=Wolfpack|50px]] |
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|A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. |
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|} |
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=== |
=== Traps === |
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----[[Traps]] come in 2 varieties, Laser traps and Mines. Both can be very effective against [[ARC]] or Raiders. With the [[Skills|Minesweeper skill]] Raiders can defuse other's traps. |
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{| class="wikitable" |
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!Name |
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!Image |
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!Description |
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|- |
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|[[Jolt Mine]] |
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|? |
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|A proximity triggered mine that pops up and stuns anything within its radius. |
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|- |
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|[[Jump Mine]] |
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|? |
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|A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius. |
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|- |
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|[[Blaze Grenade Trap]] |
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|? |
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|A deployable laser trip wire that detonates a Blaze Grenade. |
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|- |
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|[[Laser Trap: Gas]] |
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|? |
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|A deployable laser trip wire that detonates a Gas Grenade. |
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|- |
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|[[Laser Trap: Lure]] |
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|? |
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|A deployable laser trip wire that detonates a Lure Grenade. |
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|- |
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|[[Laser Trap: Smoke]] |
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|? |
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|A deployable laser trip wire that detonates a Smoke Grenade. |
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|} |
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Revision as of 14:06, 25 October 2025
Augments
Augments are used by your raider to primarily increase carry space, weight capacity, and shield compatibility. Some augments have additional perks. Augments cannot be adjusted while Topside.
Some Augments increase Quick Use slots at the cost of Weight Capacity.
Shields
Shields are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. Augments are need to wear the higher end shields.
Healing
Healing items are used by all Raiders to survive while Topside. Some healing items focus on health, some recharging shield, and others stamina.
Quick Use
You have 2 different types of Quick Use items, Utility and Gadgets. Both types try solve any possible problems you'll run into while Topside, be it from other Raiders or ARC.
Grenades
Grenades have lots of different functions that are used by Raiders to accomplish all sorts of tasks. In a pinch some ARC parts or scavenged loot can be thrown and used as makeshift grenades.
Traps
Traps come in 2 varieties, Laser traps and Mines. Both can be very effective against ARC or Raiders. With the Minesweeper skill Raiders can defuse other's traps.