Jupiter
From ARC Raiders Wiki
More actions
| Sniper Rifle | |
| Legendary | |
| Jupiter | |
|---|---|
| A bolt-action sniper rifle with exceptional damage output and accuracy, but slow handling. | |
| Ammo | |
| Magazine Size | 5 |
| Firing Mode | Bolt-Action |
| ARC Armor Penetration | Very Strong |
| Special Trait | Experimental |
| Damage | 60 |
| Fire Rate | 7.67 |
| Headshot Multiplier | 2.0x |
| Range | 71.7 |
| Stability | 73.5 |
| Agility | 39.2 |
| Stealth | 5 |
| General Data | |
| Weight | |
| Sell Price | |
The Jupiter is a bolt-action Sniper Rifle that uses Energy Clips.
It cannot be upgraded.
Sources
- Crafting
- Requires a learned Blueprint
Weapon Info
The hardest-hitting weapon in the game. Previously, the highest damage cap was 100 from the Ferro or Anvil, but the Jupiter raises this to 120. This makes it especially lethal against Light or Medium Shields, often leaving a player with less than 30 HP after a headshot. The Jupiter's very strong ARC Armor Penetration allows it to pierce and ignore ARC armor and shoot straight into the core. A cost-effective and a fast way to destroy bigger ARC such as a Bastion or Bombardier with 10 shots aimed at the core. Although not a hitscan weapon, the projectiles of the Jupiter have virtually no bullet drop, allowing for much easier hits across vast distances
Crafting
| Ingredients | Requirements | Result | ||
|---|---|---|---|---|
| 3× Magnetic Accelerator 3× Complex Gun Parts 1× Queen Reactor | → | Gunsmith 3 Jupiter Blueprint required | → | 1× Jupiter |
Repairing
| Item | Repair Cost | Durability |
|---|---|---|
| Jupiter | 2x Magnetic Accelerator 1x Complex Gun Parts |
+50 |
Recycling & Salvaging
| Item | Recycling results | Salvaging results | |
|---|---|---|---|
| Jupiter | → | 2× Magnetic Accelerator 1× Complex Gun Parts | 3× Advanced Mechanical Components |
History
| Patch | |
|---|---|
| 1.17.0 |
|




