Traps
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Traps are deployable devices that are designed to hurt or hinder anything that triggers their detonation. There are two types: Laser Traps, which trigger when anything crosses the laser they emit, and Mines, which trigger when any enemy moves close to them.
When deploying a Trap, there is a short delay before it is armed and ready to trigger. Traps can only be disarmed and recovered by the Raider who deployed it. The only exception are Raiders who have the Minesweeper skill.
Laser Traps
Laser Traps extend a red laser that stretches to 5 meters in length. They are triggered to detonate when anything crosses their laser.
| Item | Description |
|---|---|
| A laser trip wire that detonates a Blaze Grenade. | |
| A laser trip wire that detonates a Gas Grenade. | |
| A laser trip wire that detonates a Lure Grenade. | |
| A laser trip wire that detonates a Smoke Grenade. |
Mines
Mines are proximity-triggered devices that detonate when any enemy moves close to them.
| Item | Description |
|---|---|
| A proximity-triggered mine that pops up and explodes, dealing damage to anything within its radius. | |
| A proximity-triggered mine that pops up and deploys a gas cloud that rapidly drains stamina. | |
| A proximity-triggered mine that pops up and stuns anything within its radius. | |
| A proximity-triggered mine that pops up and knocks back anything within its radius. | |
| A mine that deals damage to anything within its radius once the timer runs out. |








