A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: Conditioning, Survival, and Mobility. Allocate points between branches in skill tree at your discretion, to create your unique build.
Skills Table
CONDITIONING
Name
Description
Skill Affected
Known Value(s)
Max Points
Requires
Used To The Weight
Wearing a shield doesn't slow you down as much.
Movement Speed
-
5
-
Blast-Born
Your hearing is less affected by nearby explosions.
Hearing Enhancement
-
5
Used To The Weight
Gentle Pressure
You make less noise when breaching.
Noise Reduction
-
5
Used To The Weight
Fight Or Flight
When you're hurt in combat, regain a fixed amount of stamina. Has cooldown between uses.
Stamina Regneration
-
5
Blast-Born
Proficient Pryer
Breaching doors and containers takes less time
Breach Time Reduction
-
5
Gentle Pressure
Survivor's Stamina
When you're critically hurt, your stamina regenerates faster.
Stamina Regneration
-
1
Fight or Flight, 15 Points in Conditioning
Unburdened Roll
If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina.
Stamina Cost Reduction
-
1
Proficient Pryer, 15 Points in Conditioning
Downed But Determined
When you're downed, it takes longer before you collapse.
Max Downtime
-
5
Survivor's Stamina
A Little Extra
Breaching an object generates resources.
Loot Find Chance
-
1
Survivor's Stamina, Unburdened Roll
Effortless Swing
Meele abilities cost less stamina
Stamina Cost Reduction
-
5
Unburdened Roll
Turtle Crawl
While downed, you take less damage.
Downtime Damage Reduction
-
5
Downed But Determined
Loaded Arms
Your equipped weapon has less impact on your encumbrance.
Encumbrance Reduction
-
1
A Little Extra
Sky-Clearing Swing
You deal more melee damage to drones.
Melee Damage
-
5
Effortless Swing
Back On Your Feet
When you're critically hurt, your health regenerates until a certain limit.
Health Regeneration
-
1
Turtle Crawl, Loaded Arms, 36 Points in Conditioning
Flyswatter
Wasps and Turrets can now be destroyed with a single melee attack
Melee Damage
-
1
Loaded Arms, Sky-Clearing Swing, 36 Points in Conditioning
MOBILITY
Name
Description
Skill Affected
Known Value(s)
Max Points
Requires
Nimble Climber
You can climb and vault more quickly.
Climb and Vault Speed
-
5
-
Marathon Runner
Moving around costs less stamina.
Stamina Cost Reduction
-
5
Nimble Climber
Slip and Slide
You can slide further and faster
Movement Speed
-
5
Nimble Climber
Youthful Lungs
Increase your max stamina.
Max Stamina
-
5
Marathon Runner
Sturdy Ankles
You take less fall damage when falling from a non-lethal height.
Fall Damage Reduction
-
5
Slip and Slide
Carry The Momentum
After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses.
Stamina Cost Reduction
-
1
Youthful Lungs, 15 Points in Mobility
Calming Stroll
While walking, your stamina regenerates as if you were standing still.
Stamina Regeneration
-
1
Sturdy Ankles, 15 Points in Mobility
Effortless Roll
Dodge Rolls cost less stamina.
Stamina Cost Reduction
-
5
Carry The Momentum
Crawl Before You Walk
When you're downed, you crawl faster.
Movement Speed
-
5
Carry The Momentum, Calming Stroll
Off The Wall
You can Wall Leap further.
Wall Leap Distance
-
5
Calming Stroll
Heroic Leap
You can Sprint Dodge Roll Further.
Sprint Dodge Distance
-
5
Effortless Roll
Vigorous Vaulter
Vaulting is no longer slowed down while exhausted.
Climb and Vault Speed
-
1
Crawl Before You Walk
Ready To Roll
When falling, your timing window to perform a Recovery Roll is increased.
Recover Roll Window
-
5
Off The Wall
Vaults on Vaults on Vaults
Vaulting no longer costs stamina.
Stamina Cost Reduction
-
1
Heroic Leap, Vigorous Vaulter, 36 Points in Mobility
Vault Spring
Lets you jump at the end of a vault.
Vault Jump
-
1
Vigorous Vaulter, Ready to Roll, 36 Points in Mobility