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Equipment: Difference between revisions

From ARC Raiders Wiki
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added grenades, traps, and mines
Pyoid (talk | contribs)
Work on images
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{| class="sortable wikitable"
{| class="sortable wikitable"
!Name
!Name
!Image
!Backpack Slots
!Backpack Slots
!Weight Limit
!Weight Limit
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|-
|-
|Raider Augment I
|Raider Augment I
|[[File:Raider Augment Level 1.png|alt=Raider Augment Level 1|50x50px]]
|16
|16
|50kg
|50kg
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|-
|-
|Raider Augment II
|Raider Augment II
|[[File:Raider Augment Level 2.png|alt=Raider Augment Level 2|50x50px]]
|18
|18
|55kg
|55kg
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|-
|-
|Raider Augment III
|Raider Augment III
|[[File:Raider Augment Level 3.png|alt=Raider Augment Level 3|50x50px]]
|20
|20
|55kg
|55kg
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|-
|-
|Raider Augment IV
|Raider Augment IV
|[[File:Raider Augment Level 4.png|alt=Raider Augment Level 4|50x50px]]
|24
|24
|60kg
|60kg
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{| class="sortable wikitable"
{| class="sortable wikitable"
!Name
!Name
!Image
!Shield Charge
!Shield Charge
!Damage Mitigation
!Damage Mitigation
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|-
|-
|Light Shield
|Light Shield
|[[File:Light_Shield.png|alt=Light Shield|50x50px]]
|50
|50
|23%
|23%
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|-
|-
|Medium Shield
|Medium Shield
|[[File:Medium_Shield.png|alt=Light Shield|50x50px]]
|80
|80
|45%
|45%
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|-
|-
|Heavy Shield
|Heavy Shield
|[[File:Heavy_Shield.png|alt=Light Shield|50x50px]]
|120
|120
|65%
|65%
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{| class="wikitable"
{| class="wikitable"
!Name
!Name
!Image
!Description
!Description
|-
|-
|Barricade Kit
|Barricade Kit
|[[File:Barricade Kit.png|alt=Barricade Kit|50x50px]]
|A deployable cover that can block incoming damage until it breaks. Health: 500
|A deployable cover that can block incoming damage until it breaks. Health: 500
|-
|-
|Binoculars
|Binoculars
|[[File:Binoculars.png|alt=Binoculars|50x50px]]
|A basic pair of binoculars with two levels of magnification.
|A basic pair of binoculars with two levels of magnification.
|-
|-
|Door Blocker
|Door Blocker
|[[File:Door Blocker.png|alt=Door Blocker|50x50px]]
|A locking mechanism that can be placed on large metal doors to limit access.
|A locking mechanism that can be placed on large metal doors to limit access.
|-
|-
|Photoelectric Cloak
|Photoelectric Cloak
|[[File:Photoelectric Cloak.png|alt=Photoelectric Cloak|50x50px]]
|A gadget that allows the user to conceal themselves from ARC.
|A gadget that allows the user to conceal themselves from ARC.
|-
|-
|Remote Distress Flare
|Remote Distress Flare
|[[File:Remote Distress Flare.png|alt=Remote Distress Flare|50x50px]]
|A deployable device that when manually triggered, launches a Raider Distress Flare
|A deployable device that when manually triggered, launches a Raider Distress Flare
|-
|-
|Snap Hook
|Snap Hook
|[[File:Snap Hook.png|alt=Snap Hook|50x50px]]
|A gadget that allows the user to scale structures and cover large distances.
|A gadget that allows the user to scale structures and cover large distances.
|-
|-
|Zipline
|Zipline
|[[File:Zipline.png|alt=Zipline|50x50px]]
|A deployable zipline that allows you to quickly move between two locations.
|A deployable zipline that allows you to quickly move between two locations.
|}
|}

Revision as of 01:11, 22 August 2025

Augments

Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.

Name Image Backpack Slots Weight Limit Safe Pocket Slots Quick Use Slots Shield Compatibility Weapon Slots
Raider Augment I Raider Augment Level 1 16 50kg 2 6 Light or Medium Shields 2
Raider Augment II Raider Augment Level 2 18 55kg 2 6 Light or Medium Shields 2
Raider Augment III Raider Augment Level 3 20 55kg 2 6 Light, Medium or Heavy Shields 2
Raider Augment IV Raider Augment Level 4 24 60kg 3 8 Light, Medium or Heavy Shields 2

Shields

Name Image Shield Charge Damage Mitigation Movement Penalty
Light Shield Light Shield 50 23% NIL
Medium Shield Light Shield 80 45% 5% Reduced Movement Speed
Heavy Shield Light Shield 120 65% 15% Reduced Movement Speed

Gadgets

Name Image Description
Barricade Kit Barricade Kit A deployable cover that can block incoming damage until it breaks. Health: 500
Binoculars Binoculars A basic pair of binoculars with two levels of magnification.
Door Blocker Door Blocker A locking mechanism that can be placed on large metal doors to limit access.
Photoelectric Cloak Photoelectric Cloak A gadget that allows the user to conceal themselves from ARC.
Remote Distress Flare Remote Distress Flare A deployable device that when manually triggered, launches a Raider Distress Flare
Snap Hook Snap Hook A gadget that allows the user to scale structures and cover large distances.
Zipline Zipline A deployable zipline that allows you to quickly move between two locations.

Grenades

Name Description
Bison Driver Can be thrown to create a violent singularity.
Blaze Grenade A grenade that detonates on impact, covering an area in fire that deals damage over time.
Fireball Burner Can be thrown to create small fires.
Gas Grenade A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect.
Heavy Fuze Grenade A grenade that detonates after a delay, dealing explosive damage in its radius.
Hornet Driver Can be recycled into ARC Alloy.
Lure Grenade A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire.
Showstopper A grenade that detonates after a delay, stunning enemies within it's radius.
Smoke Grenade A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders.
Snap Blast Grenade A grenade that sticks to surfaces, dealing explosive damage after a short delay.
Snitch Scanner Can be thrown to call in ARC.
Synthesized Fuel Used to craft utility items and explosives. Can be recycled into chemicals.
Tagging Grenade A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location.
Wasp Driver Can be recycled into ARC Alloy.
Wolfpack A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact.

Mines & Traps

Name Description
Jolt Mine A proximity triggered mine that pops up and stuns anything within its radius.
Jump Mine A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius.
Laser Trap: Fire A deployable laser trip wire that detonates a Blaze Grenade.
Laser Trap: Gas A deployable laser trip wire that detonates a Gas Grenade.
Laser Trap: Lure A deployable laser trip wire that detonates a Lure Grenade.
Laser Trap: Smoke A deployable laser trip wire that detonates a Smoke Grenade.