ARC: Difference between revisions
More actions
Added ARC Plating section |
removing unnecessary section Tags: Manual revert Visual edit |
||
| Line 11: | Line 11: | ||
Note: Arc can jump straight to red from blue if shot. The scanner gradually shifts from red and yellow if a player is or is not within its scanner. |
Note: Arc can jump straight to red from blue if shot. The scanner gradually shifts from red and yellow if a player is or is not within its scanner. |
||
=== ARC Plating === |
|||
ARC have different types of plating that can tell you at a glance how armored an ARC is or where their weak-points are. A general rule of thumb for dealing with ARC is that weapons with higher '''ARC Armor Penetration''' will be more effective. |
|||
* '''Unarmored Plating''' is distinguished by its matte, white coloring. All weapons are semi-effective against '''Unarmored Plating''' although rounds with Moderate '''ARC Armor Penetration''' or above will be the most effective. |
|||
* '''Armored Plating''' is distinguished by its shiny, dark grey coloring. Rounds with or above Moderate '''ARC Armor Penetration''' are needed to damage '''Armored Plating''' as anything below Moderate will bounce off. Damaging '''Armored Plating''' can strip it off, revealing weaker plating. |
|||
* '''Weak-Points''' are distinguished by their matte, bright yellow coloring. Damaging '''Weak-Points''' deals direct damage to ARC and should be the priority when attacking. |
|||
=== Variants === |
=== Variants === |
||
Revision as of 16:17, 5 November 2025
ARC are the most common enemy you'll face as a Raider. They are deadly machines that rain from the sky to ravage the surface of the Rust Belt.
They range from small, unassuming forms like roaming Surveyors and feisty Ticks to towering, multi-legged behemoths that dominate the landscape. Each ARC variant has its own strengths, weaknesses, and attack patterns, requiring different strategies to defeat.
ARC Behavior Stages
ARC have 3 behavior stages based on detection. Each stage is identified by the light emitted from the ARC's scanner.
- Blue Scanner indicates the ARC is patrolling or has no target
- Yellow Scanner indicates the ARC is alerted to a player's presence or is cautious
- Red Scanner indicates the ARC has found a target.
Note: Arc can jump straight to red from blue if shot. The scanner gradually shifts from red and yellow if a player is or is not within its scanner.
Variants
| ARC | Image | Drops | XP |
|---|---|---|---|
| Snitch |
| ||
| Wasp |
| ||
| Hornet |
| ||
| Pop |
| ||
| Fireball |
| ||
| Tick |
| ||
| Turret |
| ||
| Sentinel |
| ||
| Rocketeer |
| ||
| Leaper |
| ||
| Spotter |
| ||
| Bastion |
| ||
| Bombardier |
| ||
| ARC Surveyor |
| ||
| The Queen |
|
ARC Husks and ARC Probes
Husks are dynamic spawning, lootable, destroyed and long forgotten ARC scattered throughout the landscape Topside.
ARC probes come and go throughout your time Topside but will land in predetermined positions for some time before leaving after they've collected enough data. Sometimes you can find damaged versions of ARC probes that have been knocked over.
| ARC | Image | Drops | XP |
|---|---|---|---|
| Wasp Husk |
| ||
| ARC Probe |
| ||
| ARC Courier |
| ||
| Rocketeer Husk |
| ||
| Baron Husk |
|