| Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
|---|---|---|---|---|---|
| Youthful Lungs | Increase your max stamina. | Max Stamina | +10 Stamina per point | 5 | - |
| Stubborn Mule | Your stamina regeneration is less affected by being over-encumbered. | Stamina Regeneration | +15% Encumbered Stamina Regeneration per point | 5 | Youthful Lungs |
| Proper Breathing | Your stamina regenerates faster | Stamina Regneration | +20% Stamina Regeneration per point | 5 | Youthful Lungs |
| Used To The Weight | Wearing a shield doesn't slow you down as much. | Movement Speed | -10% Shield Penalty per point | 5 | Stubborn Mule |
| Three Deep Breaths | After an ability drains your stamina, you recover more quickly. | Stamina Regneration | +25% Ability Recovery per point | 5 | Proper Breathing |
| Good As New | While under a healing effect, stamina regeneration is increased. | Stamina Regneration | +50% Stamina Regeneration While Healing | 1 | Used To The Weight |
| Calming Stroll | While walking, your stamina regenerates as if you were standing still. | Stamina Regneration | Full Regeneration | 1 | Three Deep Breaths |
| Blast-Born | Your hearing is less affected by nearby explosions. | Hearing Enhancement | -20% Explosion Volume per point | 5 | Good As New, Calming Stroll |
| Broad Shoulders | Increases the maximum weight you can carry. | Max Encumbrance | +2KG per point | 5 | Good As New |
| Sky-Clearing Swing | You deal more melee damage to drones. | Melee Damage | +30% Melee Damage per point | 5 | Calming Stroll |
| Sturdy Ankles | You take less fall damage when falling from a non-lethal height. | Fall Damage Reduction | -15% Fall Damage per point | 5 | Blast-Born |
| Loaded Arms | Your equipped weapon has less impact on your encumbrance. | Encumbrance Reduction | -30% Weapon Weight | 1 | Broad Shoulders |
| Proficient Pryer | Breaching doors and containers takes less time | Breach Time Reduction | +20% Breach Speed per point | 5 | Sky-Clearing Swing |
| Security Breach | Lets you breach Security Lockers. | Loot Option | Ability to Breach Security Lockers | 1 | Loaded Arms, Sturdy Ankles |
| Flyswatter | A single melee attack destroys a Tick, Pop, Wasp and Turret. | Melee Damage | Ability to Instakill Small ARC With Melee | 1 | Proficient Pryer, Sturdy Ankles |
Skills: Difference between revisions
From ARC Raiders Wiki
More actions
Content deleted Content added
m reformatting |
Added a screenshot of server slam skill tree |
||
| Line 1: | Line 1: | ||
A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: '''Conditioning''', '''Survival''', and '''Mobility'''. Allocate points between branches in skill tree at your discretion, to create your unique build. |
A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: '''Conditioning''', '''Survival''', and '''Mobility'''. Allocate points between branches in skill tree at your discretion, to create your unique build. |
||
==Interactive Skill Tree== |
==Interactive Skill Tree of TT2== |
||
{{#widget:SkillTree}} |
{{#widget:SkillTree}} |
||
''<small>Credits to [[User: Dread|Dread]] </small>'' |
''<small>Credits to [[User: Dread|Dread]] </small>'' |
||
==Skill Tree of the Server Slam== |
|||
[[File:Server_Slam_Skill_Tree.png|1080px]] |
|||
==Skills Table== |
==Skills Table== |
||
Revision as of 10:06, 17 October 2025
A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: Conditioning, Survival, and Mobility. Allocate points between branches in skill tree at your discretion, to create your unique build.
Interactive Skill Tree of TT2
Credits to Dread
Skill Tree of the Server Slam
Skills Table
| Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
|---|---|---|---|---|---|
| Nimble Climber | You can climb and vault more quickly. | Climb and Vault Speed | +15% Climb Speed per point | 5 | - |
| Agile Croucher | Your movement speed while crouching is increased. | Movement Speed | +10% Crouch Speed per point | 5 | Nimble Climber |
| Marathon Runner | Moving around costs less stamina. | Stamina Cost Reduction | -10% Stamina Usage per point | 5 | Nimble Climber |
| Slip and Slide | You can slide further and faster | Movement Speed | +20% Slide Distance per point | 5 | Agile Croucher |
| Effortless Roll | Dodge Rolls cost less stamina. | Stamina Cost Reduction | -15% Dodge Stamina Cost per point | 5 | Marathon Runner |
| Survivor's Stamina | When you're critically hurt, your stamina regenerates faster. | Stamina Regneration | +100% Stamina Regeneration While Critical | 1 | Slip and Slide |
| Carry The Momentum | After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. | Stamina Cost Reduction | 3 Second Sprint | 1 | Effortless Roll |
| Fight Or Flight | When you're hurt in combat, regain a fixed amount of stamina. Has a 15-second cooldown between uses. | Stamina Regneration | +10 Stamina Regeneration per point | 5 | Survivor's Stamina, Carry The Momentum |
| Off The Wall | You can Wall Leap further. | Wall Leap Distance | +20% Leap Distance per point | 5 | Survivor's Stamina |
| Ready To Roll | When falling, your timing window to perform a Recovery Roll is increased. | Recover Roll Window | +30% Roll Window per point | 5 | Carry The Momentum |
| Crawl Before You Walk | When you're downed, you crawl faster. | Movement Speed | +15% Crawl Speed per point | 5 | Fight Or Flight |
| Vigorous Vaulter | Vaulting is no longer slowed down while exhausted. | Climb and Vault Speed | No Penalty | 1 | Off The Wall |
| Heroic Leap | You can Dodge Roll Further. | Roll Distance | +10% Jump Height per point | 5 | Ready To Roll |
| Vaults on Vaults on Vaults | Vaulting no longer costs stamina. | Stamina Cost Reduction | 0 Stamina Cost While Vaulting | 1 | Vigorous Vaulter, Crawl Before You Walk |
| Vault Spring | Lets you jump at the end of a vault. | Vault Jump | Jump At The End Of A Vault | 1 | Heroic Leap, Crawl Before You Walk |
| Name | Description | Skill Affected | Known Value(s) | Max Points | Requires |
|---|---|---|---|---|---|
| Looter's Instincts | When searching a container, loot is revealed faster | Loot Speed | +20% Loot Speed per point | 5 | - |
| Silent Scavenger | You make less noise when looting. | Noise Reduction | -20% Loot Noise per point | 5 | Looter's Instincts |
| Just Another Plant | While crouched, you are less noticeable to ARC | ARC Aggro Reduction | -15% Detection per point | 5 | Looter's Instincts |
| Gentle Pressure | You make less noise when breaching. | Noise Reduction | -20% Breach Noise per point | 5 | Silent Scavenger |
| Distracting Aura | ARC enemies are less accurate when targeting you. | ARC Accuracy Reduction | -10% ARC Accuracy per point | 5 | Just Another Plant |
| Suffer In Silence | While critically hurt, your movement makes less noise. | Noise Reduction | -50% Noise While Critical Health | 1 | Gentle Pressure |
| Unburdened Roll | If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. | Stamina Cost Reduction | 3 Second Free Dodge Roll | 1 | Distracting Aura |
| Traveling Tinkerer | Unlocks additional items to field craft. | Field Crafting | Raider Hatch Key, Grenade Traps | 5 | Suffer In Silence, Unburdened Roll |
| Looter’s Luck | While looting, there's a chance to reveal twice as many items at once. | Loot Find Chance | +5% Chance per point | 5 | Suffer In Silence |
| Downed But Determined | When you're downed, it takes longer before you collapse. | Max Downtime | +20% Downed Duration per point | 5 | Unburdened Roll |
| One Raider's Scraps | When looting Raider containers, you have a small chance of finding additional field-crafted items. | Loot Find Chance | +3% Chance per point | 5 | Traveling Tinkerer |
| A Little Extra | Breaching an object generates resources. | Loot Find Chance | 1-3 Items | 1 | Looter’s Luck |
| Turtle Crawl | While downed, you take less damage. | Downtime Damage Reduction | +10% Downed Damage Resistance per point | 5 | Downed But Determined |
| Minesweeper | Mines and explosive deployables can be defused when in close proximity | Explosive Defuse | Ability to Defuse Mines | 1 | A Little Extra, One Raider's Scraps |
| Back On Your Feet | When you're critically hurt, your health regenerates until a certain limit. | Health Regeneration | Regenerate Up To 25% | 1 | Turtle Crawl, One Raider's Scraps |