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Expedition-1: Difference between revisions

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|Departure (6/6)
|Departure (6/6)
||Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on on the total value of those items.
||Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on on the total value of those items.
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Latest revision as of 16:20, 10 November 2025

CONSTRUCT A CARAVAN TO SEND YOUR RAIDER OFF ON AN EXPEDITION BEYOND THE RUST BELT.

The necessary contributions

Stages
Stage Description Requirements
Foundation (1/6) Building the base structure and frame of the caravan
Core Systems (2/6) Connecting wiring, ventilation, and essential power systems
Framework (3/6) Building walls and roof, installing, core systems, and defining the interior layout
Outfitting (4/6) Adding storage, workbenches, utilities, and personal touches
Load Stage (5/6) Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition.


Departure (6/6) Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on on the total value of those items.

Timeline

1st expedition timeline