Expedition-1: Difference between revisions
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| Load Stage (5/6) |
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||Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition. |
||Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition. |
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|| [[File:Item List.png|thumb]] |
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Revision as of 16:18, 10 November 2025
CONSTRUCT A CARAVAN TO SEND YOUR RAIDER OFF ON AN EXPEDITION BEYOND THE RUST BELT.
The necessary contributions
| Stage | Description | Requirements |
|---|---|---|
| Foundation (1/6) | Building the base structure and frame of the caravan |
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| Core Systems (2/6) | Connecting wiring, ventilation, and essential power systems |
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| Framework (3/6) | Building walls and roof, installing, core systems, and defining the interior layout |
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| Outfitting (4/6) | Adding storage, workbenches, utilities, and personal touches | |
| Load Stage (5/6) | Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition. |
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| Departure (6/6) | Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on on the total value of those items. | o/ |
Timeline

