Grenades: Difference between revisions
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|[[Leaper Pulse Unit]] |
|[[Leaper Pulse Unit]] |
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|[[File:Leaper_Pulse_Unit.png|50x50px| |
|[[File:Leaper_Pulse_Unit.png|50x50px|link=Leaper Pulse Unit]] |
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|No |
|No |
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|Can be thrown to create a violent singularity. |
|Can be thrown to create a violent singularity. |
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|[[Rubber Duck]] |
|[[Rubber Duck]] |
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|[[File:Rubber Duck.png|50x50px|link=Rubber Duck]] |
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|? |
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|No |
|No |
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|Always there to lend an ear, should you need it. |
|Always there to lend an ear, should you need it. |
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Revision as of 00:22, 27 October 2025
Grenades have lots of different functions that are used by Raiders to accomplish all sorts of tasks. In a pinch some ARC parts or scavenged loot can be thrown and used as makeshift grenades.
Grenades
| Name | Image | Description |
|---|---|---|
| Blaze Grenade | A grenade that detonates on impact, covering an area in fire that deals damage over time. | |
| Gas Grenade | A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. | |
| Heavy Fuze Grenade | A grenade that detonates after a delay, dealing explosive damage in its radius. | |
| Li'l Smoke Grenade | A Grenade that pops into a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders. | |
| Light Impact Grenade | A grenade that detonates on impact, dealing explosive damage in a small radius. | |
| Lure Grenade | A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. | |
| Showstopper | A grenade that detonates after a delay, stunning enemies within it's radius. | |
| Shrapnel Grenade | ? | A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation. |
| Smoke Grenade | A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. | |
| Snap Blast Grenade | A grenade that sticks to surfaces, dealing explosive damage after a short delay. | |
| Tagging Grenade | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. | |
| Trigger 'Nade | A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered. | |
| Wolfpack | A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. |
Throwables
| Name | Image | Must Be Shot to Detonate | Description |
|---|---|---|---|
| Crude Explosives | No | Used to craft explosives. Can be recycled into crafting materials. | |
| Fireball Burner | No | Can be thrown to create small fires. | |
| Hornet Driver | Yes | Can be recycled into ARC Alloy. | |
| Leaper Pulse Unit | No | Can be thrown to create a violent singularity. | |
| Rubber Duck | No | Always there to lend an ear, should you need it. | |
| Snitch Scanner | ? | No | Can be thrown to call in ARC. |
| Synthesized Fuel | ? | Yes | Used to craft utility items and explosives. Can be recycled into chemicals. |
| Wasp Driver | Yes | Can be recycled into ARC Alloy. |