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Weapon Case: Difference between revisions

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Weapon Cases are required to complete a [[Mastery]]. Weapon Cases always have the corresponding [[Ammo]] for the [[Weapons|Weapon]] in the Weapon Case.
Weapon Cases are required to complete a [[Mastery]]. Weapon Cases always have the corresponding [[Ammo]] for the [[Weapons|Weapon]] in the Weapon Case.


{| class="wikitable sortable"
=== Loot Pool ===
|+ Loot Table

! Item
* [[Ammo]]
! Chance
* Gun Parts
|-
* [[Weapons]]
* [[Weapon Attachments]]
| [[Ammo]]
|
|-
| [[Gun Parts]]
|
|-
| [[Weapons]]
|
|-
| [[Weapon Attachments]]
|
|}

Revision as of 14:54, 10 November 2025

Weapon Case
Loot TypeWeapon / Ammo
Must Be BreachedNo
Section(s)1
Event OnlyNo
Event EffectedNo
TrappedNo

Weapon Cases are required to complete a Mastery. Weapon Cases always have the corresponding Ammo for the Weapon in the Weapon Case.

Loot Table
Item Chance
Ammo
Gun Parts
Weapons
Weapon Attachments