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Equipment: Difference between revisions

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'''Equipment''' plays a vital role in your survival and combat while topside. From increasing your carrying capacity to defending against [[ARC]] and other raiders, every piece of gear is crucial in your loadout.
=== Augments ===
Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.
{| class="sortable wikitable"
!Name
!Image
!Backpack Slots
!Weight Limit
!Safe Pocket Slots
!Quick Use Slots
!Shield Compatibility
!Weapon Slots
|-
|Raider Augment I
|[[File:Raider Augment Level 1.png|alt=Raider Augment Level 1|50x50px]]
|16
|50kg
|2
|6
|Light or Medium Shields
|2
|-
|Raider Augment II
|[[File:Raider Augment Level 2.png|alt=Raider Augment Level 2|50x50px]]
|18
|55kg
|2
|6
|Light or Medium Shields
|2
|-
|Raider Augment III
|[[File:Raider Augment Level 3.png|alt=Raider Augment Level 3|50x50px]]
|20
|55kg
|2
|6
|Light, Medium or Heavy Shields
|2
|-
|Raider Augment IV
|[[File:Raider Augment Level 4.png|alt=Raider Augment Level 4|50x50px]]
|24
|60kg
|3
|8
|Light, Medium or Heavy Shields
|2
|}


=== Shields ===
== Augments ==
[[Augments]] are used by your raider to primarily increase carry space, weight capacity, and [[Shields|shield]] compatibility. Some augments have additional perks. Augments cannot be adjusted while Topside.
{| class="sortable wikitable"
Some Augments increase [[Quick Use]] slots at the cost of Weight Capacity.
!Name
!Image
!Shield Charge
!Damage Mitigation
!Movement Penalty
|-
|Light Shield
|[[File:Light_Shield.png|alt=Light Shield|50x50px]]
|50
|23%
|NIL
|-
|Medium Shield
|[[File:Medium_Shield.png|alt=Light Shield|50x50px]]
|80
|45%
|5% Reduced Movement Speed
|-
|Heavy Shield
|[[File:Heavy_Shield.png|alt=Light Shield|50x50px]]
|120
|65%
|15% Reduced Movement Speed
|}


=== Gadgets ===
== Shields ==
[[Shields]] are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. [[Augments]] are needed to wear the higher end shields.
{| class="wikitable"
!Name
!Image
!Description
|-
|Barricade Kit
|[[File:Barricade Kit.png|alt=Barricade Kit|50x50px]]
|A deployable cover that can block incoming damage until it breaks. Health: 500
|-
|Binoculars
|[[File:Binoculars.png|alt=Binoculars|50x50px]]
|A basic pair of binoculars with two levels of magnification.
|-
|Door Blocker
|[[File:Door Blocker.png|alt=Door Blocker|50x50px]]
|A locking mechanism that can be placed on large metal doors to limit access.
|-
|Photoelectric Cloak
|[[File:Photoelectric Cloak.png|alt=Photoelectric Cloak|50x50px]]
|A gadget that allows the user to conceal themselves from ARC.
|-
|Remote Distress Flare
|[[File:Remote Distress Flare.png|alt=Remote Distress Flare|50x50px]]
|A deployable device that when manually triggered, launches a Raider Distress Flare
|-
|Snap Hook
|[[File:Snap Hook.png|alt=Snap Hook|50x50px]]
|A gadget that allows the user to scale structures and cover large distances.
|-
|Zipline
|[[File:Zipline.png|alt=Zipline|50x50px]]
|A deployable zipline that allows you to quickly move between two locations.
|}


=== Grenades ===
== Healing ==
[[Healing]] items are used by all Raiders to survive while Topside. Some healing items focus on health, some recharging shield, and others stamina.
{| class="wikitable"
!Name
!Description
|-
|Bison Driver
|Can be thrown to create a violent singularity.
|-
|Blaze Grenade
|A grenade that detonates on impact, covering an area in fire that deals damage over time.
|-
|Fireball Burner
|Can be thrown to create small fires.
|-
|Gas Grenade
|A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect.
|-
|Heavy Fuze Grenade
|A grenade that detonates after a delay, dealing explosive damage in its radius.
|-
|Hornet Driver
|Can be recycled into ARC Alloy.
|-
|Lure Grenade
|A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire.
|-
|Showstopper
|A grenade that detonates after a delay, stunning enemies within it's radius.
|-
|Smoke Grenade
|A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders.
|-
|Snap Blast Grenade
|A grenade that sticks to surfaces, dealing explosive damage after a short delay.
|-
|Snitch Scanner
|Can be thrown to call in ARC.
|-
|Synthesized Fuel
|Used to craft utility items and explosives. Can be recycled into chemicals.
|-
|Tagging Grenade
|A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location.
|-
|Wasp Driver
|Can be recycled into ARC Alloy.
|-
|Wolfpack
|A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact.
|}


=== Mines & Traps ===
== Quick Use ==
You have 2 different types of [[Quick Use]] items, Utility and Gadgets. Both types try solve any possible problems you'll run into while Topside, be it from other Raiders or [[ARC]].
{| class="wikitable"

!Name
== Grenades ==
!Description
[[Grenades]] are throwable devices used to damage [[Raider]]s and [[ARC]]s or for non-damaging utility purposes (e.g., [[Smoke Grenade|to create a smoke screen]], [[Lure Grenade|distract ARCs]], or [[Light Stick|illuminate an area]]. In a pinch, certain ARC parts or scavenged loot can be thrown and used as makeshift grenades.
|-

|Jolt Mine
== Traps ==
|A proximity triggered mine that pops up and stuns anything within its radius.
[[Traps]] come in 2 varieties, Laser traps and Mines. Both can be very effective against [[ARC]] or Raiders. With the [[Skills|Minesweeper skill]] Raiders can defuse other's traps.
|-
|Jump Mine
|A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius.
|-
|Laser Trap: Fire
|A deployable laser trip wire that detonates a Blaze Grenade.
|-
|Laser Trap: Gas
|A deployable laser trip wire that detonates a Gas Grenade.
|-
|Laser Trap: Lure
|A deployable laser trip wire that detonates a Lure Grenade.
|-
|Laser Trap: Smoke
|A deployable laser trip wire that detonates a Smoke Grenade.
|}

Latest revision as of 13:00, 7 November 2025

Equipment plays a vital role in your survival and combat while topside. From increasing your carrying capacity to defending against ARC and other raiders, every piece of gear is crucial in your loadout.

Augments

Augments are used by your raider to primarily increase carry space, weight capacity, and shield compatibility. Some augments have additional perks. Augments cannot be adjusted while Topside. Some Augments increase Quick Use slots at the cost of Weight Capacity.

Shields

Shields are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. Augments are needed to wear the higher end shields.

Healing

Healing items are used by all Raiders to survive while Topside. Some healing items focus on health, some recharging shield, and others stamina.

Quick Use

You have 2 different types of Quick Use items, Utility and Gadgets. Both types try solve any possible problems you'll run into while Topside, be it from other Raiders or ARC.

Grenades

Grenades are throwable devices used to damage Raiders and ARCs or for non-damaging utility purposes (e.g., to create a smoke screen, distract ARCs, or illuminate an area. In a pinch, certain ARC parts or scavenged loot can be thrown and used as makeshift grenades.

Traps

Traps come in 2 varieties, Laser traps and Mines. Both can be very effective against ARC or Raiders. With the Minesweeper skill Raiders can defuse other's traps.