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=== Augments === |
=== Augments === |
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Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid. |
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!Name |
!Name |
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|Raider Augment I |
|Raider Augment I |
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|[[File:Raider Augment Level 1.png|alt=Raider Augment Level 1|50x50px]] |
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|16 |
|16 |
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|50kg |
|50kg |
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|Raider Augment II |
|Raider Augment II |
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|[[File:Raider Augment Level 2.png|alt=Raider Augment Level 2|50x50px]] |
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|18 |
|18 |
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|55kg |
|55kg |
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|Raider Augment III |
|Raider Augment III |
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|[[File:Raider Augment Level 3.png|alt=Raider Augment Level 3|50x50px]] |
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|20 |
|20 |
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|55kg |
|55kg |
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|Raider Augment IV |
|Raider Augment IV |
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|[[File:Raider Augment Level 4.png|alt=Raider Augment Level 4|50x50px]] |
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|24 |
|24 |
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|60kg |
|60kg |
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Latest revision as of 00:53, 22 August 2025
Augments
Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.
Shields
| Name | Shield Charge | Damage Mitigation | Movement Penalty |
|---|---|---|---|
| Light Shield | 50 | 23% | NIL |
| Medium Shield | 80 | 45% | 5% Reduced Movement Speed |
| Heavy Shield | 120 | 65% | 15% Reduced Movement Speed |
Gadgets
| Name | Description |
|---|---|
| Barricade Kit | A deployable cover that can block incoming damage until it breaks. Health: 500 |
| Binoculars | A basic pair of binoculars with two levels of magnification. |
| Door Blocker | A locking mechanism that can be placed on large metal doors to limit access. |
| Photoelectric Cloak | A gadget that allows the user to conceal themselves from ARC. |
| Remote Distress Flare | A deployable device that when manually triggered, launches a Raider Distress Flare |
| Snap Hook | A gadget that allows the user to scale structures and cover large distances. |
| Zipline | A deployable zipline that allows you to quickly move between two locations. |
Grenades
| Name | Description |
|---|---|
| Bison Driver | Can be thrown to create a violent singularity. |
| Blaze Grenade | A grenade that detonates on impact, covering an area in fire that deals damage over time. |
| Fireball Burner | Can be thrown to create small fires. |
| Gas Grenade | A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. |
| Heavy Fuze Grenade | A grenade that detonates after a delay, dealing explosive damage in its radius. |
| Hornet Driver | Can be recycled into ARC Alloy. |
| Lure Grenade | A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. |
| Showstopper | A grenade that detonates after a delay, stunning enemies within it's radius. |
| Smoke Grenade | A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. |
| Snap Blast Grenade | A grenade that sticks to surfaces, dealing explosive damage after a short delay. |
| Snitch Scanner | Can be thrown to call in ARC. |
| Synthesized Fuel | Used to craft utility items and explosives. Can be recycled into chemicals. |
| Tagging Grenade | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. |
| Wasp Driver | Can be recycled into ARC Alloy. |
| Wolfpack | A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. |
Mines & Traps
| Name | Description |
|---|---|
| Jolt Mine | A proximity triggered mine that pops up and stuns anything within its radius. |
| Jump Mine | A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius. |
| Laser Trap: Fire | A deployable laser trip wire that detonates a Blaze Grenade. |
| Laser Trap: Gas | A deployable laser trip wire that detonates a Gas Grenade. |
| Laser Trap: Lure | A deployable laser trip wire that detonates a Lure Grenade. |
| Laser Trap: Smoke | A deployable laser trip wire that detonates a Smoke Grenade. |