ARC: Difference between revisions
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Added ARC Plating section |
resorted ARC Variants table.. again:) |
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* '''Red Scanner''' indicates the ARC has found a target. |
* '''Red Scanner''' indicates the ARC has found a target. |
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Note: |
Note: ARC can jump straight to red from blue if shot. The scanner gradually shifts from red and yellow if a player is or is not within its scanner. |
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=== ARC Plating === |
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ARC have different types of plating that can tell you at a glance how armored an ARC is or where their weak-points are. A general rule of thumb for dealing with ARC is that weapons with higher '''ARC Armor Penetration''' will be more effective. |
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* '''Unarmored Plating''' is distinguished by its matte, white coloring. All weapons are semi-effective against '''Unarmored Plating''' although rounds with Moderate '''ARC Armor Penetration''' or above will be the most effective. |
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* '''Armored Plating''' is distinguished by its shiny, dark grey coloring. Rounds with or above Moderate '''ARC Armor Penetration''' are needed to damage '''Armored Plating''' as anything below Moderate will bounce off. Damaging '''Armored Plating''' can strip it off, revealing weaker plating. |
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* '''Weak-Points''' are distinguished by their matte, bright yellow coloring. Damaging '''Weak-Points''' deals direct damage to ARC and should be the priority when attacking. |
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=== Variants === |
=== Variants === |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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!ARC!!class="unsortable" | Image!!class="unsortable" | Drops |
!ARC!!class="unsortable" | Image!!class="unsortable" | Drops!!class="unsortable" | XP |
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!XP |
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|'''[[Snitch]]'''||[[File:ARC_Snitch.png|256px|link=Snitch]] |
|'''[[Snitch]]'''||[[File:ARC_Snitch.png|256px|link=Snitch]] |
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* [[ARC Alloy]] |
* [[ARC Alloy]] |
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* [[Wasp Driver]] |
* [[Wasp Driver]] |
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* [[Simple Gun Parts]] |
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* [[Light Ammo]] |
* [[Light Ammo]] |
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* Destroy: 150 |
* Destroy: 150 |
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* Loot: 250 |
* Loot: 250 |
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|'''[[Pop]]'''||[[File:ARC Pop.png|255x255px|link=Pop]] |
|'''[[Pop]]'''||[[File:ARC Pop.png|255x255px|link=Pop]] |
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* Destroy: 100 |
* Destroy: 100 |
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* Loot: 100 |
* Loot: 100 |
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* Loot: 300 |
* Loot: 300 |
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|'''[[ |
|'''[[ARC Surveyor]]'''||[[File:ARC_Rollbot.png|256px|link=Surveyor]] |
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* [[ARC Alloy]] |
* [[ARC Alloy]] |
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* [[ |
* [[ARC Powercell]] |
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* [[ |
* [[Surveyor Vault]] |
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* Destroy: |
* Destroy: 200 |
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* Loot: |
* Loot: 300 for core + 100 per part |
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* [[Mechanical Components]] |
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* [[Leaper Pulse Unit]] |
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|'''[[Spotter]]'''||[[File:ARC Spotter.png|256px|link=Spotter]] |
|'''[[Spotter]]'''||[[File:ARC Spotter.png|256px|link=Spotter]] |
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* Destroy: 100 |
* Destroy: 100 |
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* Loot: 200 |
* Loot: 200 |
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|'''[[Bombardier]]'''||[[File:Bombardier-1.png|256px|link=Bombardier]] |
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* [[ARC Alloy]] |
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* [[Bombardier Cell]] |
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* [[Launcher Ammo]] |
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|'''[[Bastion]]'''||[[File:ARC_Bastion.png|256px|link=Bastion]] |
|'''[[Bastion]]'''||[[File:ARC_Bastion.png|256px|link=Bastion]] |
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* Loot: 500 per part |
* Loot: 500 per part |
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|'''[[ |
|'''[[Leaper]]'''||[[File:ARC_Bison.png|256px|link=Leaper]] |
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* [[ARC Alloy]] |
* [[ARC Alloy]] |
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* [[Advanced ARC Powercell]] |
* [[Advanced ARC Powercell]] |
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* [[ |
* [[Mechanical Components]] |
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* [[ |
* [[Leaper Pulse Unit]] |
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* Destroy: 500 |
* Destroy: 500 |
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* Loot: |
* Loot: 600 for core + 200 per part |
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* [[ARC Alloy]] |
* [[ARC Alloy]] |
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* [[ARC Powercell]] |
* [[Advanced ARC Powercell]] |
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* [[ |
* [[Rocketeer Driver]] |
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* Destroy: |
* Destroy: 500 |
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* Loot: |
* Loot: 200 per part |
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|'''[[The Queen]]'''||[[File:ARC_The_Queen.png|256px|link=The_Queen]] |
|'''[[The Queen]]'''||[[File:ARC_The_Queen.png|256px|link=The_Queen]] |
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* [[ARC Alloy]] |
* [[ARC Alloy]] |
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* [[Rocketeer Part]] |
* [[Rocketeer Part|Rocketeer Driver]] |
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* [[Heavy Ammo]] |
* [[Heavy Ammo]] |
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* [[Damaged Rocketeer Driver]] |
* [[Damaged Rocketeer Driver]] |
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Latest revision as of 12:45, 11 November 2025
ARC are the most common enemy you'll face as a Raider. They are deadly machines that rain from the sky to ravage the surface of the Rust Belt.
They range from small, unassuming forms like roaming Surveyors and feisty Ticks to towering, multi-legged behemoths that dominate the landscape. Each ARC variant has its own strengths, weaknesses, and attack patterns, requiring different strategies to defeat.
ARC Behavior Stages
ARC have 3 behavior stages based on detection. Each stage is identified by the light emitted from the ARC's scanner.
- Blue Scanner indicates the ARC is patrolling or has no target
- Yellow Scanner indicates the ARC is alerted to a player's presence or is cautious
- Red Scanner indicates the ARC has found a target.
Note: ARC can jump straight to red from blue if shot. The scanner gradually shifts from red and yellow if a player is or is not within its scanner.
Variants
| ARC | Image | Drops | XP |
|---|---|---|---|
| Snitch |
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| Wasp |
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| Hornet |
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| Tick |
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| Pop |
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| Fireball |
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| Turret |
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| Sentinel |
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| ARC Surveyor |
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| Spotter |
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| Bombardier |
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| Bastion |
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| Leaper |
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| Rocketeer |
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| The Queen |
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ARC Husks and ARC Probes
Husks are dynamic spawning, lootable, destroyed and long forgotten ARC scattered throughout the landscape Topside.
ARC probes come and go throughout your time Topside but will land in predetermined positions for some time before leaving after they've collected enough data. Sometimes you can find damaged versions of ARC probes that have been knocked over.
| ARC | Image | Drops | XP |
|---|---|---|---|
| Wasp Husk |
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| ARC Probe |
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| ARC Courier |
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| Rocketeer Husk |
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| Baron Husk |
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