Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Practice Range: Difference between revisions

From ARC Raiders Wiki
Content deleted Content added
No edit summary
AcidSeth (talk | contribs)
Added some information about weapons not losing durability in the Practice Range and not being able to carry items from the Practice Range
 
Line 7: Line 7:
}}
}}
The '''Practice Range''' allows you to test out your weapons and gear within a safe area.
The '''Practice Range''' allows you to test out your weapons and gear within a safe area.

Any spent ammunition and durability will not carry over once you leave the Practice Range, meaning you can safely test any weapon or gadget from your Loadout without penalty.

Likewise, any item, ammunition, weapon acquired in the Practice Range will be removed from your Loadout as you head back to Speranza or close the game.
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 16:04, 7 November 2025

This article is a stub. This article needs some work! You can help us out by expanding it


Practice Range
The practice range of the game
Difficulty
Normal VariantNone

The Practice Range allows you to test out your weapons and gear within a safe area.

Any spent ammunition and durability will not carry over once you leave the Practice Range, meaning you can safely test any weapon or gadget from your Loadout without penalty.

Likewise, any item, ammunition, weapon acquired in the Practice Range will be removed from your Loadout as you head back to Speranza or close the game.