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Combat Mk. 2: Difference between revisions

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Combat Mk. 2

{{Infobox augment
{{Infobox augment
|image=
|image=Combat Mk. 2.png
|name={{PAGENAME}}
|name=Combat Mk. 2
|rarity=Rare
|rarity=Rare
|warning=Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds.
|warning=Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds.
Line 15: Line 13:
|tslots=
|tslots=
|hislots=
|hislots=
|wlimit=55KG
|wlimit=55.0
|scomp=Light, Medium, Heavy
|scomp=Light, Medium, Heavy
|weight=3KG
|weight=3
|sellprice=2000
|sellprice=2000
}}
}}

=== Sources ===
=== Sources ===
* Scavenging
* Scavenging
Line 48: Line 45:
|-
|-
|1x {{PAGENAME}}
|1x {{PAGENAME}}
|1x [[Electrical Components]]<br>+<br>1x [[Magnet]]
|?
| +50
| +50
|}
|}
Line 56: Line 53:
|1x {{PAGENAME}}
|1x {{PAGENAME}}
|→
|→
|1x [[Electrical Components]]<br>+<br>1x [[Magnet]]
|?
|}
|}


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|1x {{PAGENAME}}
|1x {{PAGENAME}}
|→
|→
|1x [[Electrical Components]]
|?
|}
|}

Latest revision as of 12:14, 7 November 2025

Augment
Rare
Combat Mk. 2
A combat augment more focused on maneuverability than absorbing damage.
Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds.
Backpack Slots18
Safe Pocket Slots1
Quick Use Slots4
Weapon Slots2
Grenade Use Slots1
Weight Limit
55.0
Shield CompatibilityLight, Medium, Heavy
Weight
3
Sell Price
2000

Sources

  • Scavenging
  • Crafting
  • Sold by Lance

Required Materials to Craft

Recipe Workshop Craft
2x Electrical Components
+
3x Magnet
Gear Bench 2 1x Combat Mk. 2

Required Materials to Repair

Repair Cost Durability
1x Combat Mk. 2 1x Electrical Components
+
1x Magnet
+50

Recycled Materials

1x Combat Mk. 2 1x Electrical Components
+
1x Magnet

Salvaged Materials

1x Combat Mk. 2 1x Electrical Components