Leaper: Difference between revisions
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GumballSmol (talk | contribs) Added a Combat Tips section to the Leaper, and added Fire damage note to the Weakness area of the info card |
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|pAttack=Leaps on you |
|pAttack=Leaps on you |
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|ability=Can leap to far distances<br>Releases kinetic energy |
|ability=Can leap to far distances<br>Releases kinetic energy |
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|weakness=Joints and its eye |
|weakness=Joints and its eye<br> |
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Fire damage |
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|health=Unknown |
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|health=1100<ref name="health"/> |
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}} |
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|icon=IconARC Leaper.png}} |
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The '''Leaper''' is a large, heavily armored [[ARC]] that can jump very far, it's rumored to be able to reach the top of the [[The Spaceport|Acerra Spaceport]] Launch Towers. |
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The '''Leaper''' is an agile, four-legged brute, often found stomping around open areas. This [[ARC]] is equipped with a powerful shockwave pulse that hits anyone nearby, and can leap at Raiders across astonishing distances. Historically, most Raiders have learned to avoid it altogether. |
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'''Leapers''' are commonly found in high-risk areas, guarding valuable objectives or patrolling alongside smaller, quicker enemies, thus creating layered threats that can be hard to deal with. |
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During Tech Test 2 the '''Leaper''' was known as a Bison. |
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=== Attack === |
=== Attack === |
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Jumps to land on top of Raiders to smash them. If unable to land on a Raider, the Leaper will periodically release a blast of kinetic energy to shred Raider's health and shields. |
Jumps to land on top of Raiders to smash them. If unable to land on a Raider, the '''Leaper''' will periodically release a blast of kinetic energy to shred Raider's health and shields. |
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=== Combat Tips === |
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[[Blaze Grenade|Blaze Grenades]] are a cheap and easy method of dealing with '''Leapers'''. Throw one grenade directly onto the '''Leaper''' and wait for it to burn out. Once the burn stops, throw another. Afterwards, the '''Leaper''' can be finished with one or two shots from a [[Heavy Ammo]] weapon. |
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=== Loot === |
=== Loot === |
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* [[Mechanical Components]] |
* [[Mechanical Components]] |
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* [[Leaper Pulse Unit]] |
* [[Leaper Pulse Unit]] |
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===References=== |
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<references> |
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<ref name="health"> |
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Health value is currently estimate, not based on a reliable source. |
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</ref> |
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</references> |
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Latest revision as of 06:18, 11 November 2025
| Leaper | |
|---|---|
| Threat Level | Critical |
| Armor Plate | Full Plated |
| Primary Attack | Leaps on you |
| Special Abilities | Can leap to far distances Releases kinetic energy |
| Weakness | Joints and its eye Fire damage |
| Stats | |
| Health | 1100[1] |
The Leaper is an agile, four-legged brute, often found stomping around open areas. This ARC is equipped with a powerful shockwave pulse that hits anyone nearby, and can leap at Raiders across astonishing distances. Historically, most Raiders have learned to avoid it altogether.
Leapers are commonly found in high-risk areas, guarding valuable objectives or patrolling alongside smaller, quicker enemies, thus creating layered threats that can be hard to deal with.
During Tech Test 2 the Leaper was known as a Bison.
Attack
Jumps to land on top of Raiders to smash them. If unable to land on a Raider, the Leaper will periodically release a blast of kinetic energy to shred Raider's health and shields.
Combat Tips
Blaze Grenades are a cheap and easy method of dealing with Leapers. Throw one grenade directly onto the Leaper and wait for it to burn out. Once the burn stops, throw another. Afterwards, the Leaper can be finished with one or two shots from a Heavy Ammo weapon.
Loot
Main debris -
- ARC Alloy
- ARC Flex Rubber
- ARC Performance Steel
- Advanced ARC Powercell
- Explosive Compound
- Mechanical Components
- Leaper Pulse Unit
Small debris -
References
- ↑ Health value is currently estimate, not based on a reliable source.