Snitch: Difference between revisions
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|image=ARC_Snitch.png |
|image=ARC_Snitch.png |
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|warning=[[File:Trader_Shani.png|32px|link=]] Shani: Don't let it spot you, or it'll call in reinforcements. |
|warning=[[File:Trader_Shani.png|32px|link=]] Shani: Don't let it spot you, or it'll call in reinforcements. |
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|threatLevel= |
|threatLevel=Moderate |
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|armorPlate=No Plating |
|armorPlate=No Plating |
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|pAttack=None |
|pAttack=None |
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|ability=Summons ARC |
|ability=Summons ARC |
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|health= |
|health=158<ref name="health"/> |
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|icon=IconARC Snitch.png |
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}} |
}} |
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Pesky and vigilant, the '''Snitch''' is an unarmed reconnaissance drone, equipped with an advanced scanning technology. They are frequently found patrolling strategic areas or scouting ahead for other enemy units. If it detects any human threat, it calls in reinforcements from orbit. |
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The '''Snitch''' is a small, unarmored flying [[ARC]] that is identified by its circular shape, and blue scanning beam emitted from the bottom. The Snitch has 3 thrusters that keep it in the air. |
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The ability to call in reinforcements make Snitches a high-risk target for Raiders who want to avoid escalating encounters. However, some Raiders have been known to intentionally aggravate it in a bid to conveniently harvest [[Wasp Driver|Wasp]] and [[Hornet Driver|Hornet Drivers]]. |
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=== Attack === |
=== Attack === |
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When in its Aggressive state, the Snitch's scanner will turn red and emit a siren sound to alert nearby ARC units. It will also summon a swarm of 2-3 flying ARC to defend itself. The swarm spawned will consist of either [[Wasp|Wasps]] and/or [[Hornet|Hornets]]. |
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=== Combat Tips === |
=== Combat Tips === |
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Destroying 2 of the Snitch's thrusters will disable the drones ability to fly, causing it to fall to the ground. If it falls from a high enough height it can be instantly destroyed by its own momentum. When any flying ARC is stuck on the ground long enough it will burst into flames. |
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====== |
====== Attacks can be avoided by: ====== |
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* Moving behind cover |
* Moving behind cover |
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* Staying out of Line of sight when in Alerted state |
* Staying out of Line of sight when in Alerted state |
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When it starts beeping, you can either |
====== When it starts beeping, you can either: ====== |
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* Destroy it before it completes its call (a long beep) |
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* Run away from it |
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=== Loot === |
=== Loot === |
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---- |
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* [[ARC Alloy]] |
* [[ARC Alloy]] |
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* [[ARC Powercell]] |
* [[ARC Powercell]] |
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* [[Sensors]] |
* [[Sensors]] |
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* [[Snitch Scanner]] |
* [[Snitch Scanner]] |
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===References=== |
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<references> |
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<ref name="health"> |
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Health value is currently estimate, not based on a reliable source. |
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</ref> |
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</references> |
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Latest revision as of 16:55, 10 November 2025
| Snitch | |
|---|---|
| Threat Level | Moderate |
| Armor Plate | No Plating |
| Primary Attack | None |
| Special Abilities | Summons ARC |
| Stats | |
| Health | 158[1] |
Pesky and vigilant, the Snitch is an unarmed reconnaissance drone, equipped with an advanced scanning technology. They are frequently found patrolling strategic areas or scouting ahead for other enemy units. If it detects any human threat, it calls in reinforcements from orbit.
The ability to call in reinforcements make Snitches a high-risk target for Raiders who want to avoid escalating encounters. However, some Raiders have been known to intentionally aggravate it in a bid to conveniently harvest Wasp and Hornet Drivers.
Attack
When in its Aggressive state, the Snitch's scanner will turn red and emit a siren sound to alert nearby ARC units. It will also summon a swarm of 2-3 flying ARC to defend itself. The swarm spawned will consist of either Wasps and/or Hornets.
Combat Tips
Destroying 2 of the Snitch's thrusters will disable the drones ability to fly, causing it to fall to the ground. If it falls from a high enough height it can be instantly destroyed by its own momentum. When any flying ARC is stuck on the ground long enough it will burst into flames.
Attacks can be avoided by:
- Moving behind cover
- Hiding in bushes & foliage
- Staying out of Line of sight when in Alerted state
When it starts beeping, you can either:
- Destroy it before it completes its call (a long beep)
- Run away from it
Loot
References
- ↑ Health value is currently estimate, not based on a reliable source.