Pop: Difference between revisions
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{{Infobox_arc |
{{Infobox_arc |
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|image= |
|image=ARC Pop.png |
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|warning= |
|warning= |
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|threatLevel=Moderate |
|threatLevel=Moderate |
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|armorPlate=No Plating |
|armorPlate=No Plating |
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|pAttack=Pops itself |
|pAttack=Pops itself |
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|health= |
|health=20<ref name="health"/> |
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|icon=IconARC Pop.png}} |
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A small unarmored rolling [[ARC]]. |
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The '''Pop''' is a small unarmored rolling machine; often compared to the [[Fireball]]. It’s a quick impulsive enemy that often roams in swarms. |
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The Pop seems to have little regard for its own safety; carrying an explosive charge that “pops” upon impact, scorching any Raider that lets it get too close |
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=== Attack === |
=== Attack === |
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When in its aggressive state, the Pop quickly rolls toward nearby raiders. As it approaches, it emits a beeping sound that increases in frequency the closer it gets to its target. Once close enough, the Pop detonates after a short delay dealing heavy damage to a raider’s shield and health while destroying itself in the process. |
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----Will approach Raiders with a beeping sound and explode when close enough. The beeping gets faster as a Pop gets closer to its target. |
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''Note: The Pop does not explode based on a timer, but rather on its proximity to a target.'' |
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=== Combat Tips === |
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Due to being unarmored, the Pop can be destroyed quickly with any type of [[Weapons|weapon]]. They can often be heard or seen before becoming a threat, however, be cautious. |
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==== Attacks can be avoided by: ==== |
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* Shooting the Pop before it detonates |
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* Vaulting over edges where the Pop cannot navigate |
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* Creating distance between you and the Pop |
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* Dodge Rolling away as it "pops" |
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''Note: Pops can sometimes spawn in locked key rooms, and sit waiting directly behind the door. When you open the door they may fly out and explode.'' |
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=== Loot === |
=== Loot === |
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---- |
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* [[ARC Alloy]] |
* [[ARC Alloy]] |
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* [[ARC Powercell]] |
* [[ARC Powercell]] |
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* [[Crude Explosives]] |
* [[Crude Explosives]] |
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* [[Pop Trigger]] |
* [[Pop Trigger]] |
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===References=== |
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<references> |
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<ref name="health"> |
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Health value is currently estimate, not based on a reliable source. |
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</ref> |
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</references> |
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Latest revision as of 16:53, 10 November 2025
| Pop | |
|---|---|
| Threat Level | Moderate |
| Armor Plate | No Plating |
| Primary Attack | Pops itself |
| Stats | |
| Health | 20[1] |
The Pop is a small unarmored rolling machine; often compared to the Fireball. It’s a quick impulsive enemy that often roams in swarms.
The Pop seems to have little regard for its own safety; carrying an explosive charge that “pops” upon impact, scorching any Raider that lets it get too close
Attack
When in its aggressive state, the Pop quickly rolls toward nearby raiders. As it approaches, it emits a beeping sound that increases in frequency the closer it gets to its target. Once close enough, the Pop detonates after a short delay dealing heavy damage to a raider’s shield and health while destroying itself in the process.
Note: The Pop does not explode based on a timer, but rather on its proximity to a target.
Combat Tips
Due to being unarmored, the Pop can be destroyed quickly with any type of weapon. They can often be heard or seen before becoming a threat, however, be cautious.
Attacks can be avoided by:
- Shooting the Pop before it detonates
- Vaulting over edges where the Pop cannot navigate
- Creating distance between you and the Pop
- Dodge Rolling away as it "pops"
Note: Pops can sometimes spawn in locked key rooms, and sit waiting directly behind the door. When you open the door they may fly out and explode.
Loot
References
- ↑ Health value is currently estimate, not based on a reliable source.