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Go solo or play in groups of up to three, recover materials from caches all over the map, hunt [[ARC]], and try to make it out through an [[Extraction Points|Extraction Point]] before another Raider comes for your loot. Dynamic Weather, Time of Day and Events keep it fresh. |
Go solo or play in groups of up to three, recover materials from caches all over the map, hunt [[ARC]], and try to make it out through an [[Extraction Points|Extraction Point]] before another Raider comes for your loot. Dynamic Weather, Time of Day and Events keep it fresh. |
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{| class="wikitable" |
{| class="wikitable" style="text-align:center;" |
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!style="text-align:center;| Map |
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!Name !! Image !! Description |
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!style="text-align:center; min-width:300px;"| Description |
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!style="text-align:center;| Maximum Time |
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!style="text-align:center;| Requirements |
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|[[Dam Battlegrounds]] |
| <big>[[Dam Battlegrounds]]</big> [[File:Dam_battlegrounds.png|256px|link=Dam_Battlegrounds]] |
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| ⚫ | |||
|[[File:Dam_battlegrounds.png|256px|link=Dam_Battlegrounds]] |
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| 30 Minutes |
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| ⚫ | |||
| None |
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|- |
|- |
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|[[Buried City]] |
| <big>[[Buried City]]</big> [[File:Buried_City.png|256px|link=Buried_City]] |
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| ⚫ | |||
|[[File:Buried_City.png|256px|link=Buried_City]] |
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| 30 Minutes |
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| ⚫ | |||
| Rounds played: 8 |
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|- |
|- |
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| ⚫ | |||
|[[Acerra Spaceport]] |
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| ⚫ | |||
| ⚫ | |||
| 30 Minutes |
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| ⚫ | |||
| Rounds played: 12 |
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|- |
|- |
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| ⚫ | |||
|[[Blue Gate]] |
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| ⚫ | |||
| ⚫ | |||
| 30 Minutes |
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| ⚫ | |||
| Rounds played: 18 |
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|- |
|- |
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|[[Stella Montis]] |
| <big>[[Stella Montis]]</big> [[File:Stella_Montis.png|256px|link=Stella_Montis]] |
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| ⚫ | |||
||[[File:Stella_Montis.png|256px|link=Stella_Montis]] |
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| ? |
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| ⚫ | |||
| ? |
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|- |
|- |
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|[[Practice Range]] |
| <big>[[Practice Range]]</big> [[File:Practice_Range.png|256px|link=Practice_Range]] |
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| Nestled in a secluded mountain hollow, the echoed gunshots from this practice range seem to confuse ARC's sense of direction, creating a rare pocket of open-air safety. Raiders use this practice range to hone their skills, and catch up on some long-overdue stargazing. |
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||[[File:Practice_Range.png|256px|link=Practice_Range]] |
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| 2 Hours |
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|The Practice Range of the game. |
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| Rounds played: 4 |
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|} |
|} |
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==Special |
==Special Modifiers== |
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Maps have special modified variants that will cycle on a timely basis for each map. Playing these conditions could entail having more loot, more aggressive ARC enemies, or different weather conditions. Major modifiers are marked with the trials icon [[File:Icon_Trials.png|16px]] such as "Night Raid" or "Electromagnetic Storm" and will award 2X [[Trials]] points than normal. |
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| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
* '''Electromagnetic Storm''' - ? |
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{| class="wikitable" style="text-align:center; vertical-align: top" |
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==Night Raids== |
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!style="text-align:center;| Condition |
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Darkness has fallen and the machines lurking in the shadows. High-tier loot can be scavenged for those brave enough to take the risk—but watch your back, the heightened Raider activity has attracted more ARC than usual. |
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!style="text-align:center; min-width:300px"| Description |
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|- |
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| <big>[[Lush Blooms]]</big>{{Clear}}[[File:Lush_Blooms_map_variant.png|256px|link=Lush_Blooms]] |
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| ⚫ | |||
|- |
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| <big>[[Prospecting Probes]]</big>{{Clear}}[[File:Prospecting_Probes_map_variant.png|256px|link=Prospecting Probes]] |
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| ⚫ | |||
|- |
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| <big>[[Husk Graveyard]]</big>{{Clear}}[[File:Husk_Graveyard_map_variant.png|256px|link=Husk Graveyard]] |
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| ⚫ | |||
|- |
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| <big>[[Uncovered Caches]]</big>{{Clear}}[[File:Uncovered_Caches_map_variant.png|256px|link=Uncovered Caches]] |
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| ⚫ | |||
|- |
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| <big>[[Launch Tower Loot]]</big>{{Clear}}[[File:Launch Tower Loot_map_variant.png|256px|link=Launch Tower Loot]] |
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| ⚫ | |||
|- |
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| <big>[[Harvester]]</big>{{Clear}}[[File:Harvester map variant.png|256px|link=Harvester]] |
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| ⚫ | |||
|- |
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| <big>[[File:Icon_Trials.png|16px]] [[Night Raid]]</big>{{Clear}}[[File:Night_Raid_map_variant.png|256px|link=Night_Raid]] |
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| Raiders have been finding especially good loot behind locked doors, and keys have been more plentiful. The heightened Raider activity has attracted more ARCs than usual. |
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|- |
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| <big>[[File:Icon_Trials.png|16px]] [[Electromagnetic Storm]]</big>{{Clear}}[[File:Electromagnetic_Storm_map_variant.png|256px|link=Electromagnetic_Storm]] |
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| Lighting strikes batter the surface; frying electronics, disrupting ARC machines, and electrocuting unsuspecting Raiders. |
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|- |
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| <big>[[File:Icon_Trials.png|16px]] [[Hidden Bunker]]</big>{{Clear}}[[File:Hidden_Bunker_map_variant.png|256px|link=Hidden_Bunker]] |
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| Someone has hacked the Outskirts Bunker’s security system. Find the 4 buttons to unlock the doors, and be the first to plunder the treasure within. |
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|- |
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| <big>[[File:Icon_Trials.png|16px]] [[Snow Variant]]</big> |
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| Unknown, this map condition is planned to come in December |
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|} |
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Latest revision as of 10:30, 12 November 2025
Go solo or play in groups of up to three, recover materials from caches all over the map, hunt ARC, and try to make it out through an Extraction Point before another Raider comes for your loot. Dynamic Weather, Time of Day and Events keep it fresh.
| Map | Description | Maximum Time | Requirements |
|---|---|---|---|
| Dam Battlegrounds |
The Alcantara Power Plant, or "The Dam", once served as a crucial Raider stronghold during the bitter closing battles of the First Wave. Even now, these toxic, waterlogged lands remain a hotspot for ARC skirmishes. | 30 Minutes | None |
| Buried City |
Amidst the sand dunes in this arid wasteland, Buried City is a remnant of the old world quite unlike the cold steel spires of the Exodus age. Walk these narrow streets and empty plazas, and know that people once lived here. | 30 Minutes | Rounds played: 8 |
| Spaceport |
Acerra Spaceport is a majestic testament to humanity's past ambitions. This is where the Exodus shuttles, vessels of hope and desperation, once roared into the heavens, leaving a beleaguered Earth behind. | 30 Minutes | Rounds played: 12 |
| The Blue Gate |
Blue Gate, a location higher up in the mountains featuring open areas, small towns, tunnels, and underground complexes to name a few. | 30 Minutes | Rounds played: 18 |
| Stella Montis |
The Tubes leading to this location are heavily trapped, but disarming is already being planned. No one knows what awaits there, though the cantinas around Toledo are abuzz with rumors and speculation. | ? | ? |
| Practice Range |
Nestled in a secluded mountain hollow, the echoed gunshots from this practice range seem to confuse ARC's sense of direction, creating a rare pocket of open-air safety. Raiders use this practice range to hone their skills, and catch up on some long-overdue stargazing. | 2 Hours | Rounds played: 4 |
Special Modifiers
Maps have special modified variants that will cycle on a timely basis for each map. Playing these conditions could entail having more loot, more aggressive ARC enemies, or different weather conditions. Major modifiers are marked with the trials icon
such as "Night Raid" or "Electromagnetic Storm" and will award 2X Trials points than normal.
| Condition | Description |
|---|---|
| Lush Blooms |
The weather has been unusually agreeable lately, and vital plants and fruits have been thriving. Get out there and gather your food before it is all gone. |
| Prospecting Probes |
ARC seem to have entered a period of extended probing, sending guarded probes down en masse. |
| Husk Graveyard |
Something has caused ARC machines to go down on their own in great amounts, leaving husks scattered around the Topside. A better opportunity to gather information and parts has rarely presented itself. |
| Uncovered Caches |
Storms have unearthed a number of old Raider Caches, but they are rigged to explode should they be exposed for too long. Hurry up and find them all. |
| Launch Tower Loot |
Someone has locked off the Launch Tower, hiding all their hard-earned loot at the top. ARC seems to have ramped up their defenses in response to the heightened activity. |
| Harvester |
A mysterious harvesting machine has appeared, heavily guarded by the feared Queen. What kind of riches are to be found within? |
| Raiders have been finding especially good loot behind locked doors, and keys have been more plentiful. The heightened Raider activity has attracted more ARCs than usual. | |
| Lighting strikes batter the surface; frying electronics, disrupting ARC machines, and electrocuting unsuspecting Raiders. | |
| Someone has hacked the Outskirts Bunker’s security system. Find the 4 buttons to unlock the doors, and be the first to plunder the treasure within. | |
| Unknown, this map condition is planned to come in December |