Pop: Difference between revisions
More actions
m Chaged health "?" to "unknown" |
added "References" |
||
| (29 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox_arc |
|||
{{Infobox_ARC |
|||
|image= |
|image=ARC Pop.png |
||
|warning= |
|||
|warning=[[File:Trader_Shani.png|32px|link=]] Shani: They don't have the same plating as a Fireball, but they'll burn you all the same. |
|||
|threatLevel=Moderate |
|threatLevel=Moderate |
||
|armorPlate=No Plating |
|armorPlate=No Plating |
||
|pAttack= |
|pAttack=Pops itself |
||
|health= |
|health=20<ref name="health"/> |
||
|icon=IconARC Pop.png}} |
|||
|health=Unknown}} |
|||
The '''Pop''' is a small unarmored rolling machine; often compared to the [[Fireball]]. It’s a quick impulsive enemy that often roams in swarms. |
|||
| ⚫ | |||
A small unarmored rolling [[ARC]]. |
|||
The Pop seems to have little regard for its own safety; carrying an explosive charge that “pops” upon impact, scorching any Raider that lets it get too close |
|||
=== Attack === |
=== Attack === |
||
When in its aggressive state, the Pop quickly rolls toward nearby raiders. As it approaches, it emits a beeping sound that increases in frequency the closer it gets to its target. Once close enough, the Pop detonates after a short delay dealing heavy damage to a raider’s shield and health while destroying itself in the process. |
|||
Will open up it's sides when nearby Raiders to burn them to a crisp. |
|||
''Note: The Pop does not explode based on a timer, but rather on its proximity to a target.'' |
|||
| ⚫ | |||
Due to being unarmored, the Pop can be destroyed quickly with any type of [[Weapons|weapon]]. They can often be heard or seen before becoming a threat, however, be cautious. |
|||
==== Attacks can be avoided by: ==== |
|||
* Shooting the Pop before it detonates |
|||
* Vaulting over edges where the Pop cannot navigate |
|||
* Creating distance between you and the Pop |
|||
* Dodge Rolling away as it "pops" |
|||
''Note: Pops can sometimes spawn in locked key rooms, and sit waiting directly behind the door. When you open the door they may fly out and explode.'' |
|||
=== Loot === |
=== Loot === |
||
| ⚫ | |||
| ⚫ | |||
* [[ARC Thermo Lining]] |
|||
* [[Crude Explosives]] |
|||
* [[Pop Trigger]] |
|||
===References=== |
|||
| ⚫ | |||
<references> |
|||
| ⚫ | |||
<ref name="health"> |
|||
* 1x [[Fireball Burner]] |
|||
Health value is currently estimate, not based on a reliable source. |
|||
</ref> |
|||
</references> |
|||
Latest revision as of 16:53, 10 November 2025
| Pop | |
|---|---|
| Threat Level | Moderate |
| Armor Plate | No Plating |
| Primary Attack | Pops itself |
| Stats | |
| Health | 20[1] |
The Pop is a small unarmored rolling machine; often compared to the Fireball. It’s a quick impulsive enemy that often roams in swarms.
The Pop seems to have little regard for its own safety; carrying an explosive charge that “pops” upon impact, scorching any Raider that lets it get too close
Attack
When in its aggressive state, the Pop quickly rolls toward nearby raiders. As it approaches, it emits a beeping sound that increases in frequency the closer it gets to its target. Once close enough, the Pop detonates after a short delay dealing heavy damage to a raider’s shield and health while destroying itself in the process.
Note: The Pop does not explode based on a timer, but rather on its proximity to a target.
Combat Tips
Due to being unarmored, the Pop can be destroyed quickly with any type of weapon. They can often be heard or seen before becoming a threat, however, be cautious.
Attacks can be avoided by:
- Shooting the Pop before it detonates
- Vaulting over edges where the Pop cannot navigate
- Creating distance between you and the Pop
- Dodge Rolling away as it "pops"
Note: Pops can sometimes spawn in locked key rooms, and sit waiting directly behind the door. When you open the door they may fly out and explode.
Loot
References
- ↑ Health value is currently estimate, not based on a reliable source.