Equipment: Difference between revisions
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'''Equipment''' plays a vital role in your survival and combat while topside. From increasing your carrying capacity to defending against [[ARC]] and other raiders, every piece of gear is crucial in your loadout. |
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=== Augments === |
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Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid. |
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{| class="sortable wikitable" |
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!Name |
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!Image |
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!Backpack Slots |
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!Weight Limit |
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!Safe Pocket Slots |
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!Quick Use Slots |
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!Shield Compatibility |
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!Weapon Slots |
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|- |
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|Raider Augment I |
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|[[File:Raider Augment Level 1.png|alt=Raider Augment Level 1|50x50px]] |
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|16 |
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|50kg |
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|2 |
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|6 |
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|Light or Medium Shields |
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|2 |
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|- |
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|Raider Augment II |
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|[[File:Raider Augment Level 2.png|alt=Raider Augment Level 2|50x50px]] |
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|18 |
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|55kg |
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|2 |
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|6 |
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|Light or Medium Shields |
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|2 |
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|- |
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|Raider Augment III |
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|[[File:Raider Augment Level 3.png|alt=Raider Augment Level 3|50x50px]] |
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|20 |
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|55kg |
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|2 |
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|6 |
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|Light, Medium or Heavy Shields |
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|2 |
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|- |
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|Raider Augment IV |
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|[[File:Raider Augment Level 4.png|alt=Raider Augment Level 4|50x50px]] |
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|24 |
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|60kg |
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|3 |
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|8 |
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|Light, Medium or Heavy Shields |
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|2 |
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|} |
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== Augments == |
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[[Augments]] are used by your raider to primarily increase carry space, weight capacity, and [[Shields|shield]] compatibility. Some augments have additional perks. Augments cannot be adjusted while Topside. |
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{| class="sortable wikitable" |
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Some Augments increase [[Quick Use]] slots at the cost of Weight Capacity. |
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!Name |
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!Image |
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!Shield Charge |
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!Damage Mitigation |
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!Movement Penalty |
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|- |
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|[[Light Shield]] |
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|[[File:Light_Shield.png|alt=Light Shield|50x50px]] |
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|50 |
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|23% |
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|NIL |
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|- |
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|[[Medium Shield]] |
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|[[File:Medium_Shield.png|alt=Light Shield|50x50px]] |
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|80 |
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|45% |
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|5% Reduced Movement Speed |
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|- |
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|[[Heavy Shield]] |
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|[[File:Heavy_Shield.png|alt=Light Shield|50x50px]] |
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|120 |
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|65% |
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|15% Reduced Movement Speed |
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|} |
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== Shields == |
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[[Shields]] are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. [[Augments]] are needed to wear the higher end shields. |
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{| class="wikitable sortable" |
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!Name |
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!Description |
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|- |
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|[[Adrenaline Shot]] |
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|A serum that fully restores stamina and temporarily increases stamina regeneration. |
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|- |
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|Agave |
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|? |
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|- |
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|[[Apricot]] |
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|A sun ripe apricot. Can be consumed for a small amount of stamina. |
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|- |
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|[[ARC Powercell]] |
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|Drops from all ARC enemies, can be used to recharge shields in a pinch. |
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|- |
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|Bandage |
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|A medical item that gradually restores health over time. |
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|- |
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|[[Bloated Tuna Can]] |
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|Something tells you that you don't want to open this... |
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|- |
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|Defibrillator |
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|An injection to quickly revive downed raiders and restores some health. |
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|- |
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|[[Expired Pasta]] |
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|Can (reluctantly) be consumed to restore small amounts of health. |
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|- |
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|[[Fabric]] |
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|Can be used to slowly restore small amounts of health. |
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|- |
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|Herbal Bandage |
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|An improvised medical item that gradually restores health over time. |
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|- |
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|[[Lemon]] |
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|Can be consumed for a small amount of stamina. |
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|- |
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|[[Moss]] |
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|Can be consumed to regain a small amount of health. |
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|- |
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|Mushroom |
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|Can be consumed to regain a small amount of health. |
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|- |
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|Olives |
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|Can be consumed for a small amount of stamina. |
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|- |
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|[[Prickly Pear]] |
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|Can be consumed for a small amount of stamina. |
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|- |
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|Resin |
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|Can be used to gradually restore a small amount of health over time. |
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|- |
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|[[Shield Recharger]] |
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|A handheld repair kit that recharges a shield on use. |
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|- |
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|[[Sterilized Bandage]] |
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|A medical item that gradually restores a large amount of health over time. |
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|- |
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|[[Vita Shot]] |
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|A medical item that restores a large amount of health. |
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|- |
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|[[Vita Spray]] |
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|A medical item that continuously restores health during use. Can be used on yourself or your allies. |
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|} |
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== Healing == |
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[[Healing]] items are used by all Raiders to survive while Topside. Some healing items focus on health, some recharging shield, and others stamina. |
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{| class="wikitable" |
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!Name |
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!Image |
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!Description |
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|- |
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|Barricade Kit |
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|[[File:Barricade Kit.png|alt=Barricade Kit|50x50px]] |
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|A deployable cover that can block incoming damage until it breaks. Health: 500 |
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|- |
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|[[Binoculars]] |
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|[[File:Binoculars.png|alt=Binoculars|50x50px]] |
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|A basic pair of binoculars with two levels of magnification. |
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|- |
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|Door Blocker |
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|[[File:Door Blocker.png|alt=Door Blocker|50x50px]] |
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|A locking mechanism that can be placed on large metal doors to limit access. |
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|- |
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|Photoelectric Cloak |
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|[[File:Photoelectric Cloak.png|alt=Photoelectric Cloak|50x50px]] |
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|A gadget that allows the user to conceal themselves from ARC. |
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|- |
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|[[Remote Raider Flare]] |
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|[[File:Remote Distress Flare.png|alt=Remote Distress Flare|50x50px]] |
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|A deployable device that when manually triggered, launches a Raider Distress Flare |
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|- |
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|Snap Hook |
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|[[File:Snap Hook.png|alt=Snap Hook|50x50px]] |
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|A gadget that allows the user to scale structures and cover large distances. |
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|- |
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|[[Zipline]] |
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|[[File:Zipline.png|alt=Zipline|50x50px]] |
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|A deployable zipline that allows you to quickly move between two locations. |
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|} |
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== Quick Use == |
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You have 2 different types of [[Quick Use]] items, Utility and Gadgets. Both types try solve any possible problems you'll run into while Topside, be it from other Raiders or [[ARC]]. |
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{| class="wikitable" |
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!Name |
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!Description |
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|- |
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|Bison Driver |
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|Can be thrown to create a violent singularity. |
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|- |
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|Blaze Grenade |
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|A grenade that detonates on impact, covering an area in fire that deals damage over time. |
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|- |
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|[[Fireball Burner]] |
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|Can be thrown to create small fires. |
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|- |
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|Gas Grenade |
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|A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. |
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|- |
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|Heavy Fuze Grenade |
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|A grenade that detonates after a delay, dealing explosive damage in its radius. |
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|- |
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|[[Hornet Driver]] |
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|Can be recycled into ARC Alloy. |
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|- |
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|Lure Grenade |
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|A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. |
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|- |
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|[[Showstopper]] |
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|A grenade that detonates after a delay, stunning enemies within it's radius. |
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|- |
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|[[Smoke Grenade]] |
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|A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. |
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|- |
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|Snap Blast Grenade |
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|A grenade that sticks to surfaces, dealing explosive damage after a short delay. |
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|- |
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|Snitch Scanner |
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|Can be thrown to call in ARC. |
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|- |
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|Synthesized Fuel |
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|Used to craft utility items and explosives. Can be recycled into chemicals. |
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|- |
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|Tagging Grenade |
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|A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. |
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|- |
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|[[Wasp Driver]] |
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|Can be recycled into ARC Alloy. |
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|- |
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|[[Wolfpack]] |
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|A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. |
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|} |
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== Grenades == |
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[[Grenades]] are throwable devices used to damage [[Raider]]s and [[ARC]]s or for non-damaging utility purposes (e.g., [[Smoke Grenade|to create a smoke screen]], [[Lure Grenade|distract ARCs]], or [[Light Stick|illuminate an area]]. In a pinch, certain ARC parts or scavenged loot can be thrown and used as makeshift grenades. |
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{| class="wikitable" |
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!Name |
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== Traps == |
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!Description |
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[[Traps]] come in 2 varieties, Laser traps and Mines. Both can be very effective against [[ARC]] or Raiders. With the [[Skills|Minesweeper skill]] Raiders can defuse other's traps. |
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|- |
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|Jolt Mine |
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|A proximity triggered mine that pops up and stuns anything within its radius. |
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|- |
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|Jump Mine |
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|A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius. |
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|- |
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|Laser Trap: Fire |
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|A deployable laser trip wire that detonates a Blaze Grenade. |
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|- |
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|Laser Trap: Gas |
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|A deployable laser trip wire that detonates a Gas Grenade. |
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|- |
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|Laser Trap: Lure |
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|A deployable laser trip wire that detonates a Lure Grenade. |
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|- |
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|Laser Trap: Smoke |
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|A deployable laser trip wire that detonates a Smoke Grenade. |
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|} |
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Latest revision as of 13:00, 7 November 2025
Equipment plays a vital role in your survival and combat while topside. From increasing your carrying capacity to defending against ARC and other raiders, every piece of gear is crucial in your loadout.
Augments
Augments are used by your raider to primarily increase carry space, weight capacity, and shield compatibility. Some augments have additional perks. Augments cannot be adjusted while Topside. Some Augments increase Quick Use slots at the cost of Weight Capacity.
Shields
Shields are used by Raiders to negate incoming damage while Topside. Some shields reduce mobility for the upside of increased protection. Augments are needed to wear the higher end shields.
Healing
Healing items are used by all Raiders to survive while Topside. Some healing items focus on health, some recharging shield, and others stamina.
Quick Use
You have 2 different types of Quick Use items, Utility and Gadgets. Both types try solve any possible problems you'll run into while Topside, be it from other Raiders or ARC.
Grenades
Grenades are throwable devices used to damage Raiders and ARCs or for non-damaging utility purposes (e.g., to create a smoke screen, distract ARCs, or illuminate an area. In a pinch, certain ARC parts or scavenged loot can be thrown and used as makeshift grenades.
Traps
Traps come in 2 varieties, Laser traps and Mines. Both can be very effective against ARC or Raiders. With the Minesweeper skill Raiders can defuse other's traps.