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Weapon Case: Difference between revisions

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{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Loot Table
|+ Loot Pool
! Item
! Item
! Chance
|-
|-
| [[Ammo]]
| [[Ammo]]
|
|-
|-
| [[Gun Parts]]
| [[Gun Parts]]
|
|-
|-
| [[Weapons]]
| [[Weapons]]
|
|-
|-
| [[Weapon Attachments]]
| [[Weapon Attachments]]
|
|}
|}

Latest revision as of 16:48, 10 November 2025

Weapon Case
Loot TypeWeapon / Ammo
Must Be BreachedNo
Section(s)1
Event OnlyNo
Event EffectedNo
TrappedNo

Weapon Cases are required to complete a Mastery. Weapon Cases always have the corresponding Ammo for the Weapon in the Weapon Case.

Loot Pool
Item
Ammo
Gun Parts
Weapons
Weapon Attachments