Weapons: Difference between revisions
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'''Weapons''' are the main method used to damage [[Raider|Raiders]] and [[ARC]]. Each weapon is classed within a different [[Ammo]] type, and each Ammo type has its own penetration value. The weapons also have classes, which changes their effectiveness in various combat scenarios.
Note: Damage is based on the damage if you hit the Body
===Assault Rifles===
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Revision as of 15:27, 7 November 2025
Weapons are the main method used to damage Raiders and ARC. Each weapon is classed within a different Ammo type, and each Ammo type has its own penetration value. The weapons also have classes, which changes their effectiveness in various combat scenarios.
Note: Damage is based on the damage if you hit the Body and Firing Rate is calculated by dividing the total amount of bullets shot (usually the whole magazine) by the time it takes to shoot.
Assault Rifles
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Kettle | Light | 10 | Single | 28 | 42.8 | |
| Rattler | Medium | 9 | Auto | 33.3 | 56.2 | |
| Arpeggio | Medium | 9.5 | Burst | 18.3 | 55.9 | |
| Tempest | Medium | 10 | Auto | 36.7 | 55.9 | |
| Bettina | Heavy | 14 | Auto | 32 | 51.3 |
Battle Rifles
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Ferro | Heavy Ammo | 40 | Single | 6.6 | 53.1 | |
| Renegade | Medium Ammo | 35 | Single | 21 | 68.8 |
Submachine Guns
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Stitcher | Light Ammo | 7 | Auto | 45.3 | 42.1 | |
| Bobcat | Light Ammo | 6 | Auto | 66.7 | 44 |
Shotguns
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Il Toro | Shotgun Ammo | 67.5 | Single | 14.3 | 20 | |
| Vulcano | Shotgun Ammo | 49.5 | Single | 26.3 | 26 |
Pistols
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Hairpin | Light Ammo | 20 | Single | 9 | 38.6 | |
| Burletta | Light Ammo | 10 | Single | 28 | 41.7 | |
| Anvil | Heavy Ammo | 40 | Single | 16.3 | 50.2 | |
| Venator | Medium Ammo | 18 | Single | 36.7 | 48.4 |
Light Machineguns
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Torrente | Medium Ammo | 8 | Auto | 58.3 | 49.9 |
Sniper Rifles
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Osprey | Medium Ammo | 45 | Single | 17.7 | 80.3 | |
| Jupiter | Energy Clip | 55 | Single | 7.7 | 71.7 |
Special
| Weapon | Image | Ammo Type | Damage | Firing Mode | Firing Rate | Range |
|---|---|---|---|---|---|---|
| Equalizer | Energy Clip | 8 | Auto | 33.3 | 68.6 | |
| Hullcracker | Launcher Ammo | 100 | Single | 20.3 | 38.9 |
Weapon Attachments
Weapon Modifications are items you can throw onto your weapons in and out of raid that provide upgrades to you weapons.
Craft them at the Gunsmith in your workshop, find them in raid, or buy some basic modifications from Tian Wen.
Check each weapon's individual page to see which modifications slots are available and compatible.