Equipment: Difference between revisions
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{| class="sortable wikitable"
!Name
!Image
!Backpack Slots
!Weight Limit
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|-
|Raider Augment I
|[[File:Raider Augment Level 1.png|alt=Raider Augment Level 1|50x50px]]
|16
|50kg
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|-
|Raider Augment II
|[[File:Raider Augment Level 2.png|alt=Raider Augment Level 2|50x50px]]
|18
|55kg
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|-
|Raider Augment III
|[[File:Raider Augment Level 3.png|alt=Raider Augment Level 3|50x50px]]
|20
|55kg
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|-
|Raider Augment IV
|[[File:Raider Augment Level 4.png|alt=Raider Augment Level 4|50x50px]]
|24
|60kg
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{| class="sortable wikitable"
!Name
!Image
!Shield Charge
!Damage Mitigation
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|-
|Light Shield
|[[File:Light_Shield.png|alt=Light Shield|50x50px]]
|50
|23%
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|-
|Medium Shield
|[[File:Medium_Shield.png|alt=Light Shield|50x50px]]
|80
|45%
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|-
|Heavy Shield
|[[File:Heavy_Shield.png|alt=Light Shield|50x50px]]
|120
|65%
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{| class="wikitable"
!Name
!Image
!Description
|-
|Barricade Kit
|[[File:Barricade Kit.png|alt=Barricade Kit|50x50px]]
|A deployable cover that can block incoming damage until it breaks. Health: 500
|-
|Binoculars
|[[File:Binoculars.png|alt=Binoculars|50x50px]]
|A basic pair of binoculars with two levels of magnification.
|-
|Door Blocker
|[[File:Door Blocker.png|alt=Door Blocker|50x50px]]
|A locking mechanism that can be placed on large metal doors to limit access.
|-
|Photoelectric Cloak
|[[File:Photoelectric Cloak.png|alt=Photoelectric Cloak|50x50px]]
|A gadget that allows the user to conceal themselves from ARC.
|-
|Remote Distress Flare
|[[File:Remote Distress Flare.png|alt=Remote Distress Flare|50x50px]]
|A deployable device that when manually triggered, launches a Raider Distress Flare
|-
|Snap Hook
|[[File:Snap Hook.png|alt=Snap Hook|50x50px]]
|A gadget that allows the user to scale structures and cover large distances.
|-
|Zipline
|[[File:Zipline.png|alt=Zipline|50x50px]]
|A deployable zipline that allows you to quickly move between two locations.
|}
| |||
Revision as of 01:11, 22 August 2025
Augments
Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.
Shields
| Name | Image | Shield Charge | Damage Mitigation | Movement Penalty |
|---|---|---|---|---|
| Light Shield | 50 | 23% | NIL | |
| Medium Shield | 80 | 45% | 5% Reduced Movement Speed | |
| Heavy Shield | 120 | 65% | 15% Reduced Movement Speed |
Gadgets
Grenades
| Name | Description |
|---|---|
| Bison Driver | Can be thrown to create a violent singularity. |
| Blaze Grenade | A grenade that detonates on impact, covering an area in fire that deals damage over time. |
| Fireball Burner | Can be thrown to create small fires. |
| Gas Grenade | A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect. |
| Heavy Fuze Grenade | A grenade that detonates after a delay, dealing explosive damage in its radius. |
| Hornet Driver | Can be recycled into ARC Alloy. |
| Lure Grenade | A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire. |
| Showstopper | A grenade that detonates after a delay, stunning enemies within it's radius. |
| Smoke Grenade | A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders. |
| Snap Blast Grenade | A grenade that sticks to surfaces, dealing explosive damage after a short delay. |
| Snitch Scanner | Can be thrown to call in ARC. |
| Synthesized Fuel | Used to craft utility items and explosives. Can be recycled into chemicals. |
| Tagging Grenade | A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location. |
| Wasp Driver | Can be recycled into ARC Alloy. |
| Wolfpack | A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact. |
Mines & Traps
| Name | Description |
|---|---|
| Jolt Mine | A proximity triggered mine that pops up and stuns anything within its radius. |
| Jump Mine | A proximity triggered mine that pops up and explodes, dealing damage to anything within its radius. |
| Laser Trap: Fire | A deployable laser trip wire that detonates a Blaze Grenade. |
| Laser Trap: Gas | A deployable laser trip wire that detonates a Gas Grenade. |
| Laser Trap: Lure | A deployable laser trip wire that detonates a Lure Grenade. |
| Laser Trap: Smoke | A deployable laser trip wire that detonates a Smoke Grenade. |