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Latest comment: 3 November by Dread in topic Min-max collection rates
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Given my test on treasure hunter producing a lower minimum than what is listed for lower tiers, I suspect much more careful data collection is needed; or perhaps a datamine on the release engine, if such a thing is even client side. [[User:Phentos|Phentos]] ([[User talk:Phentos|talk]]) 06:54, 3 November 2025 (UTC) |
Given my test on treasure hunter producing a lower minimum than what is listed for lower tiers, I suspect much more careful data collection is needed; or perhaps a datamine on the release engine, if such a thing is even client side. [[User:Phentos|Phentos]] ([[User talk:Phentos|talk]]) 06:54, 3 November 2025 (UTC) |
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:Collection rates are not fixed and depend on how much time spent on topside along with raid result -successful or unsuccessful-. So current values may not be exact but estimate. [[User:Dread|Dread]] ([[User talk:Dread|talk]]) 11:14, 3 November 2025 (UTC) |
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Latest revision as of 11:14, 3 November 2025
Min-max collection rates
Given my test on treasure hunter producing a lower minimum than what is listed for lower tiers, I suspect much more careful data collection is needed; or perhaps a datamine on the release engine, if such a thing is even client side. Phentos (talk) 06:54, 3 November 2025 (UTC)
- Collection rates are not fixed and depend on how much time spent on topside along with raid result -successful or unsuccessful-. So current values may not be exact but estimate. Dread (talk) 11:14, 3 November 2025 (UTC)