Pop: Difference between revisions
More actions
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* Vaulting over edges where the Pop cannot navigate |
* Vaulting over edges where the Pop cannot navigate |
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* Creating distance between you and the Pop |
* Creating distance between you and the Pop |
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* Rolling away as it "pops" |
* Dodge Rolling away as it "pops" |
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Note: ''Pops can sometimes spawn in locked key rooms, and sit waiting directly behind the door. When you open the door they may fly out and explode.'' |
Note: ''Pops can sometimes spawn in locked key rooms, and sit waiting directly behind the door. When you open the door they may fly out and explode.'' |
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Revision as of 09:36, 27 October 2025
| Pop | |
|---|---|
| Threat Level | Moderate |
| Armor Plate | No Plating |
| Primary Attack | Pops itself |
| Stats | |
| Health | Unknown |
The Pop is a small, unarmored rolling ARC commonly found rolling around in buildings. It can be identified by its round shape with a surrounding ring and glowing lights around it.
Attack
When in an aggressive state, the Pop quickly rolls toward nearby raiders. As it approaches, it emits a beeping sound that increases in frequency the closer it gets to its target. Once close enough, the Pop detonates dealing heavy damage to a raider’s shield and health while destroying itself in the process.
Note: The Pop does not explode based on a timer, but rather on its proximity to a target.
Combat Tips
Due to being unarmored, the Pop can be destroyed quickly with any type of weapon. They can often be heard or seen before becoming a threat, however, be cautious.
The attack can be avoided in multiple ways
- Shooting the Pop before it detonates
- Vaulting over edges where the Pop cannot navigate
- Creating distance between you and the Pop
- Dodge Rolling away as it "pops"
Note: Pops can sometimes spawn in locked key rooms, and sit waiting directly behind the door. When you open the door they may fly out and explode.