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Skills: Difference between revisions

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A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: '''Conditioning''', '''Survival''', and '''Mobility'''. Allocate points between branches in skill tree at your discretion, to create your unique build.
A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: '''Conditioning''', '''Survival''', and '''Mobility'''. Allocate points between branches in skill tree at your discretion, to create your unique build.

Maximum skill points you can obtain is default 75 which that's the highest Raider level currently. But completing the [[Projects]] may give you bonus skill points after you wiped your progression.


==Skills Table==
==Skills Table==
<tabber>
<tabber>|-|Conditioning=
|-|Conditioning=
{| class="wikitable"
{| class="wikitable"
|+ CONDITIONING
|+ CONDITIONING
Line 15: Line 16:
| Gentle Pressure || You make less noise when breaching. || Noise Reduction || - || 5 || Used To The Weight
| Gentle Pressure || You make less noise when breaching. || Noise Reduction || - || 5 || Used To The Weight
|-
|-
| Fight Or Flight || When you're hurt in combat, regain a fixed amount of stamina. Has cooldown between uses. || Stamina Regneration || - || 5 || Blast-Born
| Fight Or Flight || When you're hurt in combat, regain a fixed amount of stamina. Has cooldown between uses. || Stamina Regeneration || - || 5 || Blast-Born
|-
|-
| Proficient Pryer || Breaching doors and containers takes less time || Breach Time Reduction || - || 5 || Gentle Pressure
| Proficient Pryer || Breaching doors and containers takes less time || Breach Time Reduction || - || 5 || Gentle Pressure
|-
|-
| Survivor's Stamina || When you're critically hurt, your stamina regenerates faster. || Stamina Regneration || - || 1 || Fight or Flight, 15 Points in Conditioning
| Survivor's Stamina || When you're critically hurt, your stamina regenerates faster. || Stamina Regeneration || - || 1 || Fight or Flight, 15 Points in Conditioning
|-
|-
| Unburdened Roll || If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. || Stamina Cost Reduction || - || 1 || Proficient Pryer, 15 Points in Conditioning
| Unburdened Roll || If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. || Stamina Cost Reduction || - || 1 || Proficient Pryer, 15 Points in Conditioning
Line 27: Line 28:
| A Little Extra || Breaching an object generates resources. || Loot Find Chance || - || 1 || Survivor's Stamina, Unburdened Roll
| A Little Extra || Breaching an object generates resources. || Loot Find Chance || - || 1 || Survivor's Stamina, Unburdened Roll
|-
|-
| Effortless Swing || Meele abilities cost less stamina || Stamina Cost Reduction || - || 5 || Unburdened Roll
| Effortless Swing || Melee abilities cost less stamina || Stamina Cost Reduction || - || 5 || Unburdened Roll
|-
|-
| Turtle Crawl || While downed, you take less damage. || Downtime Damage Reduction || - || 5 || Downed But Determined
| Turtle Crawl || While downed, you take less damage. || Downtime Damage Reduction || - || 5 || Downed But Determined
|-
|-
| Loaded Arms || Your equipped weapon has less impact on your encumbrance. || Encumbrance Reduction || - || 1 || A Little Extra
| Loaded Arms || Your equipped weapon has less impact on your encumbrance. || Encumbrance Reduction || -50% KG for Equipped Weapons || 1 || A Little Extra
|-
|-
| Sky-Clearing Swing || You deal more melee damage to drones. || Melee Damage || - || 5 || Effortless Swing
| Sky-Clearing Swing || You deal more melee damage to drones. || Melee Damage || - || 5 || Effortless Swing
Line 73: Line 74:
| Vaults on Vaults on Vaults || Vaulting no longer costs stamina. || Stamina Cost Reduction || - || 1 || Heroic Leap, Vigorous Vaulter, 36 Points in Mobility
| Vaults on Vaults on Vaults || Vaulting no longer costs stamina. || Stamina Cost Reduction || - || 1 || Heroic Leap, Vigorous Vaulter, 36 Points in Mobility
|-
|-
| Vault Spring || Lets you jump at the end of a vault. || Vault Jump || - || 1 || Vigorous Vaulter, Ready to Roll, 36 Points in Mobility
| Vault Spring || Let's you jump at the end of a vault. || Vault Jump || - || 1 || Vigorous Vaulter, Ready to Roll, 36 Points in Mobility
|}
|}
|-|Survival=
|-|Survival=
Line 93: Line 94:
| Suffer In Silence || While critically hurt, your movement makes less noise. || Noise Reduction || - || 1 || Silent Scavenger, 15 Points in Survival
| Suffer In Silence || While critically hurt, your movement makes less noise. || Noise Reduction || - || 1 || Silent Scavenger, 15 Points in Survival
|-
|-
| Good As New || While under a healing effect, stamina regeneration is increased. || Stamina Regneration || - || 1 || In-round Crafting, 15 Points in Survival
| Good As New || While under a healing effect, stamina regeneration is increased. || Stamina Regeneration || - || 1 || In-round Crafting, 15 Points in Survival
|-
|-
| Broad Shoulders || Increases the maximum weight you can carry. || Max Encumbrance || - || 5 || Suffer In Silence
| Broad Shoulders || Increases the maximum weight you can carry. || Max Encumbrance || +2 Carry Weight || 5 || Suffer In Silence
|-
|-
| Traveling Tinkerer || Unlocks additional items to field craft. || Field Crafting || 1 || Suffer In Silence, Good as New
| Traveling Tinkerer || Unlocks additional items to field craft. || Field Crafting || - || 1 || Suffer In Silence, Good as New
|-
|-
| Stubborn Mule || Your stamina regeneration is less affected by being over-encumbered. || Stamina Regeneration || - || 5 || Good as New
| Stubborn Mule || Your stamina regeneration is less affected by being over-encumbered. || Stamina Regeneration || - || 5 || Good as New
Line 107: Line 108:
| Three Deep Breaths || After an ability drains your stamina, you recover more quickly. || Stamina Regeneration || - || 5 || Stubborn Mule
| Three Deep Breaths || After an ability drains your stamina, you recover more quickly. || Stamina Regeneration || - || 5 || Stubborn Mule
|-
|-
| Security Breach || Lets you breach Security Lockers. || Loot Option || - || 1 || Looter's Luck, One Raider's Scraps, 36 Points in Survival
| Security Breach || Let's you breach Security Lockers. || Loot Option || - || 1 || Looter's Luck, One Raider's Scraps, 36 Points in Survival
|-
|-
| Minesweeper || Mines and explosive deployables can be defused when in close proximity || Explosive Defuse || - || 1 || On Raider's Scraps, Three Deep Breaths, 36 Points in Survival.
| Minesweeper || Mines and explosive deployables can be defused when in close proximity || Explosive Defuse || - || 1 || One Raider's Scraps, Three Deep Breaths, 36 Points in Survival.
|}</tabber>
|}
</tabber>


==Server Slam Skill Tree -Still Image-==
==Interactive Skill Tree==
[[File:Server_Slam_Skill_Tree.png|1080px]]

==Interactive Tech Test 2 Skill Tree==
{{#widget:SkillTree}}
{{#widget:SkillTree}}
''<small>Credits to [[User: Dread|Dread]] </small>''

==Tech Test 2 Skills Table==
<tabber>
|-|Conditioning=
{| class="wikitable"
|+ CONDITIONING
|-
! Name !! Description !! Skill Affected !! Known Value(s) !! Max Points !! Requires
|-
| Youthful Lungs || Increase your max stamina. || Max Stamina || +10 Stamina per point || 5 || -
|-
| Stubborn Mule || Your stamina regeneration is less affected by being over-encumbered. || Stamina Regeneration || +15% Encumbered Stamina Regeneration per point|| 5 || Youthful Lungs
|-
| Proper Breathing || Your stamina regenerates faster || Stamina Regneration || +20% Stamina Regeneration per point || 5 || Youthful Lungs
|-
| Used To The Weight || Wearing a shield doesn't slow you down as much. || Movement Speed || -10% Shield Penalty per point || 5 || Stubborn Mule
|-
| Three Deep Breaths || After an ability drains your stamina, you recover more quickly. || Stamina Regneration || +25% Ability Recovery per point || 5 || Proper Breathing
|-
| Good As New || While under a healing effect, stamina regeneration is increased. || Stamina Regneration || +50% Stamina Regeneration While Healing || 1 || Used To The Weight
|-
| Calming Stroll || While walking, your stamina regenerates as if you were standing still. || Stamina Regneration || Full Regeneration || 1 || Three Deep Breaths
|-
| Blast-Born || Your hearing is less affected by nearby explosions. || Hearing Enhancement || -20% Explosion Volume per point || 5 || Good As New, Calming Stroll
|-
| Broad Shoulders || Increases the maximum weight you can carry. || Max Encumbrance || +2KG per point || 5 || Good As New
|-
| Sky-Clearing Swing || You deal more melee damage to drones. || Melee Damage || +30% Melee Damage per point || 5 || Calming Stroll
|-
| Sturdy Ankles || You take less fall damage when falling from a non-lethal height. || Fall Damage Reduction || -15% Fall Damage per point || 5 || Blast-Born
|-
| Loaded Arms || Your equipped weapon has less impact on your encumbrance. || Encumbrance Reduction || -30% Weapon Weight || 1 || Broad Shoulders
|-
| Proficient Pryer || Breaching doors and containers takes less time || Breach Time Reduction || +20% Breach Speed per point || 5 || Sky-Clearing Swing
|-
| Security Breach || Lets you breach Security Lockers. || Loot Option || Ability to Breach Security Lockers || 1 || Loaded Arms, Sturdy Ankles
|-
| Flyswatter || A single melee attack destroys a Tick, Pop, Wasp and Turret. || Melee Damage || Ability to Instakill Small ARC With Melee || 1 || Proficient Pryer, Sturdy Ankles
|}
|-|Mobility=
{| class="wikitable"
|+ MOBILITY
|-
! Name !! Description !! Skill Affected !! Known Value(s) !! Max Points !! Requires
|-
| Nimble Climber || You can climb and vault more quickly. || Climb and Vault Speed || +15% Climb Speed per point || 5 || -
|-
| Agile Croucher || Your movement speed while crouching is increased. || Movement Speed || +10% Crouch Speed per point || 5 || Nimble Climber
|-
| Marathon Runner || Moving around costs less stamina. || Stamina Cost Reduction || -10% Stamina Usage per point || 5 || Nimble Climber
|-
| Slip and Slide || You can slide further and faster || Movement Speed || +20% Slide Distance per point || 5 || Agile Croucher
|-
| Effortless Roll || Dodge Rolls cost less stamina. || Stamina Cost Reduction || -15% Dodge Stamina Cost per point || 5 || Marathon Runner
|-
| Survivor's Stamina || When you're critically hurt, your stamina regenerates faster. || Stamina Regneration || +100% Stamina Regeneration While Critical || 1 || Slip and Slide
|-
| Carry The Momentum || After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. || Stamina Cost Reduction || 3 Second Sprint || 1 || Effortless Roll
|-
| Fight Or Flight || When you're hurt in combat, regain a fixed amount of stamina. Has a 15-second cooldown between uses. || Stamina Regneration || +10 Stamina Regeneration per point || 5 || Survivor's Stamina, Carry The Momentum
|-
| Off The Wall || You can Wall Leap further. || Wall Leap Distance || +20% Leap Distance per point || 5 || Survivor's Stamina
|-
| Ready To Roll || When falling, your timing window to perform a Recovery Roll is increased. || Recover Roll Window || +30% Roll Window per point || 5 || Carry The Momentum
|-
| Crawl Before You Walk || When you're downed, you crawl faster. || Movement Speed || +15% Crawl Speed per point || 5 || Fight Or Flight
|-
| Vigorous Vaulter || Vaulting is no longer slowed down while exhausted. || Climb and Vault Speed || No Penalty || 1 || Off The Wall
|-
| Heroic Leap || You can Dodge Roll Further. || Roll Distance || +10% Jump Height per point || 5 || Ready To Roll
|-
| Vaults on Vaults on Vaults || Vaulting no longer costs stamina. || Stamina Cost Reduction || 0 Stamina Cost While Vaulting || 1 || Vigorous Vaulter, Crawl Before You Walk
|-
| Vault Spring || Lets you jump at the end of a vault. || Vault Jump || Jump At The End Of A Vault || 1 || Heroic Leap, Crawl Before You Walk
|}
|-|Survival=
{| class="wikitable"
|+ SURVIVAL
|-
! Name !! Description !! Skill Affected !! Known Value(s) !! Max Points !! Requires
|-
| Looter's Instincts || When searching a container, loot is revealed faster || Loot Speed || +20% Loot Speed per point || 5 || -
|-
| Silent Scavenger || You make less noise when looting. || Noise Reduction || -20% Loot Noise per point || 5 || Looter's Instincts
|-
| Just Another Plant || While crouched, you are less noticeable to ARC || ARC Aggro Reduction || -15% Detection per point || 5 || Looter's Instincts
|-
| Gentle Pressure || You make less noise when breaching. || Noise Reduction || -20% Breach Noise per point || 5 || Silent Scavenger
|-
| Distracting Aura || ARC enemies are less accurate when targeting you. || ARC Accuracy Reduction || -10% ARC Accuracy per point || 5 || Just Another Plant
|-
| Suffer In Silence || While critically hurt, your movement makes less noise. || Noise Reduction || -50% Noise While Critical Health || 1 || Gentle Pressure
|-
| Unburdened Roll || If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. || Stamina Cost Reduction || 3 Second Free Dodge Roll || 1 || Distracting Aura
|-
| Traveling Tinkerer || Unlocks additional items to field craft. || Field Crafting || Raider Hatch Key, Grenade Traps || 5 || Suffer In Silence, Unburdened Roll
|-
| Looter’s Luck || While looting, there's a chance to reveal twice as many items at once. || Loot Find Chance || +5% Chance per point || 5 || Suffer In Silence
|-
| Downed But Determined || When you're downed, it takes longer before you collapse. || Max Downtime || +20% Downed Duration per point || 5 || Unburdened Roll
|-
| One Raider's Scraps || When looting Raider containers, you have a small chance of finding additional field-crafted items. || Loot Find Chance || +3% Chance per point || 5 || Traveling Tinkerer
|-
| A Little Extra || Breaching an object generates resources. || Loot Find Chance || 1-3 Items || 1 || Looter’s Luck
|-
| Turtle Crawl || While downed, you take less damage. || Downtime Damage Reduction || +10% Downed Damage Resistance per point || 5 || Downed But Determined
|-
| Minesweeper || Mines and explosive deployables can be defused when in close proximity || Explosive Defuse || Ability to Defuse Mines || 1 || A Little Extra, One Raider's Scraps
|-
| Back On Your Feet || When you're critically hurt, your health regenerates until a certain limit. || Health Regeneration || Regenerate Up To 25% || 1 || Turtle Crawl, One Raider's Scraps
|}
</tabber>

Latest revision as of 00:59, 11 November 2025

A Raider is more than just their gear. You can also invest experience into a skill tree with three distinct specializations: Conditioning, Survival, and Mobility. Allocate points between branches in skill tree at your discretion, to create your unique build.

Maximum skill points you can obtain is default 75 which that's the highest Raider level currently. But completing the Projects may give you bonus skill points after you wiped your progression.

Skills Table

CONDITIONING
Name Description Skill Affected Known Value(s) Max Points Requires
Used To The Weight Wearing a shield doesn't slow you down as much. Movement Speed - 5 -
Blast-Born Your hearing is less affected by nearby explosions. Hearing Enhancement - 5 Used To The Weight
Gentle Pressure You make less noise when breaching. Noise Reduction - 5 Used To The Weight
Fight Or Flight When you're hurt in combat, regain a fixed amount of stamina. Has cooldown between uses. Stamina Regeneration - 5 Blast-Born
Proficient Pryer Breaching doors and containers takes less time Breach Time Reduction - 5 Gentle Pressure
Survivor's Stamina When you're critically hurt, your stamina regenerates faster. Stamina Regeneration - 1 Fight or Flight, 15 Points in Conditioning
Unburdened Roll If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. Stamina Cost Reduction - 1 Proficient Pryer, 15 Points in Conditioning
Downed But Determined When you're downed, it takes longer before you collapse. Max Downtime - 5 Survivor's Stamina
A Little Extra Breaching an object generates resources. Loot Find Chance - 1 Survivor's Stamina, Unburdened Roll
Effortless Swing Melee abilities cost less stamina Stamina Cost Reduction - 5 Unburdened Roll
Turtle Crawl While downed, you take less damage. Downtime Damage Reduction - 5 Downed But Determined
Loaded Arms Your equipped weapon has less impact on your encumbrance. Encumbrance Reduction -50% KG for Equipped Weapons 1 A Little Extra
Sky-Clearing Swing You deal more melee damage to drones. Melee Damage - 5 Effortless Swing
Back On Your Feet When you're critically hurt, your health regenerates until a certain limit. Health Regeneration - 1 Turtle Crawl, Loaded Arms, 36 Points in Conditioning
Flyswatter Wasps and Turrets can now be destroyed with a single melee attack Melee Damage - 1 Loaded Arms, Sky-Clearing Swing, 36 Points in Conditioning

MOBILITY
Name Description Skill Affected Known Value(s) Max Points Requires
Nimble Climber You can climb and vault more quickly. Climb and Vault Speed - 5 -
Marathon Runner Moving around costs less stamina. Stamina Cost Reduction - 5 Nimble Climber
Slip and Slide You can slide further and faster Movement Speed - 5 Nimble Climber
Youthful Lungs Increase your max stamina. Max Stamina - 5 Marathon Runner
Sturdy Ankles You take less fall damage when falling from a non-lethal height. Fall Damage Reduction - 5 Slip and Slide
Carry The Momentum After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. Stamina Cost Reduction - 1 Youthful Lungs, 15 Points in Mobility
Calming Stroll While walking, your stamina regenerates as if you were standing still. Stamina Regeneration - 1 Sturdy Ankles, 15 Points in Mobility
Effortless Roll Dodge Rolls cost less stamina. Stamina Cost Reduction - 5 Carry The Momentum
Crawl Before You Walk When you're downed, you crawl faster. Movement Speed - 5 Carry The Momentum, Calming Stroll
Off The Wall You can Wall Leap further. Wall Leap Distance - 5 Calming Stroll
Heroic Leap You can Sprint Dodge Roll Further. Sprint Dodge Distance - 5 Effortless Roll
Vigorous Vaulter Vaulting is no longer slowed down while exhausted. Climb and Vault Speed - 1 Crawl Before You Walk
Ready To Roll When falling, your timing window to perform a Recovery Roll is increased. Recover Roll Window - 5 Off The Wall
Vaults on Vaults on Vaults Vaulting no longer costs stamina. Stamina Cost Reduction - 1 Heroic Leap, Vigorous Vaulter, 36 Points in Mobility
Vault Spring Let's you jump at the end of a vault. Vault Jump - 1 Vigorous Vaulter, Ready to Roll, 36 Points in Mobility

SURVIVAL
Name Description Skill Affected Known Value(s) Max Points Requires
Agile Croucher Your movement speed while crouching is increased. Movement Speed - 5 -
Looter's Instincts When searching a container, loot is revealed faster Loot Speed - 5 Agile Croucher
Revitalizing Squat Stamina regeneration while crouched is increased. Stamina Regeneration - 5 Agile Croucher
Silent Scavenger You make less noise when looting. Noise Reduction - 5 Looter's Instincts
In-round Crafting Unlocks the ability to field-craft items while topside. Field Crafting - 1 Revitalizing Squat
Suffer In Silence While critically hurt, your movement makes less noise. Noise Reduction - 1 Silent Scavenger, 15 Points in Survival
Good As New While under a healing effect, stamina regeneration is increased. Stamina Regeneration - 1 In-round Crafting, 15 Points in Survival
Broad Shoulders Increases the maximum weight you can carry. Max Encumbrance +2 Carry Weight 5 Suffer In Silence
Traveling Tinkerer Unlocks additional items to field craft. Field Crafting - 1 Suffer In Silence, Good as New
Stubborn Mule Your stamina regeneration is less affected by being over-encumbered. Stamina Regeneration - 5 Good as New
Looter's Luck While looting, there's a chance to reveal twice as many items at once Loot Speed - 5 Broad Shoulders
One Raider's Scraps When looting Raider containers, you have a small chance of finding additional field-crafted items. Loot Find Chance - 5 Traveling Tinkerer
Three Deep Breaths After an ability drains your stamina, you recover more quickly. Stamina Regeneration - 5 Stubborn Mule
Security Breach Let's you breach Security Lockers. Loot Option - 1 Looter's Luck, One Raider's Scraps, 36 Points in Survival
Minesweeper Mines and explosive deployables can be defused when in close proximity Explosive Defuse - 1 One Raider's Scraps, Three Deep Breaths, 36 Points in Survival.

Interactive Skill Tree

ARC RAIDERS © 2025 Embark Studios AB. https://arcraiders.com/ SURVIVAL AGILE CROUCHERYour movement speed whilecrouching is increased REVITALIZING SQUATStamina regeneration whilecrouched is increased. IN-ROUND CRAFTINGUnlock the ability to field-craftitems while topside. GOOD AS NEWWhile under a healing effect,stamina regeneration is increased🔒 REQUIRES 15 POINTS IN SURVIVAL STUBBORN MULEYour stamina regeneration is lessaffected by being over-encumbered. THREE DEEP BREATHSAfter an ability drains yourstamina, you recover more quickly. MINESWEEPERMines and explosive deployablescan be defused when in closeproximity🔒 REQUIRES 36 POINTS IN SURVIVAL TRAVELING TINKERERUnlocks additional items to fieldcraft. ONE RAIDER'S SCRAPSWhen looting Raider containers,you have a small chance of findingadditional field-crafted items. LOOTER'S INSTINCTSWhen searching a container, loot isrevealed faster. SILENT SCAVENGERYou make less noise when looting. SUFFER IN SILENCEWhile critically hurt, yourmovement makes less noise🔒 REQUIRES 15 POINTS IN SURVIVAL BROAD SHOULDERSIncreases the maximum weightyou can carry. LOOTER'S LUCKWhile looting, there's a chance toreveal twice as many items atonce. SECURITY BREACHLet's you breach Security Lockers.🔒 REQUIRES 36 POINTS IN SURVIVAL MOBILITY NIMBLE CLIMBERYou can climb and vault morequickly. MARATHON RUNNERMoving around costs less stamina. SLIP AND SLIDEYou can slide further and faster. YOUTHFUL LUNGSIncreases your max stamina. STURDY ANKLESYou take less fall damage whenfalling from a non-lethal height. CARRY THE MOMENTUMAfter a Sprint Dodge Roll, sprintingdoes not consume stamina for ashort time. Has cooldownbetween uses.🔒 REQUIRES 15 POINTS IN MOBILITY CALMING STROLLWhile walking, your staminaregenerates as if you werestanding still.🔒 REQUIRES 15 POINTS IN MOBILITY EFFORTLESS ROLLDodge Rolls cost less stamina. HEROIC LEAPYou can Sprint Dodge Roll further. CRAWL BEFORE YOU WALKWhen you're downed, you crawlfaster. VIGOROUS VAULTERVaulting is no longer slowed downwhile exhausted. OFF THE WALLYou can Wall Leap further. READY TO ROLLWhen falling, your timing windowto perform a Recovery Roll isincreased. VAULTS ON VAULTS ONVAULTSVaulting no longer costs stamina.🔒 REQUIRES 36 POINTS IN MOBILITY VAULT SPRINGLet's you jump at the end of a vault.🔒 REQUIRES 36 POINTS IN MOBILITY CONDITIONING USED TO THE WEIGHTWearing a shield doesn't slow youdown as much. BLAST-BORNYour hearing is less affected bynearby explosions. FIGHT OR FLIGHTWhen you're hurt in combat, regaina fixed amount of stamina. Has acooldown between uses. SURVIVOR'S STAMINAWhen you're critically hurt, yourstamina regenerates faster.🔒 REQUIRES 15 POINTS IN CONDITIONING DOWNED BUT DETERMINEDWhen you're downed, it takeslonger before you collapse. TURTLE CRAWLWhile downed, you take lessdamage. BACK ON YOUR FEETWhen you're critically hurt, yourhealth regenerates until a certainlimit.🔒 REQUIRES 36 POINTS IN CONDITIONING A LITTLE EXTRABreaching an object generatesresources. LOADED ARMSYour equipped weapon has lessimpact on your encumbrance. GENTLE PRESSUREYou make less noise whenbreaching. PROFICIENT PRYERBreaching doors and containerstakes less time. UNBURDENED ROLLIf your shield breaks, your firstDodge Roll within a few secondsdoes not cost stamina🔒 REQUIRES 15 POINTS IN CONDITIONING EFFORTLESS SWINGMelee abilities cost less stamina. SKY-CLEARING SWINGYou deal more melee damage todrones. FLYSWATTERWasps and Turrets can now bedestroyed with a single meleeattack.🔒 REQUIRES 36 POINTS IN CONDITIONING