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We might have several types of '''Projects''' in the future. |
We might have several types of '''Projects''' in the future.<br> |
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Currently we can only do Expeditions though. |
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==Expeditions== |
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=== Overview === |
=== Overview === |
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=== Details === |
=== Details === |
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When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider. |
When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider. |
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{| class="wikitable" |
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|[[Speranza #Stash|Stash Upgrade Progress]] |
|[[Speranza #Stash|Stash Upgrade Progress]] |
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|Inventory Items |
|Inventory Items |
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|[[Blueprints]] |
|[[Blueprints]] |
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|Coins |
|Coins |
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|Player Level |
|Player Level |
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|[[Skills|Skill Points]] |
|[[Skills|Skill Points]] |
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|[[Speranza #Raider Den|Raider Den]] |
|[[Speranza #Raider Den|Raider Den]] |
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|[[Workshop]] |
|[[Workshop]] |
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|[[Quests]] |
|[[Quests]] |
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|Cosmetics |
|Cosmetics |
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|Personal Event Progress |
|Personal Event Progress |
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|Bonus Skill Points Earned From Expeditions |
|Bonus Skill Points Earned From Expeditions |
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|Bonus Stash Slots Earned From Expeditions |
|Bonus Stash Slots Earned From Expeditions |
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</tabber> |
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=== Rewards & Buffs === |
=== Rewards & Buffs === |
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An Expedition runs on a set schedule, with each preparation stage unlocked over time. You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time. |
An Expedition runs on a set schedule, with each preparation stage unlocked over time. You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time. |
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==== Expedition 1 ==== |
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Construct a caravan to send your Raider off on an [[Expedition-1|Expedition]] beyond the Rust Belt. |
Construct a caravan to send your Raider off on an [[Expedition-1|Expedition]] beyond the Rust Belt. |
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Latest revision as of 15:55, 10 November 2025
We might have several types of Projects in the future.
Currently we can only do Expeditions though.
Expeditions
Overview
Undertaking an Expedition means your Raider leaves the Rust Belt for good. Preparing your caravan takes time and resources, and once it departs, much of your progress will be reset. Some rewards and advantages carry over to your next Raider, lasting until the next Expedition begins. These advantages can be increased by continuing to send Raiders on future Expeditions.
Details
When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider.
| This will be reset | This will be kept |
|---|---|
| Stash Upgrade Progress | Unlocked Maps |
| Inventory Items | Unlocked Workshop Stations |
| Blueprints | Codex Entries |
| Coins | Raider Tokens |
| Player Level | Cred |
| Skill Points | Raider Decks Progress |
| Raider Den | Active Leaderboards |
| Workshop | Trials |
| Quests | Cosmetics |
| Personal Event Progress | |
| Bonus Skill Points Earned From Expeditions | |
| Bonus Stash Slots Earned From Expeditions |
Rewards & Buffs
Completing an Expedition gives your new Raider lasting advantages until the next Expedition departs. These include increased XP gain, extra Scrappy materials, increased weapon repairs, and more stash space. You can also earn bonus skill points based on the value of items in your stash on departure.
Steps
Preparing for an Expedition happens in five stages, each requiring specific resources or items. You will construct a caravan, stock it with supplies, and then leave everything behind to depart. First, you will lay the foundation, install the core systems, construct the framework, and outfit the caravan for travel. Lastly, you will load it with as many supplies as it can carry.
Expedition Calendar
An Expedition runs on a set schedule, with each preparation stage unlocked over time. You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time.
Expedition 1
Construct a caravan to send your Raider off on an Expedition beyond the Rust Belt.