Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Projects: Difference between revisions

From ARC Raiders Wiki
Content deleted Content added
m Redstone Gamer 1 moved page Expedition project to Projects
Captain77 (talk | contribs)
m reformatted slightly the headers and added a <br> to the introductory text
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
We might have several types of '''Projects''' in the future.<br>
==What the Expedition Project ? ==
Currently we can only do Expeditions though.


==Expeditions==
This is progression wipes, or as we refer to it in ARC Raiders, the Expedition Project.


=== Overview ===
''The tunnel networks connected to Speranza are vast but largely unexplored or inaccessible. Most survivors stay within their settlements, but like the Raiders who dare venture topside, there are those who dare venture even farther. Once the Rust Belt has given all it can offer, some Raiders choose to set out beyond the borders of what they know. As of now, this has always been a one-way trip.''
Undertaking an Expedition means your Raider leaves the Rust Belt for good. Preparing your caravan takes time and resources, and once it departs, much of your progress will be reset. Some rewards and advantages carry over to your next Raider, lasting until the next Expedition begins. These advantages can be increased by continuing to send Raiders on future Expeditions.


=== Details ===
In the game, players will have access to a feature called “Projects”. At level 20, the first major project players will have access to is the Expedition Project. Upon completion, this project makes a character reset available. If a player completes a reset, they will be able to do so again so long as they complete another of these projects.
When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider.
{| class="wikitable"
!This will be reset
!This will be kept
|-
|[[Speranza #Stash|Stash Upgrade Progress]]
|[[Maps|Unlocked Maps]]
|-
|Inventory Items
|Unlocked Workshop Stations
|-
|[[Blueprints]]
|Codex Entries
|-
|Coins
|[[Raider Tokens]]
|-
|Player Level
|[[Cred]]
|-
|[[Skills|Skill Points]]
|[[Raider Decks|Raider Decks Progress]]
|-
|[[Speranza #Raider Den|Raider Den]]
|Active Leaderboards
|-
|[[Workshop]]
|[[Trials]]
|-
|[[Quests]]
|Cosmetics
|-
|
|Personal Event Progress
|-
|
|Bonus Skill Points Earned From Expeditions
|-
|
|Bonus Stash Slots Earned From Expeditions
|}


=== Rewards & Buffs ===
<blockquote> Example with the expedition of End 2025 </blockquote>
Completing an Expedition gives your new Raider lasting advantages until the next Expedition departs. These include increased XP gain, extra [[Scrappy]] materials, increased weapon repairs, and more stash space. You can also earn bonus skill points based on the value of items in your stash on departure.
[[File:1st Expedition Timeline.png|1080px|thumb|alt=example of the 1st expedition timeline]]


=== Steps ===
The Expedition Project will operate on a repeating cycle of roughly 8 weeks. During the course of these 8 weeks, players can contribute toward and make progress on their Expedition Project, which will overall be a somewhat large time investment. At the start of the 8th week, the ability to finalize the project will become available & will remain available for that entire week. If a player has fulfilled all of the necessary stages of the project, they will be able to commit to completing the Expedition during this period.
Preparing for an Expedition happens in five stages, each requiring specific resources or items. You will construct a caravan, stock it with supplies, and then leave everything behind to depart. First, you will lay the foundation, install the core systems, construct the framework, and outfit the caravan for travel. Lastly, you will load it with as many supplies as it can carry.
=== Expedition Calendar ===
An Expedition runs on a set schedule, with each preparation stage unlocked over time. You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time.


==== Expedition 1 ====
Should a player’s project not be ready during the window to complete the Expedition project, their progress will be kept, allowing them to continue working on the project until the next finalization window.
Construct a caravan to send your Raider off on an [[Expedition-1|Expedition]] beyond the Rust Belt.

Other projects may be added over time as part of updates, holidays, and other events. These will range in [[scale and reward]] structure.

==What is kept, what is lost?==

Players will lose anything inherent to their character’s progress. Levels, skills, items/inventory, workshop, crafting capabilities, etc.

Players will keep cosmetics (earned or purchased), awards, achievements, rankings, etc. Essentially anything rooted solely in the metagame or involving real money will be preserved.

For convenience, after completing an Expedition players will be able to skip the majority of the onboarding and tutorial steps they went through as a new player. This being things like unlocking certain features, maps, etc. as they play through the early game. These will just be available from the start of a fresh reset.

Now, aside from players who like the thrill of starting fresh, why would you willingly give up all of your hard-earned progress? Incentives.
Benefits and incentives

We are still finalizing the exact benefits and rewards, but they will generally follow along these lines:

* Permanent account unlocks for each completed Expedition
* Unique cosmetic rewards for each completed Expedition
* Account “buffs” that are applied for the duration of the following Expedition cycle
* And sequential completions of the Expedition Project increase the magnitude of these buffs, up to a limit.

''One point to drive home is that we are being very careful about the nature of these benefits. Completing a reset should never give a player a power or combat advantage over anyone who has not completed a reset.''

Initially, these benefits will center around cosmetics & bragging rights, quality-of-life, and smoothing out some aspects of progression for those who have gone through a reset.

==Additional Notes==

While any and all of this is subject to change between now, launch, and post-launch, that is about the shape of it right now

===The two results===
We hope that by making the reset mechanic voluntary & properly incentivized we will observe two results.

1. Players who are highly engaged can experience the game fresh on a regular cadence while accruing some benefits.

2. Players who have less time to dedicate to the game don’t have their progress reset outside of their control.They are always able to keep moving forward and at their own pace if they so choose.

It’s not a silver bullet, and won’t achieve the clean break that a mandatory global reset does, but it does aim to be more equitable to all players. Wherever possible, we want to value your time spent in the game as much as you do.

Of course, this is a complex topic, so we’ll be keeping an eye on the discussion around this and follow up as necessary.

===Why there is not global wipe?===
Just to make it clear, we absolutely see the benefits a global wipe provides. Veteran players can experience the game fresh, the economy is reset to the baseline, and all players have about the same level of capabilities.
At least for a little while.

However, one thing a mandatory wipe does not do is respect the investment of those players who do not have as much time to play overall. So, as we have done with several other mechanics, before mimicking other established mechanics, we’d like to try our own method. Ideally to the end that best suits ARC Raiders and a larger majority of its players.

Latest revision as of 15:55, 10 November 2025

We might have several types of Projects in the future.
Currently we can only do Expeditions though.

Expeditions

Overview

Undertaking an Expedition means your Raider leaves the Rust Belt for good. Preparing your caravan takes time and resources, and once it departs, much of your progress will be reset. Some rewards and advantages carry over to your next Raider, lasting until the next Expedition begins. These advantages can be increased by continuing to send Raiders on future Expeditions.

Details

When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider.

This will be reset This will be kept
Stash Upgrade Progress Unlocked Maps
Inventory Items Unlocked Workshop Stations
Blueprints Codex Entries
Coins Raider Tokens
Player Level Cred
Skill Points Raider Decks Progress
Raider Den Active Leaderboards
Workshop Trials
Quests Cosmetics
Personal Event Progress
Bonus Skill Points Earned From Expeditions
Bonus Stash Slots Earned From Expeditions

Rewards & Buffs

Completing an Expedition gives your new Raider lasting advantages until the next Expedition departs. These include increased XP gain, extra Scrappy materials, increased weapon repairs, and more stash space. You can also earn bonus skill points based on the value of items in your stash on departure.

Steps

Preparing for an Expedition happens in five stages, each requiring specific resources or items. You will construct a caravan, stock it with supplies, and then leave everything behind to depart. First, you will lay the foundation, install the core systems, construct the framework, and outfit the caravan for travel. Lastly, you will load it with as many supplies as it can carry.

Expedition Calendar

An Expedition runs on a set schedule, with each preparation stage unlocked over time. You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time.

Expedition 1

Construct a caravan to send your Raider off on an Expedition beyond the Rust Belt.